Modes The Solo vs Open vs Groups Thread [See new thread]

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I play solo, exclusivly..........but even I can see the massive advantages to playing SOLO during these community goals.....why do you think you shoudl get the same rewards for much easier play? Prizes for all? You are kidding yourself if you think Open is easier.....they have the NPCs to deal with too.........and they dont all fly in wings.....you, are just wanting an easy road......admit it.

You play exclusively solo? Considering what you're saying and how you're saying it I seriously doubt that. It reads more like you're lying for effect.

Also, nope. You're just putting words in my mouth. I didn't say anything about solo not being easier. Of course it is because you don't have other players shooting at you. I sometimes play solo, sometimes in open in community goals depending on my mood. One isn't more "special" than the other. It's the choice you make. Why do you consider playing in open to make you more special? No one seems to have answered this, as far as I can tell. Well, not without being the sort of person who thinks that everyone should be forced to play in open, at least. ED gives us a choice. You make your choice. If you don't make as much playing in open as solo because real people keep killing you and you think that's unfair you're doing it wrong. If money is your prime reason for playing you should be playing solo. If pvp is your reason for playing you should be playing in open. If you get your own priorities right you'll be happier.

Edit - I don't mean "you should be playing solo" if you want to make money. I mean if you don't want other players shooting at you because it affects your bottom line, solo is probably the method for you. Just because you want to make money, solo isn't automatically the choice for you. If you want to make money and have pvp then open is clearly right for you. I meant more that you need to decide what it is you want and what you consider to be fun and then log into the appropriate style. I don't think because you log into one rather than the other you should be penalised by the game.
 
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You'll always get a balance side.

yes probably people in solo / group will ultimately get more kills.. but one can argue the toss.

people play for one side, people play for the other. They balance. xyz quantity of bonds handed in for one, xyz quantity of bonds handed in for the other. Doesn't matter if you're in SOLO, GROUP or OPEN.. people will be people and majorities will cause the sway, not what mode people are in. The ONLY difference between modes are that people in SOLO will be unhindered to collect bonds. People in GROUP will be unhindered collecting bonds, but get a reduction in income due to sharing bonds with wingmen, but they substitute income for grouping up. People in OPEN substitute income for open FUN, the chaotic swings game of human opponents, and the rush of open combat not knowing any outcome. You subscribe to OPEN as being chaotic, challenging and rush of adrenalin.

I'd go even so far as to say that if OPEN'ers wish to segregate OPEN away from the other modes, then do the same for trading. I'd love my 8 million / hour routes to be only available to me. I'd like that a lot. BUT alas, other traders quickly leech these routes, and I have to look for alternatives. It's part and parcel of a shared galaxy between modes.
 
You play exclusively solo? Considering what you're saying and how you're saying it I seriously doubt that. It reads more like you're lying for effect.

Also, nope. You're just putting words in my mouth. I didn't say anything about solo not being easier. Of course it is because you don't have other players shooting at you. I sometimes play solo, sometimes in open in community goals depending on my mood. One isn't more "special" than the other. It's the choice you make. Why do you consider playing in open to make you more special? No one seems to have answered this, as far as I can tell. Well, not without being the sort of person who thinks that everyone should be forced to play in open, at least. ED gives us a choice. You make your choice. If you don't make as much playing in open as solo because real people keep killing you and you think that's unfair you're doing it wrong. If money is your prime reason for playing you should be playing solo. If pvp is your reason for playing you should be playing in open. If you get your own priorities right you'll be happier.

Edit - I don't mean "you should be playing solo" if you want to make money. I mean if you don't want other players shooting at you because it affects your bottom line, solo is probably the method for you. Just because you want to make money, solo isn't automatically the choice for you. If you want to make money and have pvp then open is clearly right for you. I meant more that you need to decide what it is you want and what you consider to be fun and then log into the appropriate style. I don't think because you log into one rather than the other you should be penalised by the game.

I wish the DEVs could post my game log......I have never even ACCIDENTALLY pressed Open or Groups.....Solo only, from day one...............as such, I didnt get past you calling me a liar.....the rest of your post was lost on me.........

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You'll always get a balance side.

yes probably people in solo / group will ultimately get more kills.. but one can argue the toss.

people play for one side, people play for the other. They balance. xyz quantity of bonds handed in for one, xyz quantity of bonds handed in for the other. Doesn't matter if you're in SOLO, GROUP or OPEN.. people will be people and majorities will cause the sway, not what mode people are in. The ONLY difference between modes are that people in SOLO will be unhindered to collect bonds. People in GROUP will be unhindered collecting bonds, but get a reduction in income due to sharing bonds with wingmen, but they substitute income for grouping up. People in OPEN substitute income for open FUN, the chaotic swings game of human opponents, and the rush of open combat not knowing any outcome. You subscribe to OPEN as being chaotic, challenging and rush of adrenalin.

I'd go even so far as to say that if OPEN'ers wish to segregate OPEN away from the other modes, then do the same for trading. I'd love my 8 million / hour routes to be only available to me. I'd like that a lot. BUT alas, other traders quickly leech these routes, and I have to look for alternatives. It's part and parcel of a shared galaxy between modes.

So....the OPEN players get the "Fun".....but the Solo easy mode players, get the rewards.....?....that is as bassackwards as Solo traders grinding while watching TV, becoming the most powerfull players in Elite.........
 
I wish the DEVs could post my game log......I have never even ACCIDENTALLY pressed Open or Groups.....Solo only, from day one...............as such, I didnt get past you calling me a liar.....the rest of your post was lost on me.........

That's just an excuse for having no answer to the rest of my response to you.

Also, you might need to fix your keyboard. Your "." key seems to keep getting stuck.
 
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That's just an excuse for having no answer to the rest of my response to you.

Also, you might need to fix your keyboard. Your "." key seems to keep getting stuck.

No, you are just wrong........I play in Solo........as you called me a liar, I stopped reading..... :)
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Lets hope the Devs make some big moves to Reward OPEN play more.....like they did with the Race to Elite competition, which was not open to Solo players for the same reasons, Solo is the easy mode and should be rewarded less compared to open...............you have to stop wanting your cake and eating it too...... :)
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So....the OPEN players get the "Fun".....but the Solo easy mode players, get the rewards.....?....that is as bassackwards as Solo traders grinding while watching TV, becoming the most powerfull players in Elite.........

Is fun not rewarding?

Why do anyone play games? Take the fun away, it ceases to be a game. ED is a game.
 
No, you are just wrong........I play in Solo........as you called me a liar, I stopped reading..... :)
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Lets hope the Devs make some big moves to Reward OPEN play more.....like they did with the Race to Elite competition, which was not open to Solo players for the same reasons, Solo is the easy mode and should be rewarded less compared to open...............you have to stop wanting your cake and eating it too...... :)
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I stick by my statement. Your behaviour isn't that of someone who plays exclusively solo. Ergo, you're being dishonest. The fact that you seem incapable of actually addressing any of the arguments as to why you're wrong by claiming you haven't read them simply increases the likelihood that I am, in fact, right.

I have yet to read any valid reasons for giving people in open play more than those in solo play just because you decided to log into open other than "because we're better and we deserve it" (paraphrased).

If you actually have a valid reason, rather than a series of emotional responses framed by a sticky "." key, pray tell us. I doubt you do though. I suspect you selfishly just want more for your play style.
 
Talk about straw man arguments.

Every person who decided to play in events has an equal chance of having an impact on the outcome - regardless of mode. It all depends on what faction has the most people helping out.
You go on about open mode, but each instance only has 32 players max anyway. So what if you jump in to find 31 players of the other faction there? Game still broken because your out numbered and get insta gibbed?
And if your only reason for going in is to kill human players - what if there is 31 others of the faction you support, then what? Who do you shoot then?

Conflict zones are about what side hands in the most bounties - always have been, and with the instance system we have, it always will be.

Makes sense to me - someone's preference for solo/private or open has no bearing on their faction support/which side they choose.

The elephant in the room is always the instancing in this scenario.
 
I stick by my statement. Your behaviour isn't that of someone who plays exclusively solo. Ergo, you're being dishonest. The fact that you seem incapable of actually addressing any of the arguments as to why you're wrong by claiming you haven't read them simply increases the likelihood that I am, in fact, right.

I have yet to read any valid reasons for giving people in open play more than those in solo play just because you decided to log into open other than "because we're better and we deserve it" (paraphrased).

If you actually have a valid reason, rather than a series of emotional responses framed by a sticky "." key, pray tell us. I doubt you do though. I suspect you selfishly just want more for your play style.

3x you call me a liar. As said, I wish the DEVs could post my game log.........oh well.......They can at least check my log I geuss, and see that you are wrong. :) Hell, check any of my posts going back to day 1.........have always been a solo player...... :)
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Good day.
 
3x you call me a liar. As said, I wish the DEVs could post my game log.........oh well.......They can at least check my log I geuss, and see that you are wrong. :) Hell, check any of my posts going back to day 1.........have always been a solo player...... :)
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Good day.

Well, actually what you mean is that you've always SAID you have always been a solo player. Just my pedantic 2cents :)
 
I know how things are and can live with them but just wanted to report a situation. As you well know we have in Lugh a community goal for CMDR to steal some intel and smuggle it in at Hartsfield Market. Last night being a bit tired with fighting I've sit outside Hartsfield and cargo scanned approaching CMDRs caught 3 or 4 of them with military intelligence and had some logging out when they saw my scanning. I assume they just moved to solo. Silently cursed and stopped :p
 
People playing community goals Solo and Group are killing the community goal idea for me as they are making easier/faster progress doing it alone.
PvP is an other question here we can't make everyone happy and i don't have time and energy to talk about it again...
Sorry, I didn't understand it correctly.
I personally have no problem to accept that impact on the global universe have different ratios (ie : solo have 0.5 impact ratio, group 1.0 impact and open 1.5 impact ratio), as long as all levels have an impact on it and have nothing to do with rewards ratio.
 
3x you call me a liar. As said, I wish the DEVs could post my game log.........oh well.......They can at least check my log I geuss, and see that you are wrong. :) Hell, check any of my posts going back to day 1.........have always been a solo player...... :)
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Good day.

And yet you still have no valid arguments. You're entirely focusing on the one point that doesn't really matter. If you have any valid reasons why people in open should gain a significant advantage over those playing in groups and/or solo please, I and everyone else would love to hear them. I doubt you do though, otherwise you would already have posted them.
 
And yet you still have no valid arguments. You're entirely focusing on the one point that doesn't really matter. If you have any valid reasons why people in open should gain a significant advantage over those playing in groups and/or solo please, I and everyone else would love to hear them. I doubt you do though, otherwise you would already have posted them.

Because people take the path of least resistance and solo is easier both due to less risk from hostile players and no competition in PvE.

Basic risk vs. reward. If you let people remove obstacles at will, which is all mode switching is, you give them an advantage. It's bad for balance, bad for open as it limits encounter types and just terrible for immersion with people going ghost mode.

Why get an escort as a trader? Why get creative when people are being hostile? Why deal with anything when your own private universe, that is still connected to the open one, is just a click away?

Some people will just for the fun of it, but most take the path of least resistance. That's the problem.
 
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Also remember this is not a true MMO, the likely case in a community event you will see a MAX player of around 10 ( that's about how many I seen at any one time ) using the current Net code.

So based on that there is no advantage of being in Solo or Open due to this fact alone. The only advantage is that there is now LAG, no Rubber banding and no griefers :)
 
Also remember this is not a true MMO, the likely case in a community event you will see a MAX player of around 10 ( that's about how many I seen at any one time ) using the current Net code.

So based on that there is no advantage of being in Solo or Open due to this fact alone. The only advantage is that there is now LAG, no Rubber banding and no griefers :)

It is, of course, wrong to say there is no difference. You even point it out yourself at the end (as if 9 other commanders isn't enough to make a difference). It's strange the tricks people play to maintain an opinion.

This community goal alone, there's a huge difference. Come on now...
 
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And yet you still have no valid arguments. You're entirely focusing on the one point that doesn't really matter. If you have any valid reasons why people in open should gain a significant advantage over those playing in groups and/or solo please, I and everyone else would love to hear them. I doubt you do though, otherwise you would already have posted them.

Sigh......because it is harder........and if you would be so kind to take a few moments to even scan THIS thread, for some of my previous posts going Waaaaaaay back, I have always been a solo player, I have fought to keep the solo mode, I would quit the game if they got rid of it.........that being said.........a few months on the forums has also shown that it is OBVIOUS that is is harder in "Open".
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Not ALL players that play in Open, are in wings of friends......I would suggest that MOST open players, play on their own, just in "Open" as opposed to "Solo"................and you can read multiple reports from other players that switch from Solo to Open and do the same Community tasks, and in Open they get their hat handed to them, and in Solo, they can easily become the "Top Players" for an event.......
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THAT is why there should be greater rewards for Open......like the Elite £10000 competition.......Open only...........becasue it is so much harder.....
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And I don't see why you would complain if there were bigger rewards for open........what is stopping you from going open and having a go yourself?
 
This is jusy my thoughts on the subject. I dont think solo or group play makes or breaks the game. If you like the risk of being attacked by other players the go with open play.

Now you might say that playing in solo allows a player to get best ships with out much risk and this is true. However the game depends upon skill as a pilot to survive. No matter how great the ship and weapons there are on a ship can beat that of an experienced pilot.

In short the minute you move in to open play the stakes become higher. If you dont have the skills another pilot is going to kill you. Its that simple.

The fact is this a massive game and in time players are going to spread out. Running across othwr playwrs will become increasingly rare. If not the dev will find ways to push players apart and make them spread out in the galaxy.

So nothing is is ruined or does the game give an advantage to one player over another. If any thing open players will have a better advantage just from they are all ready use to open player. Where solo player wont be. Going against AI is one thing but going against human players is a whole other ball game
 
So nothing is is ruined or does the game give an advantage to one player over another. If any thing open players will have a better advantage just from they are all ready use to open player. Where solo player wont be. Going against AI is one thing but going against human players is a whole other ball game

Imagine if we had to trade in open. We'd be using escorts etc. Blockades could actually be useful. We'd see more people doing a bigger variety of things in open. We would have to fully utilize the game to solve problems instead of just switching the hazards off.

Imagine if you had to fight in open. Good spots would actually be worth something. There would be much larger and more varied battles at this location. This community goal would be a lot more meaningful. Areas might actually have some meaning to them. It goes on and on.

So much is lost it's not even funny. This was a disastrous decision for the game's longevity.
 
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Because people take the path of least resistance and solo is easier both due to less risk from hostile players and no competition in PvE.

Basic risk vs. reward. If you let people remove obstacles at will, which is all mode switching is, you give them an advantage. It's bad for balance, bad for open as it limits encounter types and just terrible for immersion with people going ghost mode.

Why get an escort as a trader? Why get creative when people are being hostile? Why deal with anything when your own private universe, that is still connected to the open one, is just a click away?

Some people will just for the fun of it, but most take the path of least resistance. That's the problem.

"Basic risk vs. reward." Please explain this. Where is the greater risk playing in an underpopulated (by players) part of Open?

"If you let people remove obstacles at will, which is all mode switching is, you give them an advantage." Interesting statement. Where is your evidence to support it. Once again there is no difference in being in an underpopulated part of Open as there is in being in Solo. Oh and btw, MOST of human populated systems are underpopulated by players.

"It's bad for balance" How?

"bad for open as it limits encounter types " But does not limit player choice, which is much more important than just catering to the demands of one player type.

"and just terrible for immersion with people going ghost mode." No such thing as 'ghost mode' this is a lable used by some players to try to demonise legitimate use of the mode system.
 
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