AFK Capital ship camping for free money

I love the apologists who defend this like its intended behaviour lol, the only reason this is even possible is because of the river of whine about people getting kill stolen by police just after release that now leads you to being able to tag targets and get full credit for no contribution - they really should have thought this through, especially as the people who spent months trying to push lugh into this state are getting royally shafted.

Its not just a problem here either, you can rack up huge profits in bounties in a sidewinder by tagging ships in the big game instances at RES and letting the cops finish them off. The cap ship leaching is actually worse than luxuries IMO, at least you had to play the game for luxuries it just made money extremely fast.

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This thread will be long and probably will never stop until the end of the Lugh event.
As I am fighting for Lugh, I am myself not very happy with people taking advantage of game mechanisms and then influencing the course of events by doing literally nothing. That being said there is nothing inherently wrong with that: it happen in any CZ, capital ship or not since players can just tag other ships and let their faction do the rest. The same is possible in wing, to a lesser extend, when you got a share for hitting an enemy only once. Also, I don't feel frustrated by people who decide to buy a game to then "play" it almost AFK. It is a bit like people using gold farmers: if you pay a game essentially to not play it, well that's your problem.

So the real deal here is not the capital ship or the fact that things are not balanced. Rather, it has to do with getting credits for doing something as trivial as shooting a laser once on a target. Maybe FD will come with a way to avoid something so simple, for instance players should at least do something important, like putting shields down, giving the killing blow or inflicting ~10% damage?

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The UN would do nothing, as it is owned by the new world order funded almost entirely by the US. They are a dog without teeth... Lol at the EU. Interesting how many countries want to get away from the Euro these days. It is a life support system that hard working countries pay to support bankrupt and frivolous countries; Ie. Germany vs Greece.

Nonetheless, the Capital ship can be killed right? Realistically I can't see how that would happen with an even number of Fed / CSG pilots, though. We at the CSG would have to coordinate a serious effort.

Can turrets really fire at will? I've never used them. Seems like if you can sit there AFK in a Python while you piddle on everything and the cap ship kills it... that is a significant oversight. I like that NPC's don't take bounties or bonds, but a capital ship is a different story.

If they are able to rack up combat bonds that quickly, how can the CSG hope to win?

Ok you guys are reported. People are trying to have a constructive discussion about some alleged game mechanism flaw and you are trying to forecast how things would turn in the US was to attack the rest of the world. Seriously what's your problem?
 
So what you are saying is that anybody who is using a docking computer and looks at the forum at the same time is actually cheating because they are semi AFK playing the game. Just because they are not in combat and making cash from killing does not mean they are not using the game mechanics to get an advantage.

I will go into a combat zone, fly my ship around and kill every ship that comes close to me, but if I am watching TV at the same time are you saying I am semi AFK and also cheating?

Your argument fails at every level and is borderline incoherent. Comparing this situation do a docking computer is laughable. If you are in a conflict zone and watching TV then you're not killing anything.

Yes, what he, and the OP, is describing is broken and completely unintended. If you can make significantly more money by sitting AFK in front of a capital ship with turrets than if you are flying around actually dogfighting there is a problem. It's really that simple.

The more important part of this is that it is now impossible for the CSG to turn in more bonds than the Feds, rendering the entire story pointless.
 
Am I reading this correctly? In a CZ, you only have to shoot the enemy once? Shoot once with shields up, and if they are destroyed you get the bond? So, just go around and shoot the enemy once and move on until they are destroyed???
 
The more important part of this is that it is now impossible for the CSG to turn in more bonds than the Feds, rendering the entire story pointless.
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Not necessarily. As explained in multiple posts and highlighted in Galnet, CSG also has another community goal "operation Dullahan" that might change the course of events. it is not only # of CSG bonds versus # of Fed bonds.
 
The UN would do nothing, as it is owned by the new world order funded almost entirely by the US. They are a dog without teeth... Lol at the EU. Interesting how many countries want to get away from the Euro these days. It is a life support system that hard working countries pay to support bankrupt and frivolous countries; Ie. Germany vs Greece.

Nonetheless, the Capital ship can be killed right? Realistically I can't see how that would happen with an even number of Fed / CSG pilots, though. We at the CSG would have to coordinate a serious effort.

Can turrets really fire at will? I've never used them. Seems like if you can sit there AFK in a Python while you piddle on everything and the cap ship kills it... that is a significant oversight. I like that NPC's don't take bounties or bonds, but a capital ship is a different story.

If they are able to rack up combat bonds that quickly, how can the CSG hope to win?

It can be forced to leave, but it will then respawn with full health.

Turrets can fire at will as the enemies spawn as hostile, and with friendly fire mechanic nerfed, there is pretty much 0 chance of your allies turning against you due to stray fire.

You can probably win by doing the other objectives. Do the deliver military plan goal. It does mot even get past tier 1 and it's been there for 2 days.
 
Am I reading this correctly? In a CZ, you only have to shoot the enemy once? Shoot once with shields up, and if they are destroyed you get the bond? So, just go around and shoot the enemy once and move on until they are destroyed???

I am not sure how far it goes, but you can get bonds for ships you didn't kill as long as you damaged it. Not sure the "tag" thingy is proper, but basically you might end up earning credits because a NPC finished your job.
 
Am I reading this correctly? In a CZ, you only have to shoot the enemy once? Shoot once with shields up, and if they are destroyed you get the bond? So, just go around and shoot the enemy once and move on until they are destroyed???

Shoot it once within 10 seconds before its destruction will give you credit.
 
I am not sure how far it goes, but you can get bonds for ships you didn't kill as long as you damaged it. Not sure the "tag" thingy is proper, but basically you might end up earning credits because a NPC finished your job.

you just need a hit shortly before the enemy is destroyed. i have not figured out if you need to hit it if the health is below 10% or if you hit it during the last 10 seconds of its life. but it does not matter. the turrets switch their target very often because one target is never visible for ALL turrets at once. shooting many many different ships constantly. the probability of hitting an enemy during the end of its life is so high, that you can get approx 80% of all kills of every wave that jumps in.
 
I am not sure how far it goes, but you can get bonds for ships you didn't kill as long as you damaged it. Not sure the "tag" thingy is proper, but basically you might end up earning credits because a NPC finished your job.

Wow that seems extremely easy if that is the case! What is to stop me from firing one shot at an NPC and then leaving allowing the attacking NPC to finish the job? Also, from what I am reading, people state that I can "park" my ship in the capitol ships rear end, turn turrets to fire at will, and they will attack all red targets, and the capitol ship will finish them off and I get the bond???
 
It can be forced to leave, but it will then respawn with full health.

thats why I wrote pretty much at the start of this thread that CZ need a big overhaul. conflict zones right now are completly meaningless, as like you say, defeated/destroyed ships just respawn right away. even if you manage to kill all enemy ships, a few seconds later new enemies come. It doesnt matter if its a capital ship or a eagle. Factions at Conflict Zones should have some kind of respawn counter. if it has reached zero the other faction won that battle.
 
Your argument fails at every level and is borderline incoherent. Comparing this situation do a docking computer is laughable. If you are in a conflict zone and watching TV then you're not killing anything.

Yes, what he, and the OP, is describing is broken and completely unintended. If you can make significantly more money by sitting AFK in front of a capital ship with turrets than if you are flying around actually dogfighting there is a problem. It's really that simple.

The more important part of this is that it is now impossible for the CSG to turn in more bonds than the Feds, rendering the entire story pointless.

I dont think you make significantly more money per hour. I think you make more money by actually piloting the turret ship of death in a way that it always have the most number of target to shoot at. The broken part is that you can just go afk and the ship will keep on collecting money for you, so while slower, the end result is you collect more money.

As a reference, my actively piloted Python with 3xC3 Pulse Turret & 2xC2 Gimballed Pulse will get about 90-130k credit per major enemy wave. I think I get credit for 70-100% of the enemy spawn. i think 2 M Cr/h on average? Maybe that's a bit low as I just slapped together that semi turret ship to test...FdL got the same number of hardpoints so should be the same.

Anaconda with 8 hardpoints is where it got silly lol
 
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good positions for semi-afk kill farming:

Unbenannt.JPG

- park your turret-python on top, between the "tower" and the half open armour plates.
- point your nose slightly upwards, so that the lower turret can shoot over the hull also. so this turret will take anything slightly below your line of sight while the
upper turrets take everything above it
- if you need to go totally afk just park it under these armour plates and regen...turn off the turrets then, as they would shoot the cap ship
- if a valuable ship seems to escape to the bottom of the capital out of your sight, fly through one of the trenches and your bottom turret can follow the enemy
- just fly backwards to take cover or to return to your main position
- to sit on the backside or on the front is too exposed. you have no cover and NPC will run havoc on you after some time as your turrets attract the enemies after a hit
- put size 2 or even size 1 turrets on the python (sufficient to get the kills) and keep 4 pips on shields. 2 pips are enough for constant fire then
- tank your shield with all a-class bosters on the utility mounts. you dont need chaff anyway
- fill your ship with high class shield cells

----> stay for hours while just popping a cell sometimes or to hide occasionally if really all big hitters (ASPs with rails or condas trying to ram you) turn against you.

yes....condas ram. in my single try i had it 2 times. once a conda went full speed into my ceiling, dropping my shield....once one missed, crashing full speed into the cap ship.
free 18k at this time ;-)
this happens only, if all the friendly NPCs are so stupid and follow one bait out of cap ship range, stopping to distract most of the enemies

its really so easy.....incredible
 
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You can sit AFK at the Lugh capital ship and rack up 15 million+ in a couple hours. I wouldn't mind if there wasn't a community goal opposing the federation but right now there is literally no way the crimson state will win.

Is this sort of behavior intended? Is it Frontier's way of railroading the storyline?

Hold on you are saying they never fire on a ship but get rewarded when the cap ship kills it?
If so that's got to be a bug. Surely Elite doesn't want people getting paid foe ding nothing but sitting in a combat zone. Unless you are in the capital ship's wing you shouldn't make money for it's kills.
 


I think you are missing the point. According to people in this thread people going into combat zones and making large amount of money must be either cheating or going AFK. AFKing is not cheating whilst in a combat zone because there could be a reason for afk even though you are still at your computer.

Now if somebody is cheating and goes AKF for a number of hours by using Unlimited hull/shields that is clearly cheating and bannable, but if FD fail to ban them by putting them into solo then who is to blame.

To call everybody cheats just because your unhappy that you didn't think of it first or just because you are unhappy that somebody else is making money and they are not.

I do not see a problem with anybody making money honestly. If its AFK(ish) or tanking at a capital ship then its up to them, but at least they are not openly cheating like those who use outside programs to control their ship.

TBH the words Get Over It and Move on sounds correct.
 
Hold on you are saying they never fire on a ship but get rewarded when the cap ship kills it?
If so that's got to be a bug. Surely Elite doesn't want people getting paid foe ding nothing but sitting in a combat zone. Unless you are in the capital ship's wing you shouldn't make money for it's kills.

Thats not what hes saying. He is moaning that people are attacking other ships, killing them with their weapons, but getting some help from the capital ship. He seems to this that it is cheating to have a good ship and be able to get a lot of money for killing targets.

Nothing wrong with taking risks when in a war zone, but going AFK is risky when the player is not cheating.

Cheats make sure there are no risks.
 
Hold on you are saying they never fire on a ship but get rewarded when the cap ship kills it?
If so that's got to be a bug. Surely Elite doesn't want people getting paid foe ding nothing but sitting in a combat zone. Unless you are in the capital ship's wing you shouldn't make money for it's kills.
Read the thread.... Please!
 
Thats not what hes saying. He is moaning that people are attacking other ships, killing them with their weapons, but getting some help from the capital ship. He seems to this that it is cheating to have a good ship and be able to get a lot of money for killing targets.

Nothing wrong with taking risks when in a war zone, but going AFK is risky when the player is not cheating.

Cheats make sure there are no risks.

proof, that you have not understood anything
 
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