Regardless of what we've ended up with, ED had to have been initially planned as a single-player game. FD's realization that ED could only be profitably pulled off as an MMO had to have come later. My evidence? ED stinks as an MMO. Every design facet in the game supporting "MMO-style" play is awful -- and never mind that a P2P connection is about the worst architecture possible for an MMO.
For example, what is the biggest, most awful cliché in MMO mission design, the one cliché that every new (not-WoW) MMO desperately tries to avoid or at least disguise? You guessed it -- the "go forth and collect ten whatevers" quest. And this awful cliché is the CORE of ED's missions. Go out and look for randomly spawning whatchamacallits. Or just about as egregious: instead of spinning the RNG to find a McGuffin, spin the RNG to kill an Anaconda. Why? Why not?
There are no carefully constructed encounters/instances for powerful players, or dynamically-scaling encounters to match the number of active players -- sail a newbie Sidewinder or a fully-loaded Vulture into a High-Intensity Zone, nothing changes; just a capital ship with endlessly-spawning Eagles and Vipers.
ED is a single-player game with multiplayer tacked on, and it's just painful. Sir David needs to collar a decent MMO designer and put him/her to work on ED ASAP -- no more half-baked, placeholder MMO systems. And no, I'm not confident that "oh we just need to wait". I feel that the weak MMO play in ED indicates a fundamental weakness on FD's part.
For example, what is the biggest, most awful cliché in MMO mission design, the one cliché that every new (not-WoW) MMO desperately tries to avoid or at least disguise? You guessed it -- the "go forth and collect ten whatevers" quest. And this awful cliché is the CORE of ED's missions. Go out and look for randomly spawning whatchamacallits. Or just about as egregious: instead of spinning the RNG to find a McGuffin, spin the RNG to kill an Anaconda. Why? Why not?
There are no carefully constructed encounters/instances for powerful players, or dynamically-scaling encounters to match the number of active players -- sail a newbie Sidewinder or a fully-loaded Vulture into a High-Intensity Zone, nothing changes; just a capital ship with endlessly-spawning Eagles and Vipers.
ED is a single-player game with multiplayer tacked on, and it's just painful. Sir David needs to collar a decent MMO designer and put him/her to work on ED ASAP -- no more half-baked, placeholder MMO systems. And no, I'm not confident that "oh we just need to wait". I feel that the weak MMO play in ED indicates a fundamental weakness on FD's part.