Friendly fire thread

Resolve friendly fire? Yay or Nay?

  • Yay

    Votes: 115 45.8%
  • Nay

    Votes: 101 40.2%
  • Eh?

    Votes: 35 13.9%

  • Total voters
    251
There should be like a 5 shot buffer zone where your misplaced shot doesn't trigger a fine or penalty right away.

It is rather dumb to get a fine because someone jumped in front of your guns. How about a warning or something first?

I left the Nav and went to pay my fine and of course the SysAuth opened up on me while I was making my way toward the mail slot.

At least let me land so I can pay the fine before opening fire.
 
There should be like a 5 shot buffer zone where your misplaced shot doesn't trigger a fine or penalty right away.

It is rather dumb to get a fine because someone jumped in front of your guns. How about a warning or something first?

I left the Nav and went to pay my fine and of course the SysAuth opened up on me while I was making my way toward the mail slot.

At least let me land so I can pay the fine before opening fire.
Nav point is much easier to avoid FF so I see no issue with it the way it is. Conflict zones are more tolerant than nav points and should be because it is harder to avoid the occasional FF.
 
Stop hitting NPC ships on your side and you will not have this problem again. It called using your brain when pulling the trigger. Please do not think I am flaming you or being argumentative, but learning to shooting and how to pull your trigger are the 2 best thing to learn when playing this game.
 
Stop hitting NPC ships on your side and you will not have this problem again. It called using your brain when pulling the trigger. Please do not think I am flaming you or being argumentative, but learning to shooting and how to pull your trigger are the 2 best thing to learn when playing this game.

Spend enough time in a conflict zone, and accidents will happen. I agree with your premise. But, sometimes that NPC you didn't notice decides to get silly.
 
Something should be done about FF...

in a combat zone. Seriously, at times there are 15+ CMDRS all vying for one target and as soon as one crosses your guns, BOOM, you are the enemy. And then every CMDR in the CZ goes after you even though you are on their side.
This is actually an issue that needs to be handled both by the devs and the players. If I join a CZ and have clearly been fighting on your side for awhile then suddenly turn to enemy what do you think happened?

Basically we need a higher FF limit in CZ's. Cant fix stupid so I guess this one is up to the devs.
 
Every commander going after you isn't some sort of unsportsman thing which you seem to be implying, most people don't keep on eye on the friendly green triangles, but when a enemy red triangle appears they immediately attack it by reflex, probably because they've been attacked by real hostile players enough to know its in their best interest to strike first.
 
Without wanting to sound like a smartass, (really - I mean that) isn't it a matter of situational awareness? Wouldn't it be like that in a real situation? If it is a busy zone then surely it is over to the individual to be aware of what is going on. I just can't see how an automated piece of s/w can say to itself - "oh look, that friendly over there has been shot by another friendly, maybe I should look back and see what has been happening - oh yeah - I see - he has been here for a while and only shooting red guys up to now so this must have been an accident, I'll monitor it for a bit and then if he does it again well, I'll reconsider then". I realise that it is tough for immersion and all that, but you do have to be realistic and allow for some reasonableness in what you can expect a program to do.
 
Every commander going after you isn't some sort of unsportsman thing which you seem to be implying, most people don't keep on eye on the friendly green triangles, but when a enemy red triangle appears they immediately attack it by reflex, probably because they've been attacked by real hostile players enough to know its in their best interest to strike first.

Theres 20 green triangles, and then one red triangle appears in the midst. If you are so panicked by the thought of ONE enemy player showing up while surrounded by friendly ships then thats just hilarious. Seriously, take the time to look in contacts and see the faction the player is with. Its not hard, only takes a couple seconds. Really its just common sense, but I suppose it isn't so common as the saying goes.

This annoying behaviour could be fixed with some modification to the FF in Cz's, that is all.
 
I too agree there needs to be a higher threshold. Combat zones get pretty hectic and even when trying your best sometimes a stray shot hits someone. They should have a damage threshold or something so that one laser doesnt trigger it, but if hit multiple times then it flags you hostile.
 
Theres 20 green triangles, and then one red triangle appears in the midst. If you are so panicked by the thought of ONE enemy player showing up while surrounded by friendly ships then thats just hilarious. Seriously, take the time to look in contacts and see the faction the player is with. Its not hard, only takes a couple seconds. Really its just common sense, but I suppose it isn't so common as the saying goes....

The exact same can be said to prevent FF.
 
This will sound like a answer but really: get better and use common sense

The only issues here are lack of skill and lack of common sense, if you're dumb enough to fire in the middle of a swarm of allies, you deserv to be shot down if you happen to FF.

Learn to aim.
And most importantly:
Learn WHEN to shoot.

You can avoid all FF if you take a second to see that you'll hit a friendly if you keep shooting, pethaps it's better yo switch targets or get a better vantage point (if your ship is fast enough to get one).


Edit: btw, don't forget that other pilots don't give a space-rat double-bottom that they're stealing your kill, but hey, if you don't like them being douches, it's easy to fix that, and hey, they're likelly in front of your crosshair too..
 
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This will sound like a answer but really: get better and use common sense

The only issues here are lack of skill and lack of common sense, if you're dumb enough to fire in the middle of a swarm of allies, you deserv to be shot down if you happen to FF.

Learn to aim.
And most importantly:
Learn WHEN to shoot.

You can avoid all FF if you take a second to see that you'll hit a friendly if you keep shooting, pethaps it's better yo switch targets or get a better vantage point (if your ship is fast enough to get one).


Edit: btw, don't forget that other pilots don't give a space-rat double-bottom that they're stealing your kill, but hey, if you don't like them being douches, it's easy to fix that, and hey, they're likelly in front of your crosshair too..

Yeah i learned this the hard way, but its right. You can really learn to avoid FF and its a case of only shooting when you have a shot. Even with multis, you just shouldn't shoot unless you're sure. Never hold your finger on the trigger.
 
Without wanting to sound like a smartass, (really - I mean that) isn't it a matter of situational awareness? Wouldn't it be like that in a real situation?

Considering the combat model of close, crowded combat and laser beams, no it's not always a matter of situational awareness which is why it's so stupid that you immediately go hostile. In this situation the pilots would be prepared for an accidental shot now and then, it would simply be inevitable and turning on your own constantly would not be viable or at all intelligent.

It's a poor system in it's current implementation.

This will sound like a answer but really: get better and use common sense

That's because it is. I'd add short sighted as well.
 
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Considering the combat model of close, crowded combat and laser beams, no it's not always a matter of situational awareness which is why it's so stupid that you immediately go hostile. In this situation the pilots would be prepared for an accidental shot now and then, it would simply be inevitable and turning on your own constantly would not be viable or at all intelligent.

It's a poor system in it's current implementation.

Think of it this way:
Its a balancing act between allowing griefers free shots on their supposed allies, or punishing pilots for accidentally shooting friendlies. I think you're right, it needs changing, but it really needs to be very subtle the way they do it.
 
Its easy to handle... Killing a friendly in a combat zone is treason. Do it a few times and you are marked as traitor, being ripped off rank and earned money in the consequence.
 
Considering the combat model of close, crowded combat and laser beams, no it's not always a matter of situational awareness which is why it's so stupid that you immediately go hostile. In this situation the pilots would be prepared for an accidental shot now and then, it would simply be inevitable and turning on your own constantly would not be viable or at all intelligent.

It's a poor system in it's current implementation.

Sorry, but i see this the other way around.

In this game, lasers are instant-hit which means no travel time, which also means that you have extra time to stop shooting if something appears on thr side of the screen and travels all the way to the center of your screen, 2 seconds to half a second, it's always extra time on your advantage, if it took time to travel like the other weapons you have a harder time to control it and less time to react.

If you're a laser user (which i really don't see anyone not being one, exceptions on vipers), you have extra time to avoid FF.

Also, would be nice if you didn't insult people just because you don't agree with them.
 
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