Hi everyone,
I had some ideas in mind that would greatly improve the balance between pirates and traders , and that would actually (probably ) bring some trader pilots back into the Open mode (since traders are mostly sitting ducks with little to no defensive capabilities)
1- Distress beacon for Trader ships : Sort of a subspace distress signal , that is activated from the right panel , and that can be viewed only by clean pilots in that system , it can be like the wing beacon but blinking red or something , this signal would also prompt the spawning of NPC Security services ships and /or bounty hunters in the vicinity of the pilot in distress and after a set timer (i dunno maybe 10 to 20 seconds ?) that also gives pirates some time to decide their next move , whereas the number of police ships spawned and their strength and skill should be proportional to the Security level in the system (low , medium or high) , and how many pirates actually interdicted the trader . if the pirate is destroyed and/or the trader successfully escaped , the trader should then be fined a "protection fee" that is proportional to the value of his ship and the cargo he was carrying and that traders can pay then at the local security office like they would for a fine . bounty hunters that have actually showed up to help the pilot should also share a bonus that is cut from the traders profits when he sells his cargo in addition to the usual bounty claim. (Also the distress beacon can only be activated if the trader is under attack , to avoid false alarms)
2- Wanted and Fugitive levels : as you guys may have noticed/experienced , there are a lot of psychopath pirates out there , that just take cargo and destroy traders ships (i lost expensive ships twice to them) even if traders didnot fight back. In my oppinion pirates that actually destroy clean ships should have hefty bounties on their heads , be interdicted more aggressively by wings of Security services and should gain a Fugitive level that can t be wiped clean by paying it off as it is for the wanted level , but which can only be reset if the pirate's ship is destroyed . it would be then , more profitable for pirates to actually steal the cargo and leave the traders ship intact , and would give traders less worries about losing a lot .
What do you guys think ?
I had some ideas in mind that would greatly improve the balance between pirates and traders , and that would actually (probably ) bring some trader pilots back into the Open mode (since traders are mostly sitting ducks with little to no defensive capabilities)
1- Distress beacon for Trader ships : Sort of a subspace distress signal , that is activated from the right panel , and that can be viewed only by clean pilots in that system , it can be like the wing beacon but blinking red or something , this signal would also prompt the spawning of NPC Security services ships and /or bounty hunters in the vicinity of the pilot in distress and after a set timer (i dunno maybe 10 to 20 seconds ?) that also gives pirates some time to decide their next move , whereas the number of police ships spawned and their strength and skill should be proportional to the Security level in the system (low , medium or high) , and how many pirates actually interdicted the trader . if the pirate is destroyed and/or the trader successfully escaped , the trader should then be fined a "protection fee" that is proportional to the value of his ship and the cargo he was carrying and that traders can pay then at the local security office like they would for a fine . bounty hunters that have actually showed up to help the pilot should also share a bonus that is cut from the traders profits when he sells his cargo in addition to the usual bounty claim. (Also the distress beacon can only be activated if the trader is under attack , to avoid false alarms)
2- Wanted and Fugitive levels : as you guys may have noticed/experienced , there are a lot of psychopath pirates out there , that just take cargo and destroy traders ships (i lost expensive ships twice to them) even if traders didnot fight back. In my oppinion pirates that actually destroy clean ships should have hefty bounties on their heads , be interdicted more aggressively by wings of Security services and should gain a Fugitive level that can t be wiped clean by paying it off as it is for the wanted level , but which can only be reset if the pirate's ship is destroyed . it would be then , more profitable for pirates to actually steal the cargo and leave the traders ship intact , and would give traders less worries about losing a lot .
What do you guys think ?
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