Should FD Sell the Ships in a Shop?

Should FD Sell the Ships from the Shop

  • Yes

    Votes: 80 17.4%
  • No

    Votes: 379 82.6%

  • Total voters
    459
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I voted no, as this is what SC is doing.

Got both games, both have lots of potential, but I don't like how SC monetizes almost everything.
 
I think that we both know that the background simulation is not working optimally. There's been a concerted effort to try to tip the balance in Lugh system and it has taken many players months of work to even approach their goal. One person will not make a difference which is the ethos of Elite, I think.

Will one trader deplete the resources in a station? Not yet. Remember that there are also NPCs that are trading at the same time, players in other instances and Private Groups. Will they destroy the economy? I very much doubt it.

I also very much doubt that players will buy a ship to grind out credits on a trade route, but I may be wrong.

A few of us who have been somewhat organized have figured out where the influences happen in trades and have been using this successfully. Lugh has the spotlights but it's not the only experiment. <sly knowing smile> Let's just say a very heavy traders could make a difference.
 
A few of us who have been somewhat organized have figured out where the influences happen in trades and have been using this successfully. Lugh has the spotlights but it's not the only experiment. <sly knowing smile> Let's just say a very heavy traders could make a difference.

Would you pay good cash money for a big trading ship just to do this? Even if your paid ship was restricted to Solo?

If you're working on the Trade routes, surely you're going to grind your way up the ladder quite quickly, if all of the 6MCr / Hr posts are to be given credence.
 
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Which is ironic, given the different rewards / tiers in the Kickstarter that were directly tied to cash. Did someone who paid a shed load of money to name a station 'win' the game, before it even started?

There's decals, limited edition skins which are were available, depending on when you joined the bandwagon - all P2W?

The people who still own the 'overpowered' weapons that were removed after Gamma, was it? They have paid to win, because I can't get them in game now - they have a direct advantage over me because of cash, the definition of P2W.

Oh dear Skip... you're getting a bit silly now aren't you? :rolleyes:
 
No f'n way.
From a guy who plays 6-10 hrs/wk, and has a wife/job/wife/family/wife/life, and can afford to spend, but won't ever, never, ever pay-to-play/win (wife is 3x more demanding than everything else).
 
This again... Realy?

OP if you don't want to grind, then don't.

Just stop obsessing on getting that big costly ship and play the way you want, with what you got.

If you find my opinion disagreeable then plz tell me... What are you going to do with that expensive ship?(and why cant you do it with what you fly now)
 
If they want to.
I personally wouldn't buy them.
Especially as they'd be stupidly overpriced, look at the skins, if they charge daft money for those just imagine what they'd charge for ships. £100 for a Conda or something as equally daft.
 
The second a game like this allows members to "buy" their way to the end game, expect an exodus.
Look what happened to WoW...
 
Which is ironic, given the different rewards / tiers in the Kickstarter that were directly tied to cash. Did someone who paid a shed load of money to name a station 'win' the game, before it even started?

There's decals, limited edition skins which are were available, depending on when you joined the bandwagon - all P2W?

The people who still own the 'overpowered' weapons that were removed after Gamma, was it? They have paid to win, because I can't get them in game now - they have a direct advantage over me because of cash, the definition of P2W.

The Devs have confirmed that these weapons will return, they just broke the outfitting system. Once they figure how to include them without nerfing the whole game, you will be able to buy them. So it's only a limited advantage.

The KickStarter rewards are different to on-going micro-transactions - which is this proposal in another name. Skins and decals... meh. Actual hardware - that makes Elite a different game...
 
Which is ironic, given the different rewards / tiers in the Kickstarter that were directly tied to cash. Did someone who paid a shed load of money to name a station 'win' the game, before it even started?

There's decals, limited edition skins which are were available, depending on when you joined the bandwagon - all P2W?

The people who still own the 'overpowered' weapons that were removed after Gamma, was it? They have paid to win, because I can't get them in game now - they have a direct advantage over me because of cash, the definition of P2W.

Those people made the game possible, it's a completely different scenario and tbh you should know this already. They weren't giving out anacondas either, Asp was the best ship iirc.
 
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Yes, the OP may very well stick to solo, but the ability to buy ships would (probably) also be available to players in open.
 
P2W is a misdirection in the argument. It's the whole micro-transaction thing that hits people the most. Pay to play, rather than pay to win is the problem. It turns the game into something it's not.
 
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