FD made an MMO without understanding how successful MMOs work

I'm glad it's not a MMO in the traditional sense. WOW, SWTOR, or the Morrowind one that I beta tested for 30 mins and found it identical to all the others I had played. ED does a good job of being a multiplayer Elite game and just needs some tweaks here and there and time to mature and really make it shine.
 
Personally, I'm ecstatic ED doesn't conform to "MMO" standards.
I've never considered it an MMO, and while I have played my fair share of MMOs, I have erased them from my life and intend to never play another one that follows that exploitative template.
Additionally, generally I can't stand the kind of people who play MMOs, as they have an annoying tendency to call for the homogenisation of any game they play. They want all games to be carbon copies of the first MMO they played.
And they have an aggravating habit of ignoring games that fall outside of the MMO universe. To them, MMOs ARE gaming, and nothing else exists.
Vive la différence!

I agree that it should not conform to generic definitions about MMO; even because other MMO are trying to move away from the traditional MMo :)

ED was never planned to be a standard mmo, it is not EVE and I am glad for that

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Hey guys no one cares if it is an MMO or not

You can't state such thing, unless you remove your care-bear with the cash :D
 
I agree that it should not conform to generic definitions about MMO; even because other MMO are trying to move away from the traditional MMo :)

ED was never planned to be a standard mmo, it is not EVE and I am glad for that

It isn't much at all currently, there's no player-generated content or social aspect. And no in depth NPC-based challenges even if it were single player focused, there's a scripted community event that if you want to have any impact on needs to be played in solo mode but even that is just farming vs easy NPCs.

The marketplace, economy and industry side in general is extremely simplistic and arcade-like as well, and at least two of the professions are inherently broken (piracy and mining, and that includes piracy vs. NPCs).

It's all well and good saying "it's not a standard MMO", but at the moment it isn't anything. It has some half-hearted MMO tropes like the community event, or the persistent universe where player's actions can "change the galaxy around [them] in an ever unfolding story" but realistically that's and it's just... lacking.

I would have been excited about a game like this in the 90s, but now it falls far short of the mark left by other games. I'm used to games that have mechanics in place that allow me to generate my own content, wage my own wars and fight for my own causes against players or even AI with a modicum of skill rather than mindless fish-in-a-barrel NPC farming at conflict zones.

Don't get me wrong, I love the flight system in this game. Fitting has it's kinks, and the cargo system is ridiculous but it's a good base for a fun game. Currently it's getting by purely on the fun of it's flight mechanics however, once that wears off if nothing substantial has been added I can't see it lasting long enough for people to buy the paid updates they have planned.
 
It isn't much at all currently, there's no player-generated content or social aspect. And no in depth NPC-based challenges even if it were single player focused, there's a scripted community event that if you want to have any impact on needs to be played in solo mode but even that is just farming vs easy NPCs.

The marketplace, economy and industry side in general is extremely simplistic and arcade-like as well, and at least two of the professions are inherently broken (piracy and mining, and that includes piracy vs. NPCs).

It's all well and good saying "it's not a standard MMO", but at the moment it isn't anything. It has some half-hearted MMO tropes like the community event, or the persistent universe where player's actions can "change the galaxy around [them] in an ever unfolding story" but realistically that's and it's just... lacking.

I would have been excited about a game like this in the 90s, but now it falls far short of the mark left by other games. I'm used to games that have mechanics in place that allow me to generate my own content, wage my own wars and fight for my own causes against players or even AI with a modicum of skill rather than mindless fish-in-a-barrel NPC farming at conflict zones.

Don't get me wrong, I love the flight system in this game. Fitting has it's kinks, and the cargo system is ridiculous but it's a good base for a fun game. Currently it's getting by purely on the fun of it's flight mechanics however, once that wears off if nothing substantial has been added I can't see it lasting long enough for people to buy the paid updates they have planned.

The multiplayer has only been working properly a couple of weeks. Give it a chance lol. It's a good thing they made wings the priority and not MMO type content since you can't really use one without the other. Teaming up is vital for a Coop game as is working chat. We have that now. It's a shame they couldn't have held off release till now really.
 
The multiplayer has only been working properly a couple of weeks. Give it a chance lol. It's a good thing they made wings the priority and not MMO type content since you can't really use one without the other. Teaming up is vital for a Coop game as is working chat. We have that now. It's a shame they couldn't have held off release till now really.

Multiplayer is kind of working, but it still isn't balanced.

Take the war on Lugh, in order to have an impact you need to kill either NPCs or steal mission intelligence from the convoy beacon. You are competing against other players in this, both in preventing them from killing you and by attempting to get into the x% for an increased payout.

I've farmed my way into the top 5% on the smuggling goal in a single day, by playing in solo mode. Open mode simply cannot compete, the multiplayer aspect is neglected and the "goals" in essence become a glorified single player high score board.

And that's completely ignoring the fact that it's still just a scripted event, in essence no different to RES sites or weak/strong signal sources.

You could make the case that the devs will, at some indeterminate point in the future, fix these issues or add more content but given the current direction of the game I see no reason to believe that any upcoming changes will be of any higher quality or in a different direction.
 
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OP's main complaint is the mission system, which seems to have been interpreted as the core of the game. It is, in fact, not the core of the game and I've made much more money by trading and bounty hunting than I ever did trying to run missions. Missions are great when you're first starting out in your Freewinder but quickly become just another option in the universe once you've gotten your first 20k or 30k credits.
 
OP's main complaint is the mission system, which seems to have been interpreted as the core of the game. It is, in fact, not the core of the game and I've made much more money by trading and bounty hunting than I ever did trying to run missions. Missions are great when you're first starting out in your Freewinder but quickly become just another option in the universe once you've gotten your first 20k or 30k credits.
Sorry, you're right, an arcade style trading system and sitting in a RES shooting NPCs is much more in depth than lowly mission running :D
 
Only if we can all discuss for a few weeks whether I have a headache or a migraine, thanks :)

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Describe to me how what you described is different to Elite's missions, then we can lol together
As a reminder you said:

Hmm that's funny I have never played that way. Maybe your playing the game wrong or lack imagination. If you don't like the game don't play it. Simple.
 

Ideas Man

Banned
Hmm that's funny I have never played that way. Maybe your playing the game wrong or lack imagination. If you don't like the game don't play it. Simple.
You need help that I am not qualified to give, please don't talk to me anymore thank you.
 
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