BrewerGeorge made a very good point why cheap fuel is reasonable:
I can also live with cheaper hull repairs, since they finally allow you to fly into combat zones with larger ships.
What FD shouldn't reduce on the other hand are the costs for module repairs. If those get damaged, it should still be expensive to get them fixed (they represent cutting technology, so reparing them is not as easy as just replace some dented hull plate; also, it would mean there is still some incentive to prevent damage).
Concerning ship prices, I think the adjusted FdL price is appropriate. It's still expensive enough for a small, nimble ship with four medium and one huge hard points and 50 million credits still emanate a certain luxury feeling the ship is supposed to have.
The price of the Vulture, on the other hand, has been reduced too much, IMHO. With the new, improved profits from bounty hunting, 10 million credits would have been more reasonable than lowering the price to 5 million.
Even though I know I am not making an friends with my following statement, I do think the ship is vastly overpowered for 5 million and it's fighting power should be slightly adjusted down to fit the new price.