Should FD Sell the Ships in a Shop?

Should FD Sell the Ships from the Shop

  • Yes

    Votes: 80 17.4%
  • No

    Votes: 379 82.6%

  • Total voters
    459
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It is ok guys, the argument is already lost...........ship prices are coming down and trading is getting nerfed (or other careers are getting a buff)..........so, you can contunue to grind all you like....I get to keep my REAL money, AND I get the ships I want in a reasonable time, and without having to do any of that tedius trading ................. :)

This was always the best solution.

Good game design for a game like Elite would encourage people not to "grind", but rather to do something they find fun and when that has yielded enough credits for a desired upgrade, players would upgrade then continue to have fun. I happen to enjoy trading, but the moment I don't feel like trading I stop and go do something else. It would be nice if other professions yielded comparable income to trading (either by lowering one or raising the others). And that would be a win for everyone.
 
Story: Lazy scrubs want to fast track themselves to the good stuff by paying real money...

Lazy scrubs IRL, or lazy scrubs in game? I am asking you because that's mutually exclusive in most cases :) Anyway. Bear in mind that those 'lazy scrubs' you're referring to could bring FDEV a lot more money than all nolife grinders. Combined. Then multiplied by 10. Which means faster development, more features, better game. Since when is this a bad thing?

If you want an expensive ship you should earn it, even if it takes a week, month or year. The sense of achievement when you finally buy it will have been worth the wait.

And here I am thinking that ships in traditional Elite were just an instrument for accomplishing higher goals. It turns out that the ships alone are the highest goal. How naive am I.
 
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This was always the best solution.

Good game design for a game like Elite would encourage people not to "grind", but rather to do something they find fun and when that has yielded enough credits for a desired upgrade, players would upgrade then continue to have fun. I happen to enjoy trading, but the moment I don't feel like trading I stop and go do something else. It would be nice if other professions yielded comparable income to trading (either by lowering one or raising the others). And that would be a win for everyone.

They are working on that - to be provided soon(tm)...

I can't imagine that Trading would not end up still being the top earner though. The difficulty of making other professions has to be balanced. They recently turned down the fines for certain things so that Piracy could be more pay-worthy. But lower fines mean smaller bounties... It has to be done properly or they'll fig the whole thing.
 
If you want to play with all the toys, pay for access to the Betas - ships generally cost 100Cr each in Beta, so you can 'have a go' in an Anaconda or a Python or a FerDeLance. It's what I do - then I realise that really, they aren't worth grinding for at all... :)

FD have done a good job of making each tier of ship interesting to play in it's own right - theres definitely a gap between Cobra and Asp, and another above Asp, but generally each price point has a decent ship that's fun to fly. The big problem is avoiding the 'big boys ships' - wings might help here. I think 4xCobras would give even an Anaconda pause for thought.
 
I stopped reading about half way through fed up with the epeen numpty heads banging on about pay to win. It's been mentioned countless times that there is NO win in the game.

The OPs play style has NO effect on anyone else above and beyond any other play style. Why should he (or me, or anyone) be destroyed by a spotty fat couch potato with no life because they grinded up to a Anaconda? There's NO skill in that at all, grinding isn't skill!!! And anyone who thinks so is really sad.

Actually I'm against the OPs idea of paying for ships, but I agree with his thought process. I'd prefer that the cost of the ships be reduced. I still have no damn clue why on earth the ships cost quite so much. When I told my wife she just laughed (yes she games as well, so it wasn't THAT sort of laugh!) at the exorbitant price of the larger ships.

Or the other careers should have a massive overhaul of the rewards. I'm currently exploring and it is seriously crap cash per hour....yes I AM exploring for money as well as discovering and getting "first discovered", but I too would like to at least afford one of the bigger ships, yet after 2 and a half months I have just 8.5 million.
 
Sure. I'm not concerned with how you got your ship, but I want you to derive enjoyment from the game, same as I do. Besides, I'd surely throw a few bucks at the game here and there to try out some ships that I am absolutely NOT going to attempt to gather the funds for, like the Federal Dropship and Anaconda.
 
And if that player parks his bought, tooled up, Anaconda outside Trevithick Dock in LHS 3447 and blasts every undocking sidewinder to smithereens with a particle accelerator?

Because no player who played the 'right way' and ground out the credits would ever do that, right?

All of the 'griefer' posts were about players doing stupid things in A-Rated Milspec High Cost ships they had bought with in game credits. Having to buy that ship and the subsequent insurance with real money would not cause the same amount of griefing, I think. If you bought your ship for £10, how many times would you allow it to be destroyed and have to rebuy it?

If I were making ships buy-able, I'd lock the re-buy and if I were cruel, repair costs to the cash shop, too.

However, my original reply was to let bought ships play in Solo mode only, as per the OP.
 
NEVER !!!!!! it will just make them nerf income even more or buff the prices to get more poeple buy the ships for real money!!
 
NEVER !!!!!! it will just make them nerf income even more or buff the prices to get more poeple buy the ships for real money!!

You do realise that that is the point of any company, to make money, right? Does the idea of buying skins in the shop for cash horrify you too?
 
You do realise that that is the point of any company, to make money, right? Does the idea of buying skins in the shop for cash horrify you too?

I am sure there was some question during the Kickstarter and alpha/betas about whether in game items would be for sale for cash. This is something that's not going to happen or did I imagine that.
 
"Lazy" would be the people who have all the time in the world to sit on their backsdies and play games........ and grind...... :)

You are lazy bro... and I'm going to take a guess and say you're probably not too bright either.

I made 50m credits between 1.1 launch and 1.2 launch. All I did was roughly 2 hours trading a day on an 1100 credit route. It was mind numbing, it was tedious and it was grindy... but at no time did I sit there all day on my backside, because I'm a single parent with two children to look after and a part time job to go to.

You DONT WANT TO PUT ANY EFFORT IN! And that's the top & bottom of it... it all comes down to sheer laziness.
 
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There is some serious influence that can be leveraged by a high-cap freighter. Even in Solo. So pay-for-items could easily have an effect on the wider universe.

I think that we both know that the background simulation is not working optimally. There's been a concerted effort to try to tip the balance in Lugh system and it has taken many players months of work to even approach their goal. One person will not make a difference which is the ethos of Elite, I think.

Will one trader deplete the resources in a station? Not yet. Remember that there are also NPCs that are trading at the same time, players in other instances and Private Groups. Will they destroy the economy? I very much doubt it.

I also very much doubt that players will buy a ship to grind out credits on a trade route, but I may be wrong.
 
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No. I don't think is a good idea. Specially as hard as they are to get right now.

Rich kid comes, buys the Annie, and destroys me, in my Asp. I happened to worked for my kitted Asp over two months now. This kid joined two weeks ago, just paid to have a SIGNIFICANTLY MORE POWERFUL SHIP. And blew me up
My insurance, costs me credits that I worked for...he just throws more money in the game to have another ship, sell it and now have millions of credits to fit the first one....all within minutes...

Scenerio two: idiot griefer comes in....grind, grind, grind...does some pew pew...trading, Slopey's tool, solo, plays around the clock no sleep, no life...the whole three ringed circus to get credits...gets Anaconda, finally...now, goes to ditch some sudden, unexpected death to his victims. I crossed his path. He kills me the same.

The difference is that, at least in the second scenario, I KNOW HE HAD TO GRIND THAT MONEY FOR LONG, and that he's probably been abused and used by his galactic customers in trading in order to have the ship. I KNOW he had to suffer and sacrifice SOMETHING, TIME at the very minimum, to get that weapon of mass destruction.

Because, you know, chances are that a HUGE PERCENTAGE of the buoght out ships are going to be for griefing, not for playing...you know that, right? Cause if you enjoy the game, quiet honestly, you can enjoy it on any ship indeed and you will not mind grinding...

So no...no more griefers..thank you very much.
 
I am sure there was some question during the Kickstarter and alpha/betas about whether in game items would be for sale for cash. This is something that's not going to happen or did I imagine that.

Which is ironic, given the different rewards / tiers in the Kickstarter that were directly tied to cash. Did someone who paid a shed load of money to name a station 'win' the game, before it even started?

There's decals, limited edition skins which are were available, depending on when you joined the bandwagon - all P2W?

The people who still own the 'overpowered' weapons that were removed after Gamma, was it? They have paid to win, because I can't get them in game now - they have a direct advantage over me because of cash, the definition of P2W.
 
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