Real problem wirth FDL is not the 105 million (+ 40 or so) cost to buy

It is the >6 million rebuy if you die. This means one death is an hours worth of trading in an anaconda to fund. That is just too expensive, it makes bringing a FDL into "harms way" too potentially costly to be worth the benefit.

I can afford to buy a FDL, or I could reasonably quickly obtain enough funds to buy and fit it out, I just don't think i want to pay the "running costs" of bringing it into combat.

Vulture - I guess I will give that a try.

Maybe if new trading ships with greater cargo capacity (panther clipper) are added my income stream from trading will make bringing a FDL into combat affordable. As regards those who don't have a big ass trader to fund their fun - realistically forget it. Even if you eventually earn 150 million from combat to buy and upgrade it you will end up selling it imo - because you will not be earning enough to fund the "running costs."
 
Nothing can mass lock it, boost away, live to fight another day..
Unless your extremely forgetful watching your shield rings you won't die...
 
It is the >6 million rebuy if you die. This means one death is an hours worth of trading in an anaconda to fund.

One death of >6MCr is just an hour of your time? Well, boo hoo. Make sure those salty tears don't stain the leather in your Anaconda.

Here's a thing, do some trading in your Anaconda until you feel you have enogh money to float about in your new shiny. Maybe a day or so - what a grind, my heart bleeds for you, it really does.
 
One would think with "expensive materials" used for the hull, it would be better than cheaper ships.

There shouldn't be 'better'; there should always be tradeoffs. Linear progression is artificial and weird in a game that isn't a 'levelled RPG' game.

The cost is only the surface of the problem.
 
There shouldn't be 'better'; there should always be tradeoffs. Linear progression is artificial and weird in a game that isn't a 'levelled RPG' game.

The cost is only the surface of the problem.
The tradeoffs are all of the lower class modules. Every single module is lower or equal to a Python. The only thing the FDL has going for it is speed and agility. Not really worth double the price almost.
 
The tradeoffs are all of the lower class modules. Every single module is lower or equal to a Python. The only thing the FDL has going for it is speed and agility. Not really worth double the price almost.

I mean tradeoffs across the type. The FdL isn't as bad as some other things for sure, but looks like it's too much of a linear upgrade from the Vulture (which itself is a linear upgrade from it's predecessors) in the combat category. 'Progression' should be made a dirty word; there should be choices - more expensive choices with clear benefits, but still a choice without effective obsolescence.
 
The rebuy cost would be OK if the mission system, or factions, would give you ways of mitigating it. In fact, the combat oriented careers in general would benefit more from beneficial ranking than increased revenue if those benefits provided equivalent value. I.e. a high rank from a combat oriented faction provided discounts and improved insurance, rather than cash. That way you would have a player bound set of benefits tied to skill and rank, whereas the traders and miners have higher net incomes.
 
Nothing against the huge price or re-buy cost of the FdL (although I think it is a shame it'll be out of reach for many people). I think there should be a large risk every time you fly it.
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If you look at raw performance it certainly is not worth the money, but then, what super-high-end purchase is? It's for rich players who want to lord it over the competition and, in a game like ED, I'm cool with that. All the more fun for me when I toast one in my Python.
(And in a years' time when I have the CR, I'll probalby buy one for myself.)
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EDIT: Or just play in Solo. You can be like the people who buy a Ferrari, DB9S or other exotic track-day car to cruise around Kensington and Sloane Square.
 
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One death of >6MCr is just an hour of your time? Well, boo hoo. Make sure those salty tears don't stain the leather in your Anaconda.

Here's a thing, do some trading in your Anaconda until you feel you have enogh money to float about in your new shiny. Maybe a day or so - what a grind, my heart bleeds for you, it really does.

WEll here's the thing: i am not looking for or asking for your sympathy. And the core of my post is that the problem with the FDL is with the running costs as they apply to people without a big trading ship to fund them.

As for the fact I have an anaconda: I don't feel any need to apologise for that, nor do I think that fact entitles you to behave with any hostility towards me. I have an anaconda because I put the effort in to earn it, exactly so that I would have a way to fund expensive "hobbies". I earned it by shuttle missions, then trading in cobra, T6, Asp, T7, Clipper, T9 -> Anaconda. If you want one you can get one in exactly the same way and if you are clever about it in roughly the same time.

Not by cheating or exploiting, simply by playing the game as it was intended, although I did hit a trading luxuries spawn once, though only for 5/6 hours or so in total.
 
The FDL is one of the cheapest ships to fly in pvp. Know why? Nothing mass locks it except the dropship and the anaconda - and both of those are MUCH slower than the 405 m/s FdL.

If bad stuff starts happening hit 'J' and/or boost. Done, problem solved.
 
We're getting there, maybe thats why the price is so steep...
Its a powerfull ship, so with no risk of losing a lot of money, you wouldn't be able to fly one minute without an FDL humping your leg.
 
One death of >6MCr is just an hour of your time? Well, boo hoo. Make sure those salty tears don't stain the leather in your Anaconda.

Here's a thing, do some trading in your Anaconda until you feel you have enogh money to float about in your new shiny. Maybe a day or so - what a grind, my heart bleeds for you, it really does.

So much hatred and envy...
 
Why do people want there to be no risk in dying? the fact that you can just pay insurance and get your ship back instantly makes the game too easy as it is.

If I was in charge there would be no insurance, your ship blows up you buy another ( I realise I'm probably in a minority with this view)
 
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