The Faceless game

Hello there

Im still confused as to why my character has girl bumps .

Id like to see a little more "personalisation" even if it was procedural and out of my hands.

Perhaps we've moved on from physical form and just keep that cockpit body there to keep us entertained?

Rdgs

LoK
 
Humanity is long extinct in Elite: Dangerous. All we are, are robots acting out the will of our deceased creators. I'm basing this on the fact that there are NO pilots in ships, NO people in the station, or anything like that.

Makes me wonder why I need air as a robot ;)
 
I think this will be addressed when they start with the paid expansions, either that or we will be walking into bars on stations and watch drinks drink themselves etc. Could be a bit traumatic for the easily spooked.
 
The problem with faces is that you need to have a near infinite amount. It is going to be extremely immersion-breaking to have face A used for a mission-giver and then see that exact same face hundreds of LY away. Some want faces on the inter-ship communication so imagine if face A gives you a kill mission and when you engage the pilot of the ship also uses face A when communicating with you.

Procedurally generated faces could work but anybody who has used the "randomise character" function in a game that has one knows what ridiculous combinations they can come up with.

Our own pilots need to have a helmet at least and when looking through the cockpit of other ships there needs to be a pilot too though. The ship pilots should only appear at very close distances though or it will probably have a performance hit at RES or stations where there are lots of ships.
 
Yes a figure with a helmet would be a good start, as mentioned elsewhere maybe with the option to buy various designs from the online store. I for one would love to see my pilot through the canopy when in the Dev cam. Eventually it would be great to see an almost limitless variety of creatures piloting their ships.
The problem with faces is that you need to have a near infinite amount. It is going to be extremely immersion-breaking to have face A used for a mission-giver and then see that exact same face hundreds of LY away. Some want faces on the inter-ship communication so imagine if face A gives you a kill mission and when you engage the pilot of the ship also uses face A when communicating with you.

Procedurally generated faces could work but anybody who has used the "randomise character" function in a game that has one knows what ridiculous combinations they can come up with.

Our own pilots need to have a helmet at least and when looking through the cockpit of other ships there needs to be a pilot too though. The ship pilots should only appear at very close distances though or it will probably have a performance hit at RES or stations where there are lots of ships.
 
Hello there

Im still confused as to why my character has girl bumps .

Id like to see a little more "personalisation" even if it was procedural and out of my hands.

Perhaps we've moved on from physical form and just keep that cockpit body there to keep us entertained?

Rdgs

LoK

You can choose male/female in options.
 
Hello there

Procedurally generated faces are fine *if* the generation algorithm is sound. Sure, there may be one or two oddities, but thats just like life.

I wouldnt want the universe populated by He men and space vixens.

Rgds

LoK
 
I'm with this guy. I really couldn't care less if I "see" a person in ED or not.

My feelings are the polar opposite. It actually creeps me out that there are no people anywhere. None in stations. None in control towers. None in outfitting. None in the habitation rings around stations. None in spaceship cockpits. etc. etc. etc.

Image if you went to a busy airport, planes landing and taking off all the time, and yet you saw no one. No one at all. Ok, so the queues would be nice and short... but I'd be freaking out. To be comfortable, we need to see some people walking around and doing stuff -- even if we can't yet interact.
 
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Trying to think of any other modern (big budget) game/title that features zero human faces. The only body you see in ED is your own in the cockpit (except your face of course), and then not a face in the entire galaxy.
Any other recent faceless games that come to mind?

It is only until the walking around update comes in.

The only games that need an avatar pic are ones where there is no other representation of a player.
 
I do wish the game had a similar random face generator for missions and starports like Frontier did.

It might have been a little limited but it was a heap better than a soulless wall of text :(
 
It is going to be extremely immersion-breaking to have face A used for a mission-giver and then see that exact same face hundreds of LY away.

Quoted for future truth!

*Seriously, I'd prefer a ton more variation in station design/ambience and things to discover while out exploring. I'd also love to hear NPC's through voice comms, since it's much easier to suspend disbelief that way. The announcers at stations we have already are great. CG humans, unless done really, really well- tend to be instant immersion breakers. Not that I wouldn't like to see people running around stations working, fixing things, and visible in the control rooms... but voice, much improved text and some kind of system for communicating back somehow, is key I think.
 
If the customisation can all be done with some suitable shader code, then I can see it being possible to have unique-looking characters on the scale that the game will eventually need. Otherwise, I foresee that we could encounter quite a few identical station security guards who all "used to patrol in a Viper until I took a railgun to the hull"...
 
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