AFK Capital ship camping for free money

Elite: AFK

I really start to hate how all these things are going.
It's like this guy, crashing his Vulture without enough to pay the insurance, asking the support team to rebate it, and guess what ? They gave him his credits back...
 
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The obvious thing to do here is just not include a capital ship in any future community goals.

This doesn't solve the underlying problems with kill crediting and AI incompetence.

Capital ships are neat and great fun, and instances with them could be so much better without any drastic changes.
 
I see many posts about it being "unfair" or "one-sided" yes it is, and this is a good thing.
A single system of 4 billion people should not stand a chance against the group with hundreds of member worlds, trillions of citizens, a fleet of capital ships, and the largest Navy in the galaxy...
Is it unfair? Yes.
Does this make the Federation the bad guys? Maybe.
Is the outcome of the event predetermined? Yes.
The federation are going to win, but at what cost? How will the Alliance and the Empire and Independent Worlds react to this slaughter?
This is all part of the story of Elite dangerous, if the story was "Red team met Blue team everyday in the PVP arena and won 50% of the time" it would be very dull and boring.
It's looking like phase two of this event is an assault on a station by the Federation. (Personally hope the goal is to destroy a station, not capture.) If i had to guess this is all part of the story leading into the PowerPlay patch coming soon.
 
I think the conflict zones need a rework anyways.. right now it doesnt feel like a war at all. just some static battles. It does not matter what so ever how many ships you kill. they just keep coming and coming. I would like a war to be all over a system. Conflict Zones that can actually be "won" or "lost" by the opposing factions. Depending on who wins the current Battle the conflict moves to a different part of the system. If one side is winning all the Conflict Zone it pushes the losing side all the way back to its homestation where there´s a last big fight right at the Station

I agree - the fightng should be at the doorstep of the stations. Station guns should be targetable, even if the station itself can't be destroyed. any trader wanting to do a trade run needs to runt he gauntlet, though higher profits would result.

Z...
 
TY morbad for stumping up the video for this, I was going to do it in the python, but it was both morally questionable to me and primarily I can't side with the feds because they despise me and shoot on sight :p and if you can do it in a vulture, how much easier is it with a python or anaconda tooled up for max shields/turrets?

Again people we aren't arguing about how its unfair one side gets a cap ship and the other doesn't, its the going AFK at the cap ship thats the problem :p
 
I agree with the people who say the event's imbalance is not a bad thing - and I say this as someone fighting for the side the balance is against. Getting balance right without making things too samey is virtually impossible so I prefer that FD don't even try. Things are skewed? Deal with it. The scales might tilt in your favour next time.

Vive la difference.

That said - any AFK exploitation should be dealt with (if it's against the rules).
 
A million space bucks says this is not intended


I feel like you've missed a good part of what I said. You only have one hour of footage there, that isn't a big enough sample from my experience, I did get an entire easy hour too, but sometimes I risk losing my ship if I leave it unattended for just 5-10 minutes. I haven't watched your entire vid, but have you provided number of kills you made in that time? Amount of credits made? You also say in video description that "this also greatly distorts community goal participation", but you don't know that, it is only a guess.
 
You are misunderstanding how instancing works in ED. The separate instances have no effect on eachother. Only the overarching background simulation is shared.

There are probably two hundred Lugh 11 High Intensity Conflict Zone instances right now, each with their own capital ship, that will live or die without touching any of the other instances.
I understand how instances work (i.e. completely disconnected from each other) but what I'm saying is that where there's a named cap ship should it be a temporary part of the background sim, be more difficult to kill but with concerted effort from an opposing rebel side, can be routed for a few hours "for repairs" before it returns.
 
I feel like you've missed a good part of what I said. You only have one hour of footage there, that isn't a big enough sample from my experience, I did get an entire easy hour too, but sometimes I risk losing my ship if I leave it unattended for just 5-10 minutes. I haven't watched your entire vid, but have you provided number of kills you made in that time? Amount of credits made? You also say in video description that "this also greatly distorts community goal participation", but you don't know that, it is only a guess.
You cant expect him to do the one hour of footage and expect it to fully rebuff your post that's posted 8 min. before he finished uploading. He has finished the video and start uploading before you even start typing I reckon...
 
I feel like you've missed a good part of what I said. You only have one hour of footage there, that isn't a big enough sample from my experience, I did get an entire easy hour too, but sometimes I risk losing my ship if I leave it unattended for just 5-10 minutes. I haven't watched your entire vid, but have you provided number of kills you made in that time? Amount of credits made?

I didn't watch the entire video either, and I have no intention of doing so. Thats part of the point. I uploaded 73 minutes of combat footage that I recorded from my ship when I wasn't there for 45 minutes of it. Keep in mind this is a high intensity combat zone in open play. I should have to be careful about taking my hands off my controls long enough to scratch my nose or sip my coffee. Being able to park on the cap ship, and get kill credit, while I shave and shower is asinine.

Profit was not particularly impressive, only about 800k an hour, but I had to do literally nothing for it. Checking in every few minutes is enough to prevent ship destruction.

Rebuy cost of that ship is ~500k. I'd need to be blown up pretty often to not turn a profit...and that's just not going to happen.

You also say in video description that "this also greatly distorts community goal participation", but you don't know that, it is only a guess.

I also haven't seen a mathematical proof of the physics behind the surface tension that makes water wet, but water is generally wet.

I been in Lugh a lot the last three days, and while I am not seeing all of what's going on there, I have a pretty good sample size. It's very hard to find instances in the combat zones, especially this one, that are not dominated by Feds. Rate of progress on the community goal backs me up on this.
 
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It's very hard to find instances in the combat zones, especially this one, that are not dominated by Feds. Rate of progress on the community goal backs me up on this.

Thing is - the Feds' "score" was ~5x the Crimson State score even before the cap ship turned up...
 
CSG are not going win the war.
I think people aren't giving FDev enough credit, I'm certain the Devs planned it to go this way all along.
Get a small group of players super invested in an in game faction, make them think they're going to win, and then pull the rug out from under them just as victory is within reach.
It's an absolute slaughter by the Federation, and to add salt to the wound people are making millions of credits with or without turrets, while the population of Lugh plummets.
And here's the important bit; players have become so invested in this story they are nearly rioting on the forums.
In the end Lugh will fall, but the players will remember what the Federation did, all this show of force intended to increase the Federations power.

powerplay
  • tactics exhibiting or intended to increase a person's power or influence.
  • offensive tactics in a team sport involving the concentration of players at a particular point.
 
I'd got totally the wrong impression about Lugh 11.... I thought that just going there and killing ships manually was in the wrong because it was so easy with the Cap there.... and agree that the 'afk' antics is an exploit (because it's fun actually fighting)

It's nice to have a farm like that for the giggles, but stepping away from the ship.... hmmm - not sure how they'd combat that at FD as it's easy to get around afk timers.

You'd need a scaling AI that can at least force your hand to take part (I currently think the AI is improving greatly, but alas people have found ways of abusing them)
 
What I'd like for PowerPlay - The Empire need something to rally around and unite them all under a new Emperor, so they start on the Feds while they are occupied with a lengthy independence war over an inconsequential system
 
It's an absolute slaughter by the Federation,


Oh please, by what standard? Because I've shot down 15 Fed commanders myself in Lugh so far, and my wingmen have similar results.
CSG Weapons goal was completed when the Federation was still creeping towards tier 2 on theirs.

If AI battleship shooting down AI ships is what determines the outcomes of wars, then no thanks on player involvement.
 
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