I don't think any of the changes have dumbed things down. I think they have been fixing many of the problems with the game. As has been said already in this thread and many others, this has never been a true sim, it just had simmy aspects. For myself, I would like to see the game become much more sim like. But that has nothing to do with tedium or fuel prices or repair costs. If you want this game to be more challenging then you need to make the game more sim like. Turn off the arcade flight mode we presently use and make flight actually require some skill. Make take offs and landings more tough. Right now you can race into a space port like an F1 Racing car, smash into the landing pad and nothing happens to you. How about air traffic control? Requests for permission to leave, not just permission to land. How about having to monitor functions in your ship during flight. How about random malfunctions or breakdowns if you don't keep your ship fully repaired? How about some skill required in scanning for targets instead of targets just automatically popping up on your screen? How about dangerous zones due to environment, so you need different types of shields maybe for different environments? How about we make travelling to stations much more time consuming by jumping in further from stations? I could go on and on and I'm not even touching the surface of what a "study sim" does. This is not a simulation by any stretch of the word. That's not a slag in any means against ED, it's just a fact. But prices have nothing to do with whether something is sim-like or not. There have been lots of great changes in the last two updates. Now we just need to make flight more realistic between locations so you can't just walk away to make a sandwich or do what I'm doing right now, which is tabbing out of the game and posting in a forum while my ship sails along in cruise mode for 20 minutes. Just my opinion.