For those getting the "Out of Memory" error message... Google "ntcore 4GB", download it and use it to patch 'ED_BPC.exe'. This will remove the 4GB memory limit set by 32-bit programs. I tested it and it works perfectly. I did a HUGE any/any search with 8,606 Systems in the database, it ran for well over an hour, and provided over one million results before I stopped it and I did not get the error. The only downside is you have to patch 'ED_BPC.exe' every time a new version of BPC is released.
A 32-bit application is incapable of using more than 4GB of memory. Most 32-bit applications are coded to only use
2 gigs of RAM at most, unless they have a "large address aware" flag set, in which case they can use up to 3.5 or 4 (I forget which; I think it's up to the OS).
For the non technically minded among us (like me), what would be the difference between 32 and 64 bit?
The main one is memory. 32-bit programs can't use more than 4GB of RAM, because the addresses for memory locations get too long to fit into a 32-bit value. 64-bit systems can theoretically use up to 16.8
million terabytes of RAM--although current tech limits that to much more sane numbers, it still means programs on 64-bit systems can access much more RAM than their 32-bit counterparts.
There are some other advantages to compiling a program in 64-bit, but they're rarely as noticeable to the average consumer.
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- I would love to be able to set (globally would be ok but I wouldn't say no to finer grain) the font name & size used by the tool. The reason is that I run the tool on my second monitor, which is high-enough resolution that the current font looks pretty small. When compared to the much larger text in-game, it is tiring to keep switching. Currently I've been setting the 2nd monitor res from 1920x1200 to 1280x960 so it's all bigger, but font control would be so much better than that.
Instead of changing the resolution, in the Windows "screen resolution" window, click "Make text and other items larger or smaller" and bump it up to 120 or 150%.