Honestly, I'm surprised people aren't more vocal about how frustrating this is. I've got a buddy with a lower specced rig who has a judder free experience. On his recommendation, I bought a rift and ED. It's an incredible gaming experience but wow is it frustrating to drop $400 on entertainment that you spent 50% of your time trying to troubleshoot and the other 50% experiencing partially midst constant reminders of performance issues.
I'm running a 3930k OC'd to 4GHz with SLI 780s 16GB RAM, I've unparked CPUs I've tried all versions of drivers, I've tried every combination of Nvidia CP settings, I've tried running the game on low, in SLI, out of SLI, you name it I've tried it and it does nothing. It is seemingly random but I get an absolutely frustrating like-clockwork tick in stations, out of stations, in supercruise, in belts with a lot of contacts, with a few contacts. Nothing works. Frontier support really had no help for me when I submitted a ticket. I was suggested to try a different powersupply.
It feels like Oculus is ignoring that people bought their product for this game (it's a "dev kit" but come on, they've sold over 100k units and are owned by Facebook) and Frontier is not providing any kind of communication or leadership around the issue and appears to not be paying attention to it, or at least not devoting a meaningful amount of resources. I really have no idea as I'm not a project manager over there so please don't take this the wrong way, but I'm simply a customer who is just not seeing the effort if it's happening.
I would personally feel a bit better if someone from Frontier stepped forward, provided a thorough technical explanation around what the situation is and why it hasn't been resolved yet (the fact that you have to use extended mode to play seems to indicate some stopper on their end from properly supporting direct Rift play) or at least admitted here's what we know, and here's what we don't know. It doesn't seem like anyone is paying attention to this, or working on it. If Frontier can show it's actually put effort towards resolving this, I think the community could direct pressure towards Oculus to fix their (insert problem) and help solve this faster.
Don't mean to express a poor attitude here, but I'm just a bit confused by how this is being handled. After a long day at work I want to fly through space and not mess with drivers. I will literally buy all of the paint jobs and emblems and DLCs you can pump out! Just fix, or show progress on fixing, this game-breaking issue.
Anyone else feel the same way? I'm a bit new to this forum so excuse me if I'm way off, and just point me in the appropriate direction please!