Modes The Solo vs Open vs Groups Thread [See new thread]

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It is not fair to open players that Community Goals are allowed to be done in solo/group.

Take the combat goals in Lugh for example. The open players face alot more danger in them due to the fact there are other players there. Solo/Group get the same benefits for facing half the actual danger and that should not be allowed.

It is called community goals and should be done by those in the community willing to expose themselves equally to the dangers


So are you and your wing running out of lone cmdrs to gank? I play open 99% of the time and when my friends are playing will do conflict zones in open but I refuse to go to CZ alone in open. It never fails there will be a group of cmdrs that will switch sides just so they can 4v1 kill the lone cmdr. No thanks I do not care to be cannon fodder for your pleasure.
 
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No this is different as it specifically deals with community goals. and if the mods merge this it proves FDEV don't care about player concerns when allowing it to happen as a mod said they merge them to give them a place to die

The last merge was one that dealt specifically with rares. The one before dealt specifically with incentives to entice solo players into Open. The problem is the comments always end up the same regardless of what motive the OP had.

And FWIW, mods are not FD employees. They are often players just like yourself.
 
More traditionally phrased as "Grant me the courage to change the things I can, the grace to accept the things I can't and the wisdom to know the difference"...

+1 rep.

Those were the words I was looking for :), 2)a & 2)b seem a little mechanical in comparison.

I still reserve the right to mangle many words together in a semi coherent form and call it "my opinion".

I also will rep those more eloquent than I o7 sir.

Now all we have to do is convince the rest of the forum and we are done, Mmmm you lead, I am right behind you :D
 
So are you and your wing running out of lone cmdrs to gank? I play open 99% of the time and when my friends are playing will do conflict zones in open but I refuse to go to CZ alone in open. It never fails there will be a group of cmdrs that will switch sides just so they can 4v1 kill the lone cmdr. No thanks I do not care to be cannon fodder for your pleasure.

no I don't play in a wing and have not done so yet
 
The issue is when you have too many people in an instance you are either kill stealing or not getting any. Or worse, you are so lagged out that you might as well simply not be there and just turn off the game. Seriously, the other night I was trying to fly around and every time I got close enough to see the other ships I began to lag and players were bouncing around from point to point. Some were doing things that shouldn't be happening. Then after about 10 minutes the NPCs stopped moving, shooting, or reacting at all. So it became a fish in barrel thing where it was just down to who ever had the biggest cannon on their ship and can fire first.

So until something like that is fixed, you can't even seriously have a debate about taking a rift between solo and open. Also while sure, you can have the debate at that point you'll still find people who don't agree with your play style and your wanting to force someone else to play your way. End of the day, people will play how they want and unless you paid for their copy of the game, you can't come close to suggesting what they should do.
 
Citation needed. Please present us with the facts that prove solo players face half the danger we do?

I think you're over exaggerating and over reacting.

That's easy.. Look at the number of player controlled ships in Lugh in open and that proves it and players in the fact they can adapt combat styles and NPCs can't show why they face less danger in solo/group in the CGs
 
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The issue is when you have too many people in an instance you are either kill stealing or not getting any. Or worse, you are so lagged out that you might as well simply not be there and just turn off the game. Seriously, the other night I was trying to fly around and every time I got close enough to see the other ships I began to lag and players were bouncing around from point to point. Some were doing things that shouldn't be happening. Then after about 10 minutes the NPCs stopped moving, shooting, or reacting at all. So it became a fish in barrel thing where it was just down to who ever had the biggest cannon on their ship and can fire first.

So until something like that is fixed, you can't even seriously have a debate about taking a rift between solo and open. Also while sure, you can have the debate at that point you'll still find people who don't agree with your play style and your wanting to force someone else to play your way. End of the day, people will play how they want and unless you paid for their copy of the game, you can't come close to suggesting what they should do.

Amen sista gurl! Preach it!
 
Citation needed. Please present us with the facts that prove solo players face half the danger we do?

I think you're over exaggerating and over reacting.
That's easy.. Look at the number of player controlled ships in Lugh in open and that proves it and players in the fact they can adapt combat styles and NPCs can't show why they face less danger in solo/group in the CGs

@Lucifer Hate: Can't tell if trolling or serious.

There's no quotient in your counterargument.
 
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My internet is not good enough for an Open connection - I paid for the game, same price as you.

Why shouldn't I be able to take part in the goals and story?
 
That's easy.. Look at the number of player controlled ships in Lugh in open and that proves it and players in the fact they can adapt combat styles and NPCs can't show why they face less danger in solo/group in the CGs

Guy I don't know who you are but I really don't feel any fear in this game or difficulty change from open to solo. If I can get away from 8 ships in a wing shooting at me. Nothing you bring to the table will hurt me either. The fact that in my vulture I can fly backwards faster than most can forward with four pips makes open play just as laughable/fun to me. I choose group play so I don't have to deal with moronic CMDRS interdicting me over and over trying to take me out. It's like a fly traying to eat an entire cow.
 
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Community goals are there for everyone. Players choose how they want to contribute. The reward should be the same across the board.
YOU CHOOSE.
How somebody else plays the game that has no impact upon your game does not need to be changed.
 
Community goals are there for everyone. Players choose how they want to contribute. The reward should be the same across the board.
YOU CHOOSE.
How somebody else plays the game that has no impact upon your game does not need to be changed.


It does have an impact when it affects how the universe evolves and what factions control where so that is where I feel you are wrong in that statement. The reward should not be the same unless the same dangers and problems are faced by all
 
Never gonna happen.
1. The Devs don't have time to curate separate experiences for Open/Solo/Group
2. Many players switch modes and it wouldn't work for them if progress in one mode didn't carry over to the other.

I'm not happy with Solo/Group/Open all sharing the same game universe. I understand why FDev has gone that route though so "I'm over it."
The last time I participated in a "Community Goal" I had little choice but to drop in and out of Solo. It wasn't to avoid risk. It was because the lag was horrible. Ships were moving in a herky-jerky fashion and it was simply impossible to play.
Unfortunately the "Top Contributing Commanders" from these events will likely always be players who play Solo or in private groups. I think that is something we'll just have to resign ourselves to. If "being number one" is your goal then go Solo. Personally I prefer the interaction and risk of playing Open and will do so whenever possible. If the lag kicks in however I'll drop to Solo or Private Group without shame.
 
Again this hits the same wall should/shouldn't solo/online be linked together?

Again some say yes others say no, it's a never ending battle and whatever FD chooses, it will always make a lot of unhappy people.


On a personal note, locking sides would hurt no one, if one choose to play solo it was his choise, FD didn't force him, so no missleading "game information", not that "play like you want" meant that the player has freedom to jump between solo and online, but that they have freedom to choose on how to play, play as a trader, pirate etc. But players love to "scretch" words...
 
Well just to give you a perspective, today I was in a wing of four that cleared out another wing of three who were fighting for the feds in a high intensity combat zone with a farragut. If these people were in solo, they would have been invincible and be able to farm kills and credits endlessly with that ridiculously cheap mechanic where you just tap the ship and get the credit for the kill. Because they were in open though, one FDL and an Ananconda were destroyed (the cobra ran away). Now ask yourself, is it fair for the CSG when people can go into solo, farm 7 mill combat bonds in about 5 hours, and be completely safe?
 
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