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Maybe becouse FD is solo game with multiplayer features? I personaly never consider FD as MMO at all neverless what kind of attitional mutliplayer features it has
 
Lol..another whine thread.

If you play in Open, it's your own decision and it will have consequences for you. It's not the other's fault if you yourself make the game more difficult.
 
Maybe becouse FD is solo game with multiplayer features? I personaly never consider FD as MMO at all neverless what kind of attitional mutliplayer features it has

That is not entirly correct. The game was advertised as an MMO on the game features webpage ( removed by now).
 
PvE groups are I-Win buttons in combat zones. It is very unfair allowing to play in solo or pve in global community goals where we have faction vs faction and players decide who win.

I play in open mode, fight with everyone, npc or commanders, often this is 1vs2 or 2vs3, sometimes i die and loose my ship. I am fighting, gaining a points for my faction.. it is hard but satisfactioning and there is a lot of FUN, and ... wait... there is some group of people who taking down every npc with their gimballed multicannons, much faster than me, because they 'do not waste a time to fight with cmdrs', drinking a tea with shooting, in solo and pve, and me and my faction do not have chances to complete community goal and win the war.

This is completely ridiculous and nonsense.

Example: Lugh.

Another example - transport community goal - there is no option to make a blockade in system for transport sources in other faction... because transporters will go to pve or solo...

Just yesterday, I had to withdraw hurt from a combat zone in which I was the only participant. So your assertion that conflict zones are only a challenge when there are players on the enemy team is demonstrably false.


A counter-assertion would be that all commanders on the GREEN team makes conflict zones sure-fire safe farm-kill zones, so perhaps there is more risk to a lone player in Solo...
 
Just yesterday, I had to withdraw hurt from a combat zone in which I was the only participant. So your assertion that conflict zones are only a challenge when there are players on the enemy team is demonstrably false.

Not. This proove only NPC are hard for You and You do not know how to deal with that situation.

There is a few option.
1 - you can lure them and kill one by one (easy to do). Small ships at first, large at end. In meantime there green will arrive.
2 - you can wait a moment for green reinformences (about 30s to minute)

Jump in/out into paraller universe (other instance) is not an option. It is poor game mechanics.
When there is a lot other cmdrs on opposite side in In open we return to supercruise, bring a players to wing, organize and back for fight.
 
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So OK - i want to win the war. Everybody in faction will go to solo and everybody will melt NPC very fast. Epic multiplayer.

E:D is not a multi-player game. It's a single player game that got the option to play it together with others. You can also create a group and go NPC hunting. Or you can decide that you want to go up against other CMDRs. It's your choice. But please don't complain because others have the right to make the same choice.
 
This is not about difficult. This is about logic.

So OK - i want to win the war. Everybody in faction will go to solo and everybody will melt NPC very fast. Epic multiplayer.


How is it about logic, stating "everybody" will go solo? When I join conflict zones, I am playing with and against other players... so, again, your assertion is demonstrably false.
 
Not. This proove only NPC are hard for You and You do not know how to deal with that situation.

There a few option.
1 - you can lure them and kill one by one
2 - you can wait a moment for green reinformences (about 30s to minute)

Yes, yes, we get it you're a hardcore player, achievement unlocked ! Now please let people play the way they want to.
 
As this thread is microseconds from being merged into the mega-thread (Solo vs. Open vs. Groups), allow me to post a friendly reminder of the moderators' requirements for such discussions...

<snip>

Posting in here has some specific rules. While the topic is up for debate, any baiting, insulting or swearing will result in a direct infraction, no warnings, no nice private messages. Baiting includes dead horse references, use of the words "easy mode" or "carebear", accusations of griefing, and picture spam.

<snip>

Just saying, so participants know to avoid any inadvertent faux pas. :)
 
How is it about logic, stating "everybody" will go solo? When I join conflict zones, I am playing with and against other players... so, again, your assertion is demonstrably false.

Yes. In solo you will playing with other commanders. Maybe you are sitting behind mirror?

Again, your argument is invalid.
 
Not. This proove only NPC are hard for You and You do not know how to deal with that situation.

There is a few option.
1 - you can lure them and kill one by one (easy to do). Small ships at first, large at end. In meantime there green will arrive.
2 - you can wait a moment for green reinformences (about 30s to minute)

Jump in/out into paraller universe (other instance) is not an option. It is poor game mechanics.
When there is a lot other cmdrs on opposite side in In open we return to supercruise, bring a players to wing, organize and back for fight.
I never get green reinforcements. Typical, that an open-play-is-harder-advocate flies with the automatic distress call enabled. I thought people played open because it was harder?
 
Not everyone wants PvP. Deal with it.


But everybody want to have equal chances and same rules.
Now a solo/pve players have that privilege they can win every goal.

Thats how world works. And we, open players do not will be silent. Never.
Deal with it.

I never get green reinforcements. Typical, that an open-play-is-harder-advocate flies with the automatic distress call enabled. I thought people played open because it was harder?

Hmm. yesterday i have a few situation like this and green apears in almost minute. You can always kill them one by one and jump out/in when they are too strong and instance 'stuck'.

in open, in a combat zone is a bit harder, because players are much more intelligen than NPC. And playing open is more real. There are people, game is richer for me.
 
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Starting Systems and their Most Wanted

Am helping out some newbies in a common starting system and took a look at the Top 5 Most Wanted in the system.

They're hardened pirates in multi-million CR ships. Preying on new CMDRs in sidewinders. Really?!!
 

Snakebite

Banned
I play the game (in Mobius's group) to experience a smooth and gradual rise in my credit balance. I usually have Radio 4 on in the background, and am actively listening to the programmes. I loathe interdictions (even NPC ones), and would turn these off completely if possible. I have found a decent trade route where I almost never get interdicted by NPCs, and thanks to group play I never get interdicted by CMDRs.

I enjoy this. I find it relaxing.

I dislike having this routine affected in any way. Interdictions may be exciting, but I'm not looking for excitement in this game. I want to wind down in the evenings after a hard day at work.

What is pleasing to you is not going to please everyone. That's why people like different music, different foods, different political parties, etc. I'm happy to chat with other players, and happy to work with others when I feel like it, and happy for others to PvP when they like.

I am probably different from you. I like to play the way *I* enjoy. If open mode ever becomes compulsory, I will stop playing Elite.

Cheers, Phos.

I read and fully understand you perspective, I'm still convinced that (with a bit of tweeking) you should be able to get the type of game that YOU want in Open mode, no-one should force you out into dangerous systems if you don't want to go, All FD have to do is make sure that core systems around the federation and empire have safe, we policed trade routes and solo mode becommes completely unnecessary.....
 
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