is the anaconda considered a combat ship?

[h=3]Anaconda[/h]
delacy.png
The Anaconda is the pride of Faulcon deLacy's ship yards.
The design was first manufactured in 2856 by RimLiner Galactic.
After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design.
The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles.
 
Anaconda

http://hosting.zaonce.net/elite/website/images/images/game/ships/delacy.pngThe Anaconda is the pride of Faulcon deLacy's ship yards.
The design was first manufactured in 2856 by RimLiner Galactic.
After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design.
The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles.
The Anaconda is the best combat ship in the game if your opponent doesn't decide to leave. Anything but a T9 can escape you.

However, it is impossible for a combat Anaconda to lose to anything but another Anaconda in a 1v1 fight.
 
No. The Anaconda is classed as a "Multi-role" or "Multi-purpose" vessel. FDev are talking about the likes of; Eagle, Viper, Vulture & Fer De Lance when they mention combat ships. Even the Federal Drop Ship misses out in my opinion, due to the fact that it's seen primarily as a troop transport in the game.
 
Technically the Anaconda was generally a heavily armed trading vessel. I wouldn't expect any kind of price drop here.
 
No. The Anaconda is classed as a "Multi-role" or "Multi-purpose" vessel. FDev are talking about the likes of; Eagle, Viper, Vulture & Fer De Lance when they mention combat ships. Even the Federal Drop Ship misses out in my opinion, due to the fact that it's seen primarily as a troop transport in the game.

well technically.... troop transporters are needed for "combat" so i would classify it as combat. yeh FD as usual is extremely vague. which is why i linked it straight from their home page. i feel that even multirole ships if capable of high amounts of firepower should be classified as combat ships. basically what im saying is if it says it has a combat role then it should be a combat ship.

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well technically.... troop transporters are needed for "combat" so i would classify it as combat. yeh FD as usual is extremely vague. which is why i linked it straight from their home page. i feel that even multirole ships if capable of high amounts of firepower should be classified as combat ships. basically what im saying is if it says it has a combat role then it should be a combat ship.

i mean by this thought process the cobra is a multirole ship if you read the description also
 
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Strictly combat ships are:
Eagle, Viper, Vulture and FdL.

FdL because DB already said it's getting a cut, I consider it a (rather poor) Multirole honestly

If we make the description to include other ships that can fight well, the only ships not getting price cut are Hauler, T-6 & T-7. Which does not seem right to me (a Battlecow T-9 can fight well).

I got to say that the announcement should have said "certain ships" instead of the vague "combat ships".
 
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well technically.... troop transporters are needed for "combat" so i would classify it as combat. yeh FD as usual is extremely vague. which is why i linked it straight from their home page. i feel that even multirole ships if capable of high amounts of firepower should be classified as combat ships. basically what im saying is if it says it has a combat role then it should be a combat ship.

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i mean by this thought process the cobra is a multirole ship if you read the description also

The might "Possibly" include the FDS in the list, but I think it's unlikely as it's not really classed as a dedicated combat ship. It's more akin to a multi-role than a combat ship when you look at its design layout, much in the same way as the Clipper is pretty much multi-role too.
 
definition of "combat ship": whatever FD thinks is one.

End of story, /thread.

If that ends up as a decision you can live with, great! If not, can I haz your stuff?
 
FD will have the final say of course and its a hard question to answer. Same as with the clipper,,and Python they are used as naval ships however they are multi role ships. So technically yes they are combat ships. But at the same time from a game definition they are multirole ships.
Vauge enough of an answer?
FD likely means single role combat ships which wouldn't suprise me.
 
ok just making sure... seeing as combat ships are supposedly getting a price cut

I guess that from the thread title, but the answer seemed pretty obvious from the stuff you quoted. Let me just rearrange the emphasis:

The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles.

"Combat ships" probably means the ships that are specialised for combat: Eagle, Viper, Vulture, Fer de Lance. The multirole ships might get adjust too but I doubt we'll see much change in the cost of the most profitable ones (Python and Anaconda).
 
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Not really. The Anaconda is more of a support ship than any real combat ship. It will never kill anything that doesnt already have a death wish, they'll just run. However, if you need to hold the line there's no better ship, it can stand up to pretty much anything and can only be mass locked by another anaconda. IMO, the best ship to be caught alone in or if you need to defend some one's type 9.
 
Whats the point in reducing price of combat only ships? Other than FDL, all of them are very cheap as it stands now. Rather than reduce the price of these ships, up the rewards and up the difficulty. Then we can feel like we are making progress, but be challenged at the same time - which complements that feeling of progress.
 
Its a multirole ship with good combat qualities,

Like the Asp is a multirole ship with good exploration,

And the Orca/Dropship are multirole ships with passenger capabilities (Not implemented yet)
 

uberdude

Banned
it is multirole. it can haul 452 tons shielded. jump well over 30ly and can be outfitted as the hardest hitting toughest ship in the game. It's multirole in the purest sense. you can pewpew, explore or trade very effectively with it. Those 3 reasons alone is why i don't see the Anacondas price dropping even if FDev said it was a combat ship.

It's one of the few ships that is completely worth it's price tag.
 
it is multirole. it can haul 452 tons shielded. jump well over 30ly and can be outfitted as the hardest hitting toughest ship in the game. It's multirole in the purest sense. you can pewpew, explore or trade very effectively with it. Those 3 reasons alone is why i don't see the Anacondas price dropping even if FDev said it was a combat ship.

It's one of the few ships that is completely worth it's price tag.
I'm going to have to agree with you. After you put some money into it, the buy in feels like a bargain for what you're getting. The only thing I wish I could do on it is upgrade the fuel tank to hold more than 10 gallons of high test.
 
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FD really messed up making the anaconda as good as it is. Currently it's a super ship that is amazing at doing most anything, and can overpower most anything to boot. They really should have given it 10 small hardpoints to emphasize it's trade role, instead of it's current "best ship in the game" Role.

Inb4 "he can't kill them he must be bad", i can kill them because you can just hammer the power plant and it'll die, i just think they're way to powerful and useful, and nothing else compares.
 
Have they changed their mind as to what was getting a price cut? The original quote was all non-trade ships. That to me implies that almost all the ships would be getting a price cut. Haven't count up on the Dev notes yet so may of missed any clarification.
There hasn't been any official clarification, that's why we're speculating.
 
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