Good job giving the 1% another toy to play with while T-9 grinding

If they don't suit your playing style I recommend trying the other playing styles or...too bad.
Yeah, great for Immersion I assure you. So much for blaze your own trail more like good luck and have fun playing the same ship forever while we pimp out that traders garage.

See the jump
7 Ships below 1.1 mil
2 Ships between 1.1 and 20 mil
2 Ships between 20 and 40 mil
6 Ships over 40 mil

You can get through the first 7 within a week
and then
lots
of lots
of lots
of lots
of...
 
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7 Ships below 1.1 mil
2 Ships between 1.1 and 20 mil
2 Ships between 20 and 40 mil
6 Ships over 40 mil
Now that's just misleading. Let's have some nice, even, honest increments:


7 Ships below 1.1 mil (Sidewinder, Eagle, Hauler, Adder, Viper, Cobra, Type 6)
2 Ships between 1.1 and 20 mil (Asp, Type 7)
3 Ships between 20 and 40 mil (Clipper, Vulture, Dropship)
2 Ship between 40 and 60 million (Python, Orca)
1 Ship between 60 and 80 million (type 9)
0 ships between 80 and 100 million
1 ship between 100 and 120 million (Fer de Lance)
0 ships between 100 and 140 million
1 ship between 140 and 160 million (Anaconda)


Now, in the interests of fairness and balance, which price brackets need the most love? The bracket with 7 ships, or the multiple brackets with 0 ships?
 
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Those who sit on their duffs doing nothing productive expect the world to come to their door and give them arm loads of toys.

View attachment 19868

If people want something, they need to work for it. Maybe then they'll gain an appreciation for what they have.

I have zero sympathy for moaners.

View attachment 19870


If you read the posts, most of the people are not asking for stuff to be handed to them. They are asking for more variety in the range for people that play less hours a day. Most are willing to work for it but would like to see some mid-range variety
 
Point being, I'm nearing the possibility of purchasing a vulture... which I would consider level 40 in an MMORPG (out of say 60.) The point where you just start unlocking the end game, kind of thing...
and that's right where I'd expect to be after 3 months of moderate play time...

But there are two separate arguments in this thread.
yes, it would be awesome to have a lot more variety in lower tiered ships. I myself put forth a post calling for eagle mark 2's and eagle scouts... minor tweaks to existing ships that would not be hard to implement.

But the gap isn't after the cobra. The gap is after the clipper.
 
I'm a combat pilot first and foremost. But upon hearing about the Vulture and having seen it's stats, I bit the bullet and grabbed a T6. After a week I was in a T7, then I've ground out 50m credits. The option IS there if there's a ship that you want badly enough. I've made 50m credits by trading for 2-3 hours a day, which is hardly a massive amount, and my route was only an 1100cr p/t each way route. There's better routes out there!

Trust me, the vulture is worth the grind, and I'm extremely glad I took the time to get there. I now have a pimped Vulture and 8m credits to cover a few insurance losses. So now I'm going to enjoy combat again, in a ship that's just netted me 1.35m credits in an hours worth of RES bashing.

The destination is more than worth it, even though the journey there was tedious.
 
They are asking for more variety
Variety isn't the problem. There are more ships below 18 million than there are ships above 18 million. People don't use most of those ships (like the adder and the eagle) which begs the question, why bother adding more ships to the most varied and diverse group of ships in the game, especially if they aren't going to be used (like the adder and the eagle)?

The best you could hope to do is create a better viper and then people will stop using their old viper. What good does that do?
 
Now that's just misleading. Let's have some nice, even, honest increments:


7 Ships below 1.1 mil (Sidewinder, Eagle, Hauler, Adder, Viper, Cobra, Type 6)
2 Ships between 1.1 and 20 mil (Asp, Type 7)
3 Ships between 20 and 40 mil (Clipper, Vulture, Dropship)
1 Ship between 40 and 60 million (Python, no the Orca doesn't count, it's ocmpleteley useless without a passenger mechanic)
1 Ship between 60 and 80 million (type 9)
0 ships between 80 and 100 million
1 ship between 100 and 120 million (Fer de Lance)
0 ships between 100 and 140 million
1 ship between 140 and 160 million (Anaconda)


Now, in the interests of fairness and balance, which price brackets need the most love? The bracket with 7 ships, or the multiple brackets with 0 ships?

You can't talk about honesty & fairness whilst dismissing the Orca. Seriously m8...
 
You can get through the first 7 within a week

Then trade for another 1 week and reach the others...Trading is part of the game, just like combat, but you need to do BOTH...
Its not rocket science...
If you insist on just doing the bare minimal the game offers, then be prepared to only have the bare minimal ships available...

Instant gratification is what ruined WOW, don't let this game go down the same slippery slope...
There are a 101 things wrong with ED, but ship pricing and economics isn't one of them...
They've got that spot on...
 
Enough with the WoW references as being 'grindy' - It 'can be', but there are a bajillion things to do in it. You can grind rep/instances (etc) or just go off and do some random exploring on your flying mount...

If you want 'shiny stuff' then you get busy... simples... Stop getting jealous over some no-lifer having the time of their life in the game and make your own path through it.... you might be surprised how enjoyable things are when you stop comparing the size of your jobbies (ships/credit stash)

:)
 
K, fixed. Still does nothing about the brackets with 0 ships in 'em.

They could still do with a combat ship somewhere close to the cost of an Asp though. Personally I think the Wolf will slot in there eventually, but people are going to have a wait there I feel.

All the price ranges need some love to be honest, but it's going to take time. There's probably too many sub 1m ships, and what they should have done in the first place was made the Viper & Cobra slightly better and had them at roughly 1m and 3m respectively. That would have made the likes of the Adder & Eagle more popular for a longer period when commanders start off.
 
I'm a combat pilot first and foremost. But upon hearing about the Vulture and having seen it's stats, I bit the bullet and grabbed a T6. After a week I was in a T7, then I've ground out 50m credits. The option IS there if there's a ship that you want badly enough. I've made 50m credits by trading for 2-3 hours a day, which is hardly a massive amount, and my route was only an 1100cr p/t each way route. There's better routes out there!

Trust me, the vulture is worth the grind, and I'm extremely glad I took the time to get there. I now have a pimped Vulture and 8m credits to cover a few insurance losses. So now I'm going to enjoy combat again, in a ship that's just netted me 1.35m credits in an hours worth of RES bashing.

The destination is more than worth it, even though the journey there was tedious.

So much this. So many people are expecting instant gratification where just a BIT of effort will actually get you up the ladder very quickly.

If you go back far enough I also though I will never be able to afford everything above Asp, I even thought of the Asp as a Ferrari. Then I decided to actually put some effort in and do at least 2 hours of trading daily so I can afford the Clipper that I always wanted. Less than 3 weeks later I was rocking a trading Anaconda.

I keep doing the trading daily routine and now I have all ships in my sig fully upgraded. Afterward I scale it down to 1 hour daily. I can buy and fully A fit both new ships outright with enough money leftover to start building my fortune again.
 
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This pricing scheme is another bad example of FD failing to manage game balance and to manipulate and control Players by making its game universe plain illogical.

The whole game is full of it.
They call it balancing, but its just like a blind fool try to whack a fly in the china shop.

I mean the whole pricing is missing every real world logic.
A Eagle costs 40 k.
A Vulture costs just over 20 mio.
You can get over 500 Eagles for one Vulture!

How do you come to such a price point?
Please, just make the game realistic and stop to try influencing players by those stupid decissions.
It is the opposite of making a good game that way!
I wand to live in a believable universe.
Not in one that is made like a rat lab.

I want to find mining spots rich of one certain ore and go there if i want to mine it or maybe sell this information.
But you made it random.

I want to trade rare goods as specialities:
20 of them, 30 of them and 100 of this one.
But you restricted it.
It even makes no sense selling it 10 ly away,
because in that range you make more profit in selling fish.
As the people of iBootis would not like a glas of Eranin pearl.

And i could go on with it, but the topic is about ship prices, so i stop here.
But it is the same story over and over.
 
Now that's just misleading. Let's have some nice, even, honest increments:


7 Ships below 1.1 mil (Sidewinder, Eagle, Hauler, Adder, Viper, Cobra, Type 6)
2 Ships between 1.1 and 20 mil (Asp, Type 7)
3 Ships between 20 and 40 mil (Clipper, Vulture, Dropship)
2 Ship between 40 and 60 million (Python, Orca)
1 Ship between 60 and 80 million (type 9)
0 ships between 80 and 100 million
1 ship between 100 and 120 million (Fer de Lance)
0 ships between 100 and 140 million
1 ship between 140 and 160 million (Anaconda)


Now, in the interests of fairness and balance, which price brackets need the most love? The bracket with 7 ships, or the multiple brackets with 0 ships?

Thanks for doing this - was about to do the same. Shows the real truth about the cost of ships and fairness with respect to cost. (If anything maybe some should ask why so many low cost options?)
 
So much this. So many people are expecting instant gratification where just a BIT of effort will actually get you up the ladder very quickly.

If you go back far enough I also though I will never be able to afford everything above Asp, I even thought of the Asp as a Ferrari. Then I decided to actually put some effort and do at least 2 hours of trading daily so I can afford the Clipper that I always wanted. Less than 3 weeks later I was rocking a trading Anaconda.

Your first statement is disingenuous. I wish defenders of the status quo on here wouldn't keep using the phrase "instant gratification"; it doesn't just miss the point, it sounds like the actual real world 1%'s standard propaganda spiel. Though on that note you have to hand it to FD - creating a game system that has resulted in an actual quasi-replication of the 1% in a sci-fi game environment is damned impressive, for a given value of "impressive" :rolleyes:
 
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They could still do with a combat ship somewhere close to the cost of an Asp though. Personally I think the Wolf will slot in there eventually, but people are going to have a wait there I feel.

All the price ranges need some love to be honest, but it's going to take time. There's probably too many sub 1m ships, and what they should have done in the first place was made the Viper & Cobra slightly better and had them at roughly 1m and 3m respectively. That would have made the likes of the Adder & Eagle more popular for a longer period when commanders start off.

Yes. Exactly this.
 
I tend to agree with the OP. I too am a casual players but have invested many hours in the game - been on since the beginning of PB early last year. I fly a decently equipped Asp for bounty hunting and would prefer not to trade altogether. I'd love higher risk, higher reward BH targets in anarchy systems for both fun and money-making purposes. Don't want "insta cash" or for BH to be upped across the board JUST so that I can get into a bigger ship, but I would like a decent choice of ships at or below the Asp price point. The Vulture is fun, but its not a 22m credit ship. Unless of course the real issue is that everything Asp and below is WAY underpriced....
 
Now that's just misleading. Let's have some nice, even, honest increments:


7 Ships below 1.1 mil (Sidewinder, Eagle, Hauler, Adder, Viper, Cobra, Type 6)
2 Ships between 1.1 and 20 mil (Asp, Type 7)
-----------------------------
3 Ships between 20 and 40 mil (Clipper, Vulture, Dropship)
1 Ship between 40 and 60 million (Python, no the Orca doesn't count, it's ocmpleteley useless without a passenger mechanic)
1 Ship between 60 and 80 million (type 9)
0 ships between 80 and 100 million
1 ship between 100 and 120 million (Fer de Lance)
0 ships between 100 and 140 million
1 ship between 140 and 160 million (Anaconda)


Now, in the interests of fairness and balance, which price brackets need the most love? The bracket with 7 ships, or the multiple brackets with 0 ships?
How will you get to those ships with anything but trading?
of what use is a combat vessel for 100/20million to the guy who has been doing nothing but combat in his spare free time and is now sitting at 18million? The last 17.7million without any decent combat ship?

How is a miner supposed to get any of those?
Or a smuggler
or an Explorer?
or a Bounty Hunter?
Those who don't want to trade grind (mind you killing NPCs at Res is just as much grinding, but I need to do a lot more of it than the guy in his T.7) their free time away to buy bling bling ships should get a fair share of ships, not 7 that you can get through within a week and then nothing for months and months to come.

Adding more ships into the reach of only those who trade is ing on everyone else for not taking up trading. Because that's what Elite is all about, choosing your own path and then noticing that only trading will get you anywhere.
 
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