and if you didnt pay the extra for it to be exclusive it goes on the store.
I think it's a good idea, but it should be limited to the player who has it on their HD. Have it be a "local player skin" option. That, or have it so that it's limited to friends. It would save the amount of filtering required.
FD could make a community store, but it would probably put the guys making the skins out of work.
Just as long as I can block the resultant travesties from appearing in my game, I'm all for it.
Larger client download would only occur when you load into an instance and another pilot has that personal skin. Unless of course FD puts in a toggle like many other devs have so you can stop paintjobs from loading, and everyone would have the standard paintjob, unless they have a authorized FD paintjob which would load.
Looking at the skins available of which I have bought several. I'm not convinced that the textures are traditional UV mapped bitmap skins. Many have hard non antialiased edges and look more like they were created with some kind of vector painting tool. It's particularly noticeable with the decals.
Otherwise I'd be all for a War Thunder approach to skinning. Where they run monthly and event based competitions and integrate the best skins and decals into the main game. Since everything is UV mapped bitmaps they also have basic placement, scale, rotation, double sided and mirror tools. So people can be quite creative with decals and make designs that are more than the sum of their parts.
This has been discussed. And discussed.
Lot of misinformation.
1. The main issue is in moderation, policing, copyright,etc . Not a model I think FD are interested in even if I would 100% love it.
2. My experience in a couple of thousand hours playing a peer2peer multiplayer with individual skins (Forza1, 2, 3 and 4) (thousands of them and hugely complex) is that it has minimal impact on live performance. Do not know how T10 did it, but even with my crappy internet it was never an issue. What was an issue was ping.
Done in the instancing loading. That is where the issue will pop.
Cheers
Before this though... I think the "stock" paint job should be a selectable item when buying your ship. White, black,yellow, red, etc. Give us your basic spectrum. Would be great.
I'm not to keen on the idea of skins, what I would prefer is a set of patterns and then we choose the colours for the different parts. Far more freedom to customise your ships when you control 2 or 3 colours in combination.
Of course you could still have the community design the patterns, but colours should be dynamic, and even purchasable like we do in MWO. Pirahna games make a killing from selling colours over there, great micro transaction that is completely in the hands of the customer.
All for this, and a bit more. How about a base color, and three levels of predefined patterns possibilities that can be translated and rotated. Bandwidth? When a new ship shows up, you're transmitted the layer pattern numbers that are already on your client, the colors, and the pattern translation numbers. That's like less than 25 bytes. Add a few decals, there's a few more bytes.
I do hope FDev somehow include the community talent that's availableHow feasible would it be for FDev to in the future provide some Official creativity templates and/or tools so that the more talented in the ED community can design and build some artwork and models for inclusion in-game? Not for me, I'm an awful artist!
Designs are submitted via the forum (jpg), filtered (for breach of rules and/or lack of quality) by the community & mods, and chosen for inclusion every month via competition. Winning submitters receive prestige from the community via the newsletters for their excellent contributions, said designs* could be purchased by other CMDRs in the ED-store, and the submitters could possibly receive ED-store credit or similar based on their designs' sales.
There are a few CMDRs who want to have a chance to see their own artwork on ships, and there's certainly talent out there.
I assume FDev are using creativity tools to preview their designs; later down the line can we see cut down versions of these for the artists/modders to play with?
Design field suggestions:Artwork (via templates provided by FDev for each model?):
[*=1]Ship skins*
[*=1]Bobbleheads! (model required)*
[*=1]Ship dashboard skins*
[*=1]Station module skins
[*=1]Advertising board skins (not sure whether it'd be taken up, but hey)Model (need to be very high detail; assuming professional software tools required?):
Thoughts?
[*=1]Bobbleheads! (skin required)*
[*=1]Ships
[*=1]Station modules
[*=1]Ship wreckage
[*=1]Comets, asteroids & other space objects
[*=1]Weapons