AFK Capital ship camping for free money

Welcome to the new and improved combat. This used to be non factor (been like this forever) as war bonds were tiny. Then they got buffed, making the activity somewhat viable. After a further buff, this becomes the new Performance Enhancers, if not worse as at least people have to man the ship during the boom, now you can just go AFK. Enjoy! No more complaining about performance enhancers allowed!
 
Last edited:
Except that the Federation is a gigantic multisystem nation with a massive amount of military funding and power to the point where they can build ships the size of cities for the singular purpose of killing.

The Crimson State is a small faction in a single star system with negligible resources, and nearly no power compared to the Federation. Wouldn't it break the realism if they had equal chances as the Feds? And wouldn't it be silly if the Fed capital ship didn't show up to help? You don't just ask the rebels nicely to not overthrow your government.

So, tell me, why exactly is it that the USA does not rule the world, given that it's a gigantic nation that spends almost as much on military funding as the rest of the world put together and can build ships the size of villages for the singular purpose of killing?

Possibly because if you want to talk realism, then you have to take into account that real wars don't depend on comparing the contributions of random private citizens. That's a thing that happens in games, like Elite: Dangerous which is a game not a simulator. And games are supposed to be designed to be balanced.

(And random private citizens can't contribute by parking their boats next to a carrier, waving a laser pointer around, and claiming responsibility for anything the military killed if their laser pointer had previously illuminated it.)
 
Last edited:
So, tell me, why exactly is it that the USA does not rule the world, given that it's a gigantic nation that spends almost as much on military funding as the rest of the world put together and can build ships the size of villages for the singular purpose of killing?

Because they don't have a fleet of freaking 2 kilometers long space warships ?

Also because if they tried to overtake the world there might be someone crazy enough to push the big red nuclear button ? (we need nukes in ED)

(And random private citizens can't contribute by parking their boats next to a carrier, waving a laser pointer around, and claiming responsibility for anything the military killed if their laser pointer had previously illuminated it.)

If we couldn't, what would be the point of capital ship war zones except watching said capital ship ?
 
Last edited:
So, tell me, why exactly is it that the USA does not rule the world, given that it's a gigantic nation that spends almost as much on military funding as the rest of the world put together and can build ships the size of villages for the singular purpose of killing?

Because there's a lot more to it than who's got the bigger army.
The UN wouldn't allow it, the EU would strike back against it.

The US vs. The rest of the world would mean destruction of the US. Sorry, but no matter how big someone's army is in this day and age, no one could take over the world. Weapons are far too modernized to counter attacks now, we also have satellite's in place to detect and prevent missile launches...

Your statement is just ludicrous.
 
So, tell me, why exactly is it that the USA does not rule the world, given that it's a gigantic nation that spends almost as much on military funding as the rest of the world put together and can build ships the size of villages for the singular purpose of killing?

Possibly because if you want to talk realism, then you have to take into account that real wars don't depend on comparing the contributions of random private citizens. That's a thing that happens in games, like Elite: Dangerous which is a game not a simulator. And games are supposed to be designed to be balanced.

(And random private citizens can't contribute by parking their boats next to a carrier, waving a laser pointer around, and claiming responsibility for anything the military killed if their laser pointer had previously illuminated it.)

your example fails completely. The federation is an intergalactic imperium with hundreds of planets. lugh is only one system. If you want to take it to the real world it would be more like why is the US ruling over New York City, why can´t they declare independency.

I agree with you, that the game mechanic that allows you to sit next to a cap ship and farm combat bonds with almost zero risk is utterly broken. On the other hand the players could man up and fight AGAINST the cap ship but instead it seems most people are just cheap s like usual using the most effective most boring way to earn money/xp/whatever in mmo´s
 
I don't personally like the idea of ''Ignore the lore reasons for a second'' for why this is happening because, for me at least, the events of ED and the gameplay that unfolds from it are intrinsically link. The reason there is a Capital in Lugh, and therefore this gameplay possible, is exactly because there is a Capital in Lugh.

The real issue is that Capital ships CAN be killed, or at least turned away, and NPCs currently do not spawn in high enough numbers or with enough co-ordination to successfully destroy the Capital ship. Fix that, make the NPCs a threat to the Farragut, and it's on it's way to being fixed.
 
Because there's a lot more to it than who's got the bigger army.
The UN wouldn't allow it, the EU would strike back against it.

The US vs. The rest of the world would mean destruction of the US. Sorry, but no matter how big someone's army is in this day and age, no one could take over the world. Weapons are far too modernized to counter attacks now, we also have satellite's in place to detect and prevent missile launches...

Your statement is just ludicrous.

Detect and PREVENT missile launches??? I think you just inadvertently revealed a state secret the rest of the world was unaware of.....
 
Yesterday I gave it a try with a turret kitted Asp. I had a class 6 shield on, plus other defensive modules. You can't AFK it with an Asp, actually. Expecially if you get aggroed by a couple of railgun Asp NPC's.
You still have to manouver to avoid incoming fire, heal your shields and so on.

I also estimated earnings from that kind of grind. My test results:

Asp with 5 turrets, 1 manual weapon, B6 shield, SCB's, SB: 1.9 mil/h
Vulture with 1 turret, 1 manual weapon, A5 shield, SCB's, SB: 1.7 mil/h

Soon after this test, I get on my type 7 and made a base to base trading route for 1 hour: 2.3 mil/h

Still trading is the best way to grind millions.

Plus: capital farming is more boring and alienating than trading from point A to point B as you dont have time to look at some vids or read the forums!

Plus, plus: my audio hardware got melted by the terrible sound performance during intense dogfights...
 
sit on top in the trench with only your turrets looking over the capitals hull.....prevents 70% of enemy fire
if you need to regen shields, fly forward under the shielding of the cap ship. even a python fits in there.

but retract your weapons here.....otherwise turrets will hit the cap ship and it turns hostile
 

Jex =TE=

Banned
Because they don't have a fleet of freaking 2 kilometers long space warships ?

Also because if they tried to overtake the world there might be someone crazy enough to push the big red nuclear button ? (we need nukes in ED)

We need the TAD's from Judge Dredd (Total Annihilation Device).....

judge-dredd-apocalypse-war-2-ezquerra-idw-rebellion.jpg
 
Last edited:
Yesterday I gave it a try with a turret kitted Asp. I had a class 6 shield on, plus other defensive modules. You can't AFK it with an Asp, actually. Expecially if you get aggroed by a couple of railgun Asp NPC's.
You still have to manouver to avoid incoming fire, heal your shields and so on.

I also estimated earnings from that kind of grind. My test results:

Asp with 5 turrets, 1 manual weapon, B6 shield, SCB's, SB: 1.9 mil/h
Vulture with 1 turret, 1 manual weapon, A5 shield, SCB's, SB: 1.7 mil/h

Soon after this test, I get on my type 7 and made a base to base trading route for 1 hour: 2.3 mil/h

Still trading is the best way to grind millions.

Plus: capital farming is more boring and alienating than trading from point A to point B as you dont have time to look at some vids or read the forums!

Plus, plus: my audio hardware got melted by the terrible sound performance during intense dogfights...

With Python I just pick the biggest target on the zone and attack those with my C2 beams while my C3 Pulse turrets take care of the smaller ones (every time one goes boom I got a bounty lol). This is with my general use Python slapped with turrets. Now imagine a ship build for this. brimming with pulse turrets, A Shield boosters, D Hull Reinforcements. That ship definitely can stay there afk or at least with the player reading a novel. I did a photoshoot with my ship being in the middle of the furball and the capship batteries pretty much keep me safe...
 
Last edited:
The capital ships themselves are fine. They ougth to be powerfull, they ought to be used by the major factions to protect their interests. "Fairness" has nothing to do with this. But I don't think, there is real disagreement here.

The whole issue evolves around the "scoring method".
As long as the "the-last-bullet-scores-the-prize" rule was operative, the sheer capital ship's fire power made it unlikely to score this final hit. This rule was abandoned in order to make the game more fun for the player - which is a valid decision in its own right. However, this decision lead to the current situation, as it was not balanced towards those major help granted by capital ships (and, to a lesser extend, by system authority).

There was always this other request before the "Wings" update was launched: To implement shared bounties between players, where each payout would have been related to the damage inflicted to the target. The devs decided against it and did stick to the last-bullet-rule between palyers - which is fine, in my regards. (And "Wings" did change everything anyway...)

But MAYBE it is time to re-evaluate this decision. Not with regards to palyer/player interaction, but with regards to player/NPC battle outcome.
If the final combat bond/bounty would take the actual inflicted damage into account, "stealing" kills from a battle ship would still be easy - but way less profitable, as the capital ship would have done most part of the "work". But if the player would visit a "capital ship free" conflict zone and do all the fighting himself, his final yield would be way larger and adequate to his effort.

I think, this would be fair...
 
Last edited:
On the other hand the players could man up and fight AGAINST the cap ship

You know that even if you route the Capship it come back into the instance fully repaired a few seconds after it left, right ? And that you only gain 50k cr in bonds for routing it ? Fighting it is just a loss of time right now.
 
right....its a waste of time. i tried it yesterday.....i fired more than 5 (!!!!) class 4 plasmas on one heat sink......
and it still had a few % health and gave up.....as in this time the cap ship already decimated the NPC´s so much,
that i was under fire of 10+ NPC´s and needed to run
 
Detect and PREVENT missile launches??? I think you just inadvertently revealed a state secret the rest of the world was unaware of.....

Sorry, I always forget how pedantic people can be.
Let me re-phrase... to make it easier to understand.

To detect and thus preventing damage done by missiles.
 
Sorry, I always forget how pedantic people can be.
Let me re-phrase... to make it easier to understand.

To detect and thus preventing damage done by missiles.

Detecting a missile launch prevents damage from it? It doesn't work this way, what it lets you do is launch the retaliation strike.
 
Back
Top Bottom