Should FD Sell the Ships in a Shop?

Should FD Sell the Ships from the Shop

  • Yes

    Votes: 80 17.4%
  • No

    Votes: 379 82.6%

  • Total voters
    459
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Okay - so you have gone from Buying a new Ship for cash to

  • buying Credits for cash
  • buying Outfitting for cash

The next thing you will want is to buy reputation or ranks for money.

I have one thing to ask you all now:

What's the point in playing the game when you can bypass it all for cash?

FD should just let players like Sim buy an instant win. It should have a three figure cost, and whenever you buy it they send you an email that says "YOU WIN!"

Cut out the middle man, you don't even have to load the game!

Maybe for a little bit extra you can specify what ship and loadout you want to win in, and the email could have a picture of you winning in that ship/loadout.
 
No pay-to-win in Elite. This would cause people to flee the game and any short-term profit FDev would make would be lost many times over in long-term losses.

It is so obvious to see the people that have not played a REAL pay to win game. That term is used far to much in this discussion by people that have no idea what it actually means.
 
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Daddy money? Lol?

You do realise that not eveyone who plays this game is unemployed right?

nice try on taking only a part of my post... anyways is not important. I'm going to use your logic...

So do you have a job and after 10 minutes of play you have already the AAA uberconda with your harmless/pennyless/aimless rank

If you think this is right for the game ... THIS is the point of my previous post. If you meet this player and you get blasted (with your..uhm asp bough after a lot of hours of play) , do you think is right?
 
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Exactly; if you wish to you're paying to play in the ship of your choice, there's absolutely no guarantee that some space cadet in a Viper wont turn up and reduce your shiny FDL into a cloud of tumbling metal (probably more chance actually!).
For me this game remains fun as long as I avoid repetitive gameplay (grinding or whatever), so I do a bit of everything and slowly accumulate some cash with a few hours in game every day, so I can understand the players with serious real world commitments who can't spare the time to "earn" their ship of choice, in that respect I don't see an issue with them buying a better ship.
 
Im sorry but that makes no sense. If they sold ships for cash, why would they "NEED" to sell cr for cash? Ships is what you purchase in game from earning cr. Selling ships just gives you more options for different play styles in game to earn cr. If you sell cr for cash that defeats the purpose for any activity in game. Ships in Elite is not the end game. So why does it matter?

It makes perfect sense since you cannot run a ship without cash. You buy the game, you pay for a ship, but your starting 100cr isn't going to go far, plus you need to outfit your ship (sometimes at multiple times the cost of the ship) and so you have to then be able to buy these bits...

That's where the sense is. It's a slippery slope.
 
I'd like to think the 'conda that blasted my ship during a battle is the result of an high effort to gain it from the other player rather than a payed one with the daddy money.

What hard effort? Flying from A to B and back six hours a day, every day, for the next two months? You know, there has to be "daddy's money" somewhere in there too - because it is very likely that someone has to feed and take care of that lazy dude who does nothing but sitting and playing video games all day long. What's the difference, really?

Let me get this straight - if someone asked me this six months ago, before I started to play and barely knew what ED was all about, I'd probably respond with utter disgust. Now when I see the underlying game mechanics which are very simple, non-competitive nature of the game, and general direction that FDEV has taken with it, I really don't understand why should anyone feel endangered by this change. Heck, I know I'd rather pay 50 or 100 EUR for Anaconda instead of sitting like freaking lunatic doing trade runs until my eyes start to bleed.
 
I always find it odd that people have such a problem with other people using money (that others might not have) to get ahead, but people using more time (that others might not have) is somehow OK. They are opposite sides of the same coin. Time = money. If someone wants to pay their hard earned cash to be able to do something in the game, that should be a choice he can make. Just like if someone chooses to spend more of their valuable time than someone else to grind out a ship, they can make that choice.

The problem would be if someone can use money to earn something that can't be earned in-game. You could say the cosmetic items in the shop fit that description, though they confer no advantage by owning them so could be classified differently.

Even Blizzard has come around to this line of thinking - you can pay $60 to boost a character to level 90. Why not allow people to pay $60 to buy a ship?
 
So buying it is gonna take away that boredom? maybe for 5 minutes

true........but it might keep me going for a couple more months.....keep me going until new content rolls around........keep me interested..............spring/summer is coming you know, got 1000s in my pocket ready to burn........this year it looks like flying a lot of Radio Controlled gear and camera in to the cliffs of Cornwall........ :).........I'm not going to sit on my and grind at this for "the next ship".........as I play in Solo......and trading is just a waste of life in a game, it is not real money......has as much menaing as playing Monoploy and then getting an Ego trip over it......LOL.
 
Pay to win isn't fun in real life, either, for those who can't pay.
It just means that those with the dough can trample on those who don't have any. If it isn't particularly conducive to fun in real life - why would you think it's fun mechanic in a game?

Are you saying that your time is not worth money? People with time on their hands trample everyone in online gaming. Just looking for balance.
 
FD should just let players like Sim buy an instant win. It should have a three figure cost, and whenever you buy it they send you an email that says "YOU WIN!"

Cut out the middle man, you don't even have to load the game!

Maybe for a little bit extra you can specify what ship and loadout you want to win in, and the email could have a picture of you winning in that ship/loadout.

Love this. Don't forget the bobblehead!!!
 
I always find it odd that people have such a problem with other people using money (that others might not have) to get ahead, but people using more time (that others might not have) is somehow OK. They are opposite sides of the same coin. Time = money. If someone wants to pay their hard earned cash to be able to do something in the game, that should be a choice he can make. Just like if someone chooses to spend more of their valuable time than someone else to grind out a ship, they can make that choice.

The problem would be if someone can use money to earn something that can't be earned in-game. You could say the cosmetic items in the shop fit that description, though they confer no advantage by owning them so could be classified differently.

Even Blizzard has come around to this line of thinking - you can pay $60 to boost a character to level 90. Why not allow people to pay $60 to buy a ship?

"I always find it odd that people have such a problem with other people using money"
.
It is their chance in life to lord it over others...........people with no spare cash will be the ones screaming the loudest about this.......ELITE is where they can REALLY show who they are.......that real life thing, the wife, the job, the kids............meh...........Elite is where it really counts and where Real Men hang out.............lol.
 
The problem lies in the implicit assumption and definite possibility that the price of purchasable in-game items is not only determined by game mechanics and balance, but also by how much more money can be earned .

And here is the problem with that, income does not scale in Elite. You make the same bounties as everyone else does at nav beacons in a Conda or a sindwinder. The only thing you get more of is cargo space. And a T6 is cheap and comes with 100 tonne load stock.
 
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