Trading should be about facing the dangers of a profitable but perilous travel route. Skill should be involved in avoiding or escaping pirates and other ( like avoiding customs for illegal transports ). Elite already has that ( in a rather emergent way ) but does nothing to counter the grinding part where you need to every station and every system just to find out the prices.
A true challenge should be trading between zones of relatively safety to lawless zones where crime flourish. And there should also be the profits. But due to the way travel system is implemented currently trading means a lot of very repetitive grinding with no real challenge. Surely long term it will become a grind. probably. but any step to make it varied and unexpected and removing the most repetitive or time consuming steps is welcome.
In regards to economy in general and trading EVE has an extremely functional economy most of it being not _influenced_ but _generated_ by players. Surely we don't need or want 'another EVE' ( we can just go and play it if that's the case ). nevertheless some concepts can be 'imported' if they are shown to produce value and 'fun'. indeed in EVE for example many of the challenges revolve less on actual finding a profitable route but actual transporting goods trough that route.
All in all i'm indeed not a game designer and i hope the designers find a better way for trading ( and all the other stuff ). But one thing IS clear grinding is the way to fail. And some things are 'grindy' right now to a large degree. As you said all online games have elements of gaming but the difference is how extended they are.
As an example of non-grind activity is the actual docking process. I realize some players consider it grindy ... but i think the majority of us dont. There's skill involved in a fast docking and you CAN do either a fast or safe docking. As you learn more you can get to mazing speeds but there's always a little uncertainty as in what if the moment you want to dock an anaconda will try to use the same routes trough the docking gate as you ?
What if you are moving to slow and the authorities will scan you ( and find that illegal cargo) . And so on. It involves a challenge and skill is an important factor.
There is also an autodocking module i guess ? I dont mind it being used. I would mind if it would do the job better than an actually skilled pilot.
A true challenge should be trading between zones of relatively safety to lawless zones where crime flourish. And there should also be the profits. But due to the way travel system is implemented currently trading means a lot of very repetitive grinding with no real challenge. Surely long term it will become a grind. probably. but any step to make it varied and unexpected and removing the most repetitive or time consuming steps is welcome.
In regards to economy in general and trading EVE has an extremely functional economy most of it being not _influenced_ but _generated_ by players. Surely we don't need or want 'another EVE' ( we can just go and play it if that's the case ). nevertheless some concepts can be 'imported' if they are shown to produce value and 'fun'. indeed in EVE for example many of the challenges revolve less on actual finding a profitable route but actual transporting goods trough that route.
All in all i'm indeed not a game designer and i hope the designers find a better way for trading ( and all the other stuff ). But one thing IS clear grinding is the way to fail. And some things are 'grindy' right now to a large degree. As you said all online games have elements of gaming but the difference is how extended they are.
As an example of non-grind activity is the actual docking process. I realize some players consider it grindy ... but i think the majority of us dont. There's skill involved in a fast docking and you CAN do either a fast or safe docking. As you learn more you can get to mazing speeds but there's always a little uncertainty as in what if the moment you want to dock an anaconda will try to use the same routes trough the docking gate as you ?
What if you are moving to slow and the authorities will scan you ( and find that illegal cargo) . And so on. It involves a challenge and skill is an important factor.
There is also an autodocking module i guess ? I dont mind it being used. I would mind if it would do the job better than an actually skilled pilot.
Last edited: