I think that we both know that the background simulation is not working optimally. There's been a concerted effort to try to tip the balance in Lugh system and it has taken many players months of work to even approach their goal. One person will not make a difference which is the ethos of Elite, I think.
Will one trader deplete the resources in a station? Not yet. Remember that there are also NPCs that are trading at the same time, players in other instances and Private Groups. Will they destroy the economy? I very much doubt it.
I also very much doubt that players will buy a ship to grind out credits on a trade route, but I may be wrong.
A few of us who have been somewhat organized have figured out where the influences happen in trades and have been using this successfully. Lugh has the spotlights but it's not the only experiment. <sly knowing smile> Let's just say a very heavy traders could make a difference.
Which is ironic, given the different rewards / tiers in the Kickstarter that were directly tied to cash. Did someone who paid a shed load of money to name a station 'win' the game, before it even started?
There's decals, limited edition skins which are were available, depending on when you joined the bandwagon - all P2W?
The people who still own the 'overpowered' weapons that were removed after Gamma, was it? They have paid to win, because I can't get them in game now - they have a direct advantage over me because of cash, the definition of P2W.
Oh dear Skip... you're getting a bit silly now aren't you?![]()
The second a game like this allows members to "buy" their way to the end game, expect an exodus.
The second a game like this allows members to "buy" their way to the end game, expect an exodus.
Look what happened to WoW...
Only LAZY player, PK player wants buy to WIN ships ans shops.
Which is ironic, given the different rewards / tiers in the Kickstarter that were directly tied to cash. Did someone who paid a shed load of money to name a station 'win' the game, before it even started?
There's decals, limited edition skins which are were available, depending on when you joined the bandwagon - all P2W?
The people who still own the 'overpowered' weapons that were removed after Gamma, was it? They have paid to win, because I can't get them in game now - they have a direct advantage over me because of cash, the definition of P2W.
Which is ironic, given the different rewards / tiers in the Kickstarter that were directly tied to cash. Did someone who paid a shed load of money to name a station 'win' the game, before it even started?
There's decals, limited edition skins which are were available, depending on when you joined the bandwagon - all P2W?
The people who still own the 'overpowered' weapons that were removed after Gamma, was it? They have paid to win, because I can't get them in game now - they have a direct advantage over me because of cash, the definition of P2W.