---------------------------Buildings
• Be able to place walls next to paths.
• Preset Buildings.
• More realistic types of building pieces.
• Auto-populate creates buildings and shops along the path.
---------------------------Terraforming
• Better looking underground.
• Tracks automatically conform or tunnel when terrain is lowered or raised.
• More realistic ground textures.
---------------------------Rides
• More variety of rides.
• All rides come in a generic version, scenery can be placed after it is built. Much like Thrillville's Trick out mode.
• Guest don't "POP" into seats, if they do make particle effects to make it more appealing. Sparkles maybe?
• All rides have a sequencer, allowing synchronizing music and lights to the ride
• All rides have startup sounds, like the double honk, or low-tone beep.
• Ability to control rides.
• A construction animation when rides are being built.
---------------------------Coasters
• Optional traditional building mode and Bezier (noLimits) building mode.
• Tracks rust over time.
• Coasters show stress and tension zones(for experienced players)
• Stations are automatically created fully with walls, gates, ride ops, ect. and are fully customizable.
• Coasters can be sorted by track type, inverted/uninverted, inversion capable, and thrill level.
• Users can load a logo and position it on the coaster's cars.
• Trains can be different colors.
• Toggle Roller Coaster explosions. When coasters crash, just stick them to the terrain and create dirt piles.
• The game changes to a "Tron-like' grid mode when building, when the design is finalized, then the coaster is built by cranes.
• Double train loading stations. Like Maverick
• Double train loading stations. Like Kingda Ka
• Transfer Tracks.
• Dark rides!
• Ability to control stations.
• Flume rides can be submerged in water.
• Realistic looking cars.
• Catwalks and realistic supports.
• More variety of ride events. (Animatronics, particle effects, and lighting)
---------------------------Paths
• Optional traditional building mode and Bezier/spine building modes.
• Different widths for paths.
• Texture import.
• A ghost queue is automatically created when a ride is built, along with the zigzag queue formation.
• Sideshows, Vendors, and games!!
---------------------------Shops/Stores
• Realistic and Cartoony shops and kiosks.
• Drag(creates rectangle) to make Auto-shops
• Restaurants have appropriate seating
---------------------------Scenarios
• Include Six Flags, Cedar Fair and other parks.
• Sandbox has oscillating terrain.
• Park entrances are realistic, have many prebuilt themes/designs as well as custom ones.
• Guest come from a parking lot and drop-off zone.
• Sandbox can have different locations.
---------------------------Peeps
• More realistic.
• More of a variety of clothing and looks.
• Peep creator gives skin tone, naming, clothing, hair, facial profile, shoes, and ride intensity options.
• Peep creator can create Celebrities, as well as staff.
---------------------------Camera
• Camera doesn't bounce when low to oscillating terrain.
• Flying Camera is not hidden.
• Movie capture is faster and has sound.
• POV Peep Cam.
---------------------------UI
• Allow color customization.
• Bring back ride/coaster windows, allowing players to view the overall ride and trains like in RCT2
• Toggle Advanced UI or Simple UI
---------------------------Fireworks/Shows
• Show editor has snap options.
• Easier way to create custom fireworks.
• Schedule shows/performances.
• Parades! And Parade routes
---------------------------Animals
• Better/more variety of fences.
• Aquatic animals.
• Animals interact with environment.
• Diagonal Animal fences.
---------------------------Foliage
• Trees don't sway.
• Auto-populate foliage.
---------------------------Water
• Water was very well done in RCT3, and should be the same way in RCT4.
• However, Pool water needs some upgrading
---------------------------Weather
• Toggle weather option.
• Always include a time of day button.
• Real-time option.
• Summon weather option.
---------------------------Game Engine
• Better real-time shadows.
• Recognizes roofs.
• Color Wheel instead of Color Grid
• Traditional grid, octagonal grid, or free place options.
• Everything not seen by the camera reverts to a low-poly-untextured structure. Hi-quality models are loaded as the camera gets closer to looking at them.
• Make it "mod-able" Like the Sims series. Making user created stuff a lot easier to import.
• Better lighting.
• Less lag at night.
• An undo button.
• Multi-core processor support.
---------------------------In General
• Everything can be placed diagonal including stations, rides and shops.
• Most options can be Toggled.
• Needs to be more user-friendly than RCT3
• Entrances/Exit for attractions should have turnstiles.
• Staff members have names. (Not Mechanic 1,2,3,ect.)
---------------------------Water Parks
• Don't use a new type of pathway, They continue on from the normal paths, and change their clothes in a nearby changing room.
• Able to place rides, coasters, and shops in water parks.
• More types of slides.
• Interactive play areas.
• Can set how deep a pool is.
• Can hire Life guards
---------------------------Park Disasters
• Can be Toggled
-Park looses power [Park Closes, opportunity to build and upgrade]
-Water drought [Stops water rides]
-Earthquake [Some Rides lose power, Restaurants loose gas]
-Protesters [Causes the park to attract less guest]
-Bad Accident [A ride in the park explodes, the ride is demolished]
-Coaster Stall [A ride stalls on a hill or inversion for a long time]
---------------------------Cheats
• Cheats are imputed by Ctrl+Shift+C
• Debugging cheats
-empty park [emptypark]
-reset ride [resetride*name*]
-reset all rides [resetallrides]
-reset staff [resetstaff]
-close the park [closepark]
-open the park [openpark]
-reset ride reliability [resetreliability]
-reset weather [resetweather]
-Show FPS [fps]
-Reset all shows [resetshows]
-No Collisions [nocollide]
• Other Cheats
-Guest ignore ride intensity
-Guest ignore nausea rating
-$10,000
-$1,000
-$100,000
-Guest cheer
-Guest throw up
-Buggy is created
---------------------------Online
• An integrated Uploaded Content section in RCT4 allowing users to download coasters and parks.
• RCT4 could be a RTS game also, 4 Online players can build a park together, or a large park is split into 4 and the players have to build for popularity.
• Players can rate uploaded parks.
---------------------------Other Request
• Bring back Mazes from RCT2
• Use some real screams, possible even custom recorded ones in a "Screams" folder.
• Able to place Hotels/Resorts and they have options and upgrades (number of floors, capacity, maintenance, ect.)
• Able to map buttons.
• Ride logo maker (Exports a 3D version of the logo you make into a folder "Custom Signs")
• Be able to use music with copyright restrictions.
• Guest DON'T leave the line when a ride is broken down, they leave if it takes too long, NOT immediately.
• Height restrictions.
• Testing seats for roller coasters.
• A way to import rides and coaster cars.
• A "Mod Shop" Where players can create coaster cars from a selection of wheels, bodies, and harnesses.
• When Peeps die, ghost appear (either as spirits floating towards the sky, or ghost that haunt that attraction and cause mischief)
• Different Editions sold at respective parks.(RCT4 Disney, RCT4 Six Flags, RCT4 Cedar Fair) Of course these can also be added to the original RCT4 by Download.
• Loading Screen tips
• Loading Screen Shows the park loading in a Tron-like style.
• Better Park map, not just an 8-bit representation.
• Park Entrance has schedule dynamics for each day of the week (if programed to do so)