I don't doubt that, Stalker, but I can't work out how to even make it work, LOL. Other than cargo hatch (which I kill 100% of the time), and FSD (which I have set to shutoff when needed), I'm not sure what else I can let shut down... O_O
Kill the SCB, you don't need it!
Also I think the B5 shields are just fine.
If you have SCB put them on a low module priority. When you need a top up, retract your hardpoints, hit the SCB, and then up the hardpoints again.
Go for lower class thrusters, power saving is high and tbh A class thrusters aren't needed.
This.
Means A everything, all you need and simple to manage.
SHHHHhhhhhh! Let people equip weaker shields so they can get their extra 20 m/s straight line speed. Let the rest of us take advantage!
You asked what the point of more than 2 priorities was Vendraen, well if you start really fiddling with the system you'll see the value in p3 and 4, the extra priorities allow you to use weapons-out equipment that would otherwise be mutually exclusive, by pushing all the stuff you can't use with your weapons out anyway into group 3 or 4.
That includes anything you only use in supercruise like fuel scoops and interdictors.
I don't understand the need for more than 2.
You can easily do this (http://www.edshipyard.com/#/L=60N,5TE5TE3we0_g0_g0_g,316Q8S6Q5U7_6u5A,7Sk15O03w02M02M) if you also give your FSD lower priority so it disables automatically when you deploy your weapons. You can't jump and supercruise with deployed weapons anyway.Currently using this http://www.edshipyard.com/#/L=60N,5TE5TE3we0_g0_g0__,316Q8S6Q5U7_6u5A,7Sk15O03w02M02M
Pulse lasers, +50% shield strength and hull
Seems to pack a punch and has pretty good survival, more of a tank build. Still need some power management but it works fine
I don't have a scoop or an interdictor fitted. I can't think of anything other than FSD and hatch that I can allow to shut down... Life Support, Thrusters, Shields...hell no. KWS, kind of need that... Chaff and Point Defense... need those too. There's nothing else.![]()
I don't doubt that, Stalker, but I can't work out how to even make it work, LOL. Other than cargo hatch (which I kill 100% of the time), and FSD (which I have set to shutoff when needed), I'm not sure what else I can let shut down... O_O
[Vulture]
L: 3D/F Pulse Laser
L: 3D/F Pulse Laser
U: 0I Chaff Launcher
U: 0I Chaff Launcher
U: 0A Shield Booster
U: 0C Shield Booster
BH: 1I Military Grade Composite
RB: 4A Power Plant
TM: 5A Thrusters
FH: 4A Frame Shift Drive
EC: 3D Life Support
PC: 5A Power Distributor
SS: 4D Sensors
FS: 3C Fuel Tank (Capacity: 8)
5: 5A Shield Generator
4: 4D Hull Reinforcement Package
2: 2A Fuel Scoop
1: 1A Auto Field-Maintenance Unit
1: 1A Frame Shift Drive Interdictor
---
Shield: 336.74 MJ
Power : 16.61 MW retracted (106%)
18.41 MW deployed (118%)
15.60 MW available
Cargo : 0 T
Fuel : 8 T
Mass : 387.4 T empty
395.4 T full
Range : 14.65 LY unladen
14.65 LY laden
Price : 58,891,278 CR
Re-Buy: 2,944,564 CR @ 95% insurance