Good observation.
10 points to Gryffindor.
Not my job. It's the job I paid money to FD to do. <snip>
<snip perfectly reasonable post>
Yes. It's a MMO by definition, but it isn't an MMO like other MMOs. So judging it by those MMOs that are designed to be only playable (or beatable) through the multi user experience is like comparing apples and oranges... hence it doesn't feel like an MMO to me..
Regardless of what we've ended up with, ED had to have been initially planned as a single-player game. FD's realization that ED could only be profitably pulled off as an MMO had to have come later. My evidence? ED stinks as an MMO. Every design facet in the game supporting "MMO-style" play is awful -- and never mind that a P2P connection is about the worst architecture possible for an MMO.
For example, what is the biggest, most awful cliché in MMO mission design, the one cliché that every new (not-WoW) MMO desperately tries to avoid or at least disguise? You guessed it -- the "go forth and collect ten whatevers" quest. And this awful cliché is the CORE of ED's missions. Go out and look for randomly spawning whatchamacallits. Or just about as egregious: instead of spinning the RNG to find a McGuffin, spin the RNG to kill an Anaconda. Why? Why not?
There are no carefully constructed encounters/instances for powerful players, or dynamically-scaling encounters to match the number of active players -- sail a newbie Sidewinder or a fully-loaded Vulture into a High-Intensity Zone, nothing changes; just a capital ship with endlessly-spawning Eagles and Vipers.
ED is a single-player game with multiplayer tacked on, and it's just painful. Sir David needs to collar a decent MMO designer and put him/her to work on ED ASAP -- no more half-baked, placeholder MMO systems. And no, I'm not confident that "oh we just need to wait". I feel that the weak MMO play in ED indicates a fundamental weakness on FD's part.
Ok, I thought of a comparable game: Dark Souls
Here the developers do everything imaginable to make you feel alone. The only evidence of other players is their blood stains, and the occasional invasion from another player, with the one purpose of killing you.
The point is whether you call it a MMO or just Multiplayer ED is using the same quest/mission mechanics that MMOs use. So if that's the route they are going take they might as well do it right.
I completely agree OP, I played Beta quite a bit (30+ hours I guess), but come release I almost stopped dead. I've played a few times, but its absolutely painful, and tedious. Beautiful to look at, but just a whole bunch of random Go-fetch quests, exploration of different coloured spheres, and nothing really of any consequence occurring outside of some faceless GalNet updates.
Thankfully Star Citizen is progressing nicely, hell, even X-Rebirth in its latest patched iteration is looking pretty good. Maybe I had the wrong expectations for ED, because for me it simply hasn't delivered an interesting gaming experience. Though I do hope that those that are enjoying it, continue to do so![]()
Well, you know, it's nice to know that a lot of folks are happy with non-trading gameplay that essentially consists of spinning an RNG in nearly the exact same way Privateer did in back in 1993. Except that if I took a bounty hunter contract in Privateer, I just had to warp to the right system to find the baddies; I didn't have to then spend 20 minutes driving around that system looking for just the right space bubble to pop in order to find the baddies.
I mean, FD puts out a patch that allows a whopping four players to play together in the same bubble and it's a BIG DEAL. A patch that allows mobs to AGGRO together (!!) against an attacker. WOW!
You will after grinding your 1,000th Anaconda from the mission board, believe me.
Cos frankly, we all love the game to one degree or another, but hands up if you [b[don't[/b] want FD to improve anything?.