I'm having trouble getting my head around why it is seemingly so difficult to come up with a price for a ship.
If price is meant to reflect balance surely each component should have a weighted value associated with it. If these values were applied it would give the 'balanced' cost of a ship.
You can add a premium on for 'stylish design' if you like to increase rarity but at the end of the day the most important point is balance, whether it is in trade or combat.
The fact that a ships value can go from 19million to 5 million feels as if the devs are making things up as they go along rather than reflecting an internal consistent balance.
If price is meant to reflect balance surely each component should have a weighted value associated with it. If these values were applied it would give the 'balanced' cost of a ship.
You can add a premium on for 'stylish design' if you like to increase rarity but at the end of the day the most important point is balance, whether it is in trade or combat.
The fact that a ships value can go from 19million to 5 million feels as if the devs are making things up as they go along rather than reflecting an internal consistent balance.