Community Goal in Tanmark

i'm going to avoiding / boycotting these types of community goals in the future, as the negative effect they give, is far greater than what you get out of it, in most cases.

not sure if its been mentioned, but...
im running through the Tanmark community goal. and ive noticed that when im killing all these wanted pirates at the nav point, im losing tons of local faction.
im now hostile to the faction that controls the Cassie-L-Peia station for example.

given they are pirates, and are theoretically wanted by the local factions as well, why should there be a loss of faction for killing them? doesnt make a lot of sense.
 
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not sure if its been mentioned, but...
im running through the Tanmark community goal. and ive noticed that when im killing all these wanted pirates at the nav point, im losing tons of local faction.
im now hostile to the faction that controls the Cassie-L-Peia station for example.

given they are pirates, and are theoretically wanted by the local factions as well, why should there be a loss of faction for killing them? doesnt make a lot of sense.

Yup, I stopped immediately when I noticed this.
 
Dont kill Tanmark Defence or Jet and you should be fine. Target the Posse at all times.

Actually, that is half wrong. You can freely kill Tanmark Defence when they are wanted in their own space, because that means their own faction issued the bounty, which is the one case where you don't lose reputation. I don't know how exactly the other posters lost their reputation with them, but they have never moved down when shooting their wanted ships, while the other two or three factions do lose reputation when I attack.
 
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Are you killing pirates? Or just wanted targets. Very different things!

i kill all those that are relevant to the community goal. so, when a ship shows up that is "Wanted", i kill it.
kinda defeats the purpose of community goals like this, when all local factions can have wanted ships to all local factions, and you still loose faction for doing it.

and while picking and choosing who to kill is fine, in goals like this it seems a bit backward.
 
Actually, that is half wrong. You can freely kill Tanmark Defence when they are wanted in their own space, because that means their own faction issued the bounty, which is the one case where you don't lose reputation. I don't know how exactly the other posters lost their reputation with them, but they have never moved down when shooting their wanted ships, while the other two or three factions do lose reputation when I attack.

I was doing fine with local factions. It was my Imperial rep that was tanking... Not sure why
 
i cant to the community goal anymore now. my tanmark defense force faction is hostile, and they attack on site.
so everyone be warned when doing these sorts of community goals, looks like your going to loose faction for the system thats after help cause some are factioned to them.

its crazy.... no idea why its working this way... makes it rather pointless.


LOL - i cant even be in tanmark anymore, thats how bad it is. why oh why have i lost faction with the group sponsoring the goal, doing what the goal wants me to do.... its totally laughable...
 
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I was doing fine with local factions. It was my Imperial rep that was tanking... Not sure why

Because when they are wanted in Tanmark, which is controlled by by the Tanmark Defense, these are Tanmark Defense bounties, not Imperial bounties. Therefore you lose reputation. If they have an Imperial bounty on their head, that shouldn't happen. Sadly, even if the KWS reveals extra bounties, there is no way to know whether they are Imperial ones...

i kill all those that are relevant to the community goal. so, when a ship shows up that is "Wanted", i kill it.
kinda defeats the purpose of community goals like this, when all local factions can have wanted ships to all local factions, and you still loose faction for doing it.

and while picking and choosing who to kill is fine, in goals like this it seems a bit backward.

I am a bit torn about this in fact. I find it quite awkward to not be able to help a freighter attacked by pirates because the pirates are affiliated with some regular corporation that you would like to stay on good terms with. It might be realistic, I am not sure about that. But I think it would probably better from a gameplay perspective, if factions were separated into categories and their reaction to their own ships being killed if wanted be different depending on each category:

- Is the faction a legal organization or some crime syndicate?
- Is it a corporation or a non-profit organization?
- Is it a political party?
- Is it an organization notorious for its corrupt leaders?
- What are their specific ideals?

For example:

A normal corporation just doing its business within the bounds of the law should be glad you that some people weed out the bad apples that might give the company a bad reputation. But if the company is lead by shady entrepreneurs who try to circumvent or secretly break the law all the time, they'd not like you for exposing their employees while engaging or even stopping them from criminal acts.

(The local government could also be corrupt and therefore either case could apply to them depending on what the faction is like.)

A democratic political party that wants to achieve some policy changes in the local system would prefer to stay within the law and does not tolerate criminal activity within their ranks and should love you for taking out those doing so. But some nutjob fanatic group who would rather violently overthrow a democratically elected government and turn the place into a brutal dictatorship should hate you for hunting their criminal members.

And of course an outright pirate clan, crime syndicate, mafia etc. would not only hate you for attacking their members, but also for witnessing you taking out other criminals, because you might pose a danger to their operations.

Information about what these factions are like would need to be communicated, of course. Like the current "democrat", "corporation", "dictatorship" tags, we'd need additional tags like "lawful" vs "lawless", "upstanding" vs "corrupt".
 
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I went to the RES location in Dakvar (not sure of the spelling here) instead of trying to do it at the Nav beacon in Tanmar. Racked up almost 2 million in bounties that were eligible for the CG, plus about half a million more for Alliance, Fed and Dakvar that I can turn in later. The only faction to make a noticeable change for me was one of the minor factions in Dakvar, and that might even rectify itself when I turn the bounties in for that system.

Be warned that it's extremely busy in the RES locations now. The variety of ships spawning is excellent (no more Sidewinder whack-a-mole!) and it's not uncommon to see them grouped in wings, or to even be jumped by several unaligned ships at once. I had the canopy kicked out of my Python twice tonight from some pretty hardcore furballs. And with the damage cost adjustment, I felt less like I was wasting my time trying to contribute. Prior to today, I'd lost about 3.5 million in repairs, today it was far less, and felt much less punitive and more like a game instead of a job with no future.

Some of the fights were just amazing. The last one I was in before retiring for the night with my canopy shot out had me fighting two Anacondas, a Clipper and a Dropship, with between 6 and 12 other ships helping me, including the Authorities and the locals that had been attacked by the pirates. It was ridiculously fun for a change. Constantly having to adjust power to either keep the shields up, boost speed to make turns, or recharge weapons. I bounced off of one of the asteroids once but managed to survive that and still kill the last ship before I had to head back to lick my wounds with a busted canopy and ~45% or so hull left.

No way it would have been anywhere near as fun and exhilarating if I was paying out several million in repairs like I did yesterday. With the current repair/maintenance costs, I'm much more likely to participate in the CG's now, rather than ignore them.

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I was doing fine with local factions. It was my Imperial rep that was tanking... Not sure why

Because the Empire controls a minor faction in Tanmark, I just can't recall which one. Killing their ships likely caused the spike in their rep.
 
I agree with Valethar, it's absolutely fabulous. I was in the Dakvar RES and it was like a scene from Star Wars! The variety is fantastic, I was gunning down wings of Eagles, took down a Python and even an Anaconda (for a 170k bounty) which for me as a lone pilot in my trusty Cobra "Time For Heroes" is mega. I've been wary of unintentional kill stealing (having had other commanders turn on me in the past) so I have to confess I've been playing in Solo but tomorrow I'm going back into Open to see if I can Wing up with some people.

P.S. couldn't resist a selfie of me on route to the RES taken using the brilliant new debug cam ...

elite_dakvar_res_1b.jpg
 
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I can't play until Friday, will this goal still be running then? I have an itchy trigger finger after trading recently :D

I'm still very annoyed at the price of a Vulture, I was hoping to be in one on Friday :(
 
Actually, that is half wrong. You can freely kill Tanmark Defence when they are wanted in their own space, because that means their own faction issued the bounty, which is the one case where you don't lose reputation. I don't know how exactly the other posters lost their reputation with them, but they have never moved down when shooting their wanted ships, while the other two or three factions do lose reputation when I attack.
I think that is how it should be, and what was fixed in 1.04 or 1.05, but now it's broken again. I lost reputation with pretty much every faction after killing a bunch of wanted targets in Dakvar - Empire, Dakvar Ring and so on, and I only killed wanted targets.


I can't play until Friday, will this goal still be running then? I have an itchy trigger finger after trading recently
:D

I'm still very annoyed at the price of a Vulture, I was hoping to be in one on Friday :(
It will complete 6pm GMT on friday.
 
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Thanks.

I have a flexi-day off on Friday and I have to wait in for my new washing machine to be delivered - my old one died last week :( That was a few hundred quid I didn't want to spend :(
 
Have we passed the Tier seven yet?

It was a gnats whisker off yesterday and I'm very keen to see what the reward is....
 
I've kinda given up on this goal since most of the pirates jump out just before death, even when their FSD drives are at 0%.
 
gotta say, i wont be doing any more of these community goals ever again. killing WANTED ships, and still loosing reputation for the faction thats sponsoring the Goal is wrong IMO.
makes no sense. and im sure im not the only one. i now need to spend a heap of time to get my defense of tanmark faction back to at least neutral so that im not attacked on site by their system security ships.

if the community goal wants us to kill pirates, i.e. WANTED pilots, that go towards the goals count, we should be exempt reputation loss for the communities goal duration.
its crazy that i loose rep to the goal sponsor.
 
Well, I am about 3 months away from defending my PhD in computer science, but I will openly admit to finding the reputation system needlessly complicated and a bit too black boxy. I have a hard time understanding it. Every time I think I've got a handle, I learn of a new factor (or bug) that needs to be taken into consideration. Worst, you learn of the effects only afterward, and there is a delay. It makes trial and error a real pain. I might start a thread to discuss this.
 
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