Patch Notes Update Wings Update 1.2.03 Incoming

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Hi,

Whilst I can accept the occasional technical glitch I do hope they will repay me for a lost ship and a cargo of 116 Palladium.:mad:

I was just about to dock when the server crashed, so if my ship has gone then I an going to be one unhappy bunny!!

Update... Phew I'm back in and still alive...



Arnak
 
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Hi,

Whilst I can accept the occasional technical glitch I do hope they will repay me for a lost ship and a cargo of 116 Palladium.:mad:

I was just about to dock when the server crashed, so if my ship has gone then I an going to be one unhappy bunny!!

Arnak

I don't think you lost anything. This is why combat logging works.
 
1. Scoop drones
2. Refinery gets sticky slots instead of constant reallocation. It's especially stupid on those 4A refineries - they have enough slots for EVERYTHING
3. low value minerals appear in bigger chunks so we don't have to chase for gold+ asteroids
4. Class 3/4 mining lasers
5. Higher class mining laser produces bigger chunks instead of faster chunks.


All those ideas sound good to me. Especially #1. Also, there were other mining ideas like scooping the atmospheres of gas giants.
 
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Well shoot, I guess I should've waited a few more days before I sold my exploration data. I sold about 4k LY worth of data earlier this week.
 
awsome awsome awsome. lowering of prices the fuel for my python isnt so high aanymore, so so happy.

Thanks FD the game i think is starting to ballance off a little with the ships. costs fuel modules etc

good work.
 
This patch makes me feel kind of sick. I should probably go home so nobody else at work catches something.

Will be so happy if i can finally hang up my trading boots and get back to hunting.
 
Welp, flew all the way to Founder's World to buy a discounted Clipper only to find that although the patch notes say all the ships will be there, they actually mean all the ships that aren't the Clipper. Annoying, but oh well, maybe I'll just buy a super-discounted Vulture instead and be happy anyway!
 
- Stop toxic cargo damaging modules you cannot repair such as radiators or the cockpit, power plant is still corroded though!

The other changes are good, but this one has caught my attention! ;) Since when did carrying cargo affecting the ship become a thing? I really like the idea of cargo having various effects or presenting dangers while in transit, such as is described here..

https://forums.frontier.co.uk/showthread.php?t=99507&p=1544558#post1544558


Thanks for the update :)
 
The other changes are good, but this one has caught my attention! ;) Since when did carrying cargo affecting the ship become a thing? I really like the idea of cargo having various effects or presenting dangers while in transit, such as is described here..

https://forums.frontier.co.uk/showthread.php?t=99507&p=1544558#post1544558


Thanks for the update :)

It's been there for a long time, long before release. Easy to miss though since transporting these kind of goods is honestly kind of pointless at the moment. They are worth very little, might be illegal in many systems and have nasty sideeeffects to your ship so why bother to haul them?

We really need FD to implement a reason to carry other types of cargo besides the most expensive stuff. This is hopefully a part of the upcoming mission overhaul.
 
The hotfix for the onionhead crash has been deployed.

There are some server issues were looking into.

Michael

Thank you. I couldn't log in because of the Onion Head crash, but all is working perfectly again now. Normal impeccable service has been resumed. I can't believe how quickly you guys resolve reported problems. Amazing customer service ! :)
 
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