There are not many things that annoy me about this game but this is one

Imagine the scenario.

I'm proceeding through the galaxy, minding my own business when I get interdicted. "Drop all your cargo or I'll blow you into space dust" comes the hail.

Obvious pirate is obvious. He starts shooting but because I've dropped chaff he misses me. I turn towards him and open up with both barrels and hey presto, I have a 400 credit bounty on my head because I didn't wait for that pedantic so and so, my ships computer to tell me that he had one. It's got into a snit because I didn't wait and it reports me to the authorities for the dreadful crime of being impatient.

Now I'm on everybody's hit list including all the security forces who have just arrived and have decided that with my 400 credit bounty I'm a much higher risk to galactic security than he is with his and my impatience to kill the pirate is a much more heinous crime than his attacking clean players.

The security forces must know that he's wanted. After all they know that I am. It's just my ships computer being a stool pigeon and reporting me for not waiting for it.

Surely something could be done about this. It really isn't reasonable and I'm sure the talented devs could think of a way round it.
 
yep; happens to me too; is a real bummer to have to wait for them to hit you; takes away all your early tactical advantage; these pirates should be flagged wanted after they threaten inho.
 
It's the rule. I don't see any other way around this, and think it's a fair system personally.

When this happens, and you know you're about to be pirated, stick full power to shields, wait for him to shoot a laser at you, and then go on the evasive and counter. You won't take any damage...

Besides, the moment you get interdicted, they are wanted (provided you were already clean). So you don't have to wait.
 
Last edited:
The way around was already discussed many times. When inderdicting clean commanders this will be a crime and once this is a crime the interdictor gets wanted and can be shot down.
Its pretty fair but seems not be in or broken because they fixed it at least partly. Maybe NPCs are not hit be the change and can interdict whoever they want. I recommend that you ticket that
to put the devs to that line

Regards,
Miklos
 
It annoys me too that you get a bounty for shooting a wanted target if you haven't completed a scan.
At least give us an all-aspect scanner so we don't have to sit there nose-on-target taking fire before we can even think about retaliating.
 
I agree my example of interdiction was a poor one. It's more of a problem at the nav beacon or in RES when there's a lot going on. As Grymyr says it takes away any tactical advantage you may have with swift reactions. Surely it can't be difficult for the onboard computer to wait until it is confirmedwhether the target is wanted or not before issuing the wanted status on us.
 
ahh, I thought they were going to make interdiction a criminal offence, it even mentioned it in a Galnet article.
 

Robert Maynard

Volunteer Moderator
When this happens, and you know you're about to be pirated, stick full power to shields, wait for him to shoot a laser at you, and then go on the evasive and counter. You won't take any damage...

Unless, possibly, your attacker's first shot is from a particle accelerator.... ;)
 
Besides, the moment you get interdicted, they are wanted (provided you were already clean). So you don't have to wait.
Is this right? I thought unjustified interdiction was a fine and not a bounty, so it wouldn't make you "WANTED"?

-- Pete.
 
I think the point is, IF the target is actually wanted, it makes literally no sense what-so-ever that you have to wait for your scanner to flag him as wanted before you fire on him. He is a wanted criminal, regardless of whether you scan him or not... it really is an incredibly stupid mechanic being honest.
 

Deleted member 38366

D
IMHO the thing wouldn't be so hard to solve - if those darn scanners wouldn't take forever to finish.

I don't mind them drawing more power than most Class 1 Laser weapons (just to increase their range from 2 to 4km), while i.e. an Advanced Discovery Scanner apparently jolts out a giant PetaWatt burst with infinite Range - but hardly consumes any power whatsoever.

But remaining passively 10sec under heavy fire isn't always a really feasible nor healthy Option, while you wait for that Scanner to complete.
Just trying that i.e. in a Strong Signal Source scenario would be plain suicide or at least puts you at a massive disadvantage - let alone if you tried to scan all hostiles.

Needless to say, in any PvP scenario (where most Killers run around Clean just like you, thanks to the completely nonsensical game mechanics involved) - you may not have these 10 sec. At all. 10 sec is a long, long time while under heavy fire.
 
Last edited by a moderator:
I totally agree.
IMHO the thing wouldn't be so hard to solve - if those darn scanners wouldn't take forever to finish.

I don't mind them drawing more power than most Class 1 Laser weapons (just to increase their range from 2 to 4km), while i.e. an Advanced Discovery Scanner apparently jolts out a giant PetaWatt burst with infinite Range - but hardly consumes any power whatsoever.

But remaining passively 10sec under heavy fire isn't always a really feasible nor healthy Option, while you wait for that Scanner to complete.
Just trying that i.e. in a Strong Signal Source scenario would be plain suicide or at least puts you at a massive disadvantage - let alone if you tried to scan all hostiles.

Needless to say, in any PvP scenario (where most Killers run around Clean just like you, thanks to the completely nonsensical game mechanics involved) - you may not have these 10 sec. At all. 10 sec is a long, long time while under heavy fire.
 
Back
Top Bottom