Modes The Solo vs Open vs Groups Thread [See new thread]

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This truly is the greatest debate.

I agree it is very interesting, I have learnt a lot here, I have read every post in this thread, my opinion has been changed a little on the basis of other peoples input, as have many other peoples.

I was going to ask is it really the greatest, but on consideration, for a lot of people, yes it could well be, you may well be right.

The one thing that is often ignored is the fact that the devs have, very recently said, its not going to change, so whilst I do love a good debate, it is a little pointless about this subject.
 
It's simply because Elite Dangerous is not an online game in the sense you're used to from other online games. It was never meant to be and is never meant to be. So stop whining, and either play or quit already.

Elite: Dangerous is certainly an online game - in that participants can choose to play with others. They can also choose to not play with others, but that does not mean they are playing offline. The game itself prohibits that.

Wether player play in Open or Solo is entirely up to them, and no efforts by any section of the community will ever change that. The sooner they realise that, the better.

After all, a really disgruntled player has the ability to utterly give other players a bad day/week/year/infinity of silliness - and there is absolutely nothing the offending party can do about it. So, it makes sense to be nice to other peeps as much as you can, unless they are legitimate targets.
 
There is something I just don't get.

You play Elite Dangerous....

Your sig suggests that you play as a trader....

Part of the game (from a traders perspective) is getting attacked by pirates, its just a professional hazzard....

The game is HUGE, the vast majority of pirates are NPC's....

So, why are you so bothered that just once in a while you may get attacked by a pirate that is NOT an NPC.... ? Why is that such a problem to you solo players.

Honestly i'm not trolling here, I am genuinely puzzled by this aversion to playing a space MMO in multiplayer mode...

My step dad drives a lorry around the UK for a living, every day - has done for 40 years. Never been attacked once by anyone..... but then, driving around a civilised area should be safe really.
Now if you asked him to drive one around a poor and war torn country where there is an honest concern of being attacked, he'd tell how to insert your vehicle and buy you the lube to do it.

NPCs are easy to shake if you want to and part of the game - you know this when you buy it.
Little Johnny no mates, who has nothing better to do than be a virtual crook, isn't a core part of the game and cannot force himself in to another players game experience, this was also an advertised feature - "play your way", "you choose" - these were the buzz phrases used.

Just because someone chooses to be a trader, does not give another person the right to dictate how they play, where they play and what to do while they are playing or how "safe" / "dangerous" the game is for the traders.

[Edit - the term "Little Johnny no mates" is a fictional person and bears no resemblance to any person living or otherwise. The term is used for illustration purposes. All right reserved, all I.P. rights reserved for the respective owners.]
 
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My step dad drives a lorry around the UK for a living, every day - has done for 40 years. Never been attacked once by anyone..... but then, driving around a civilised area should be safe really.
Now if you asked him to drive one around a poor and war torn country where there is an honest concern of being attacked, he'd tell how to insert your vehicle and buy you the lube to do it.

NPCs are easy to shake if you want to and part of the game - you know this when you buy it.
Little Johnny no mates, who has nothing better to do than be a virtual crook, isn't a core part of the game and cannot force himself in to another players game experience, this was also an advertised feature - "play your way", "you choose" - these were the buzz phrases used.

Just because someone chooses to be a trader, does not give another person the right to dictate how they play, where they play and what to do while they are playing or how "safe" / "dangerous" the game is for the traders.

[Edit - the term "Little Johnny no mates" is a fictional person and bears no resemblance to any person living or otherwise. The term is used for illustration purposes. All right reserved, all I.P. rights reserved for the respective owners.]

I agree.

They do need to make the "safe" areas safer, and the anarchy's somewhere to be avoided unless you are pirate, in which case you should be ok there, a pirate should be safe at home, Joe Bloggs trader should not get robbed every day driving up the M1 though.

If people take the time to plot a safe route, they should be pretty safe, if they fly like I do, plot a point 10 jumps away and go for it, they should expect to end up in a few anarchy's along the way & maybe that should include a bit more danger.
 
I usually played in Open but situations when I accidentally shoot another player in a RES and he goes full bonkers over my 400cr fine make me freakin loose it. I'm down by both the insurance money and the gathered bounties, and what's even worse can't really do anything about it cause he's the big guy in the big ship.

I just can't cope with being in the same instance with such a player so I moved to Mobius, simple as that.
 
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That would be the perfect solution. You have to take time to scan a target to see if its either a player or an NPC.

Making NPCs indistinguishable from players would be even more interesting if restricted to places where PvP is expected to happen, such as community goal sites and combat zones. It would stop, or at least slow down, that effect of every player on the other side breaking from their current NPC targets to fire on any new player that jumps in.




There is something I just don't get.

You play Elite Dangerous....

Your sig suggests that you play as a trader....

Part of the game (from a traders perspective) is getting attacked by pirates, its just a professional hazzard....

The game is HUGE, the vast majority of pirates are NPC's....

So, why are you so bothered that just once in a while you may get attacked by a pirate that is NOT an NPC.... ? Why is that such a problem to you solo players.

Honestly i'm not trolling here, I am genuinely puzzled by this aversion to playing a space MMO in multiplayer mode...

Fighting another player in an unscheduled, unannounced battle seems to be thrilling to you.

For many players, though, any kind of conflict with other players that wasn't explicitly agreed upon beforehand (or, in other words, non-consensual PvP) is just frustrating, with no redeeming qualities whatsoever.

It's why, when evaluating new MMOs to try, the first thing I will look for is if other players can attack me without myself explicitly flagging for PvP or going to a designed PvP spot. If they can attack, then I don't even bother to try the game; I already know I will find no fun in it.

Besides, there are players here that were attracted to ED for the offline mode; I was. Kinda hard to convince players that never wanted to meet others in the first place that opening themselves to player attack is in any way enjoyable.

In other words, just differences of opinion. The same way I find Dwarf Fortress deeply engaging and entertaining, while most of my gaming pals can't even get through the interface. It's not that some of us are right and the others wrong; we just find different things engaging.




Can you translate the numbers into words please, it is a little bit like reading the patch notes lol.

I actually expected you techies to be using binary ;o)

In the old times I just loved convincing wannabe 'hackers' to do a denial of service attack against that 127 guy. Boy, can he fight back :p
 
Solo or Online?.

Should I start again on Solo and does that make a difference to gameplay?. I am not bothered about multiplayer been in a wing with some one or anything like that but what about score. Take the other week it said first to reach so and so and win $10,000. Does playing Solo effect things like that.
 
There is something I just don't get.

You play Elite Dangerous....

Your sig suggests that you play as a trader....

Part of the game (from a traders perspective) is getting attacked by pirates, its just a professional hazzard....

The game is HUGE, the vast majority of pirates are NPC's....

So, why are you so bothered that just once in a while you may get attacked by a pirate that is NOT an NPC.... ? Why is that such a problem to you solo players.

Honestly i'm not trolling here, I am genuinely puzzled by this aversion to playing a space MMO in multiplayer mode...

I play the game (in Mobius's group) to experience a smooth and gradual rise in my credit balance. I usually have Radio 4 on in the background, and am actively listening to the programmes. I loathe interdictions (even NPC ones), and would turn these off completely if possible. I have found a decent trade route where I almost never get interdicted by NPCs, and thanks to group play I never get interdicted by CMDRs.

I enjoy this. I find it relaxing.

I dislike having this routine affected in any way. Interdictions may be exciting, but I'm not looking for excitement in this game. I want to wind down in the evenings after a hard day at work.

What is pleasing to you is not going to please everyone. That's why people like different music, different foods, different political parties, etc. I'm happy to chat with other players, and happy to work with others when I feel like it, and happy for others to PvP when they like.

I am probably different from you. I like to play the way *I* enjoy. If open mode ever becomes compulsory, I will stop playing Elite.

Cheers, Phos.
 
They are obviously bothered, hence all the Buffs to Bounty Hunting, Mining and Exploring, and their comments that Trading is far too powerful compared to the other careers......They obviously listen to their comminity, hence this Threadzilla, they KNOW this is an issue.....

FD balanced the careers in the game because it was possibly to get a conda in a couple weeks doing trading but it would take a year to do it just doing bounty hunting, not because of players whining in the forums about the existence of solo mode which was planned since the KS campaign.
 
The only difference in gameplay is that you see some empty boxes on the radars and some of those empty boxes can vaporize you for their entertainment :)
 
Should I start again on Solo and does that make a difference to gameplay?. I am not bothered about multiplayer been in a wing with some one or anything like that but what about score. Take the other week it said first to reach so and so and win $10,000. Does playing Solo effect things like that.

Solo is still online, you just get a private instance. Only difference to game play is that your chances of meeting a real person go from negligible (outside a few heavily populated systems) to zero (everywhere).

The race to elite prizes have all been claimed. I've not noticed the claims being confirmed yet but if you've not even started then it's probably safe to assume you're out of that race (which had to be conducted solely in open FWIW)
 
PvE and solo = I-win button in Combat zones

PvE groups are I-Win buttons in combat zones. It is very unfair allowing to play in solo or pve in global community goals where we have faction vs faction and players decide who win.

I play in open mode, fight with everyone, npc or commanders, often this is 1vs2 or 2vs3, sometimes i die and loose my ship. I am fighting, gaining a points for my faction.. it is hard but satisfactioning and there is a lot of FUN, and ... wait... there is some group of people who taking down every npc with their gimballed multicannons, much faster than me, because they 'do not waste a time to fight with cmdrs', drinking a tea with shooting, in solo and pve, and me and my faction do not have chances to complete community goal and win the war.

This is completely ridiculous and nonsense.

Example: Lugh.

Another example - transport community goal - there is no option to make a blockade in system for transport sources in other faction... because transporters will go to pve or solo...
 
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