What do we learn from Lugh?

Agreed on all points!
I have two 980s, the Oculus guys still recommend not using SLI though (I know the lead SDK dev from my regular forum, he's a nice guy).
Also, off topic, but the CV1 is confirmed to have 2 screens now for IPD purposes, which is interesting!

I'm hoping the VR SLI in the works will come to the 900 Series and won't limited to new hardware. It's why I'm holding out for CV1 and not jumping on DK2. I don't have the budget to buy it twice.
 
And for even more people this will kill the game. People of your kind will leave the game anyway as soon as you get the biggest ships available. So yeah, this will basically kill the game in the long run.

While afk farming the capital ship is outright broken, trade grind does not a good game make. I did the trade grind, I got my anaconda. Honestly? I'd rather have the current bounty hunting system with the current payouts, warts and all, than the trade grind.
 

Ideas Man

Banned
I'm hoping the VR SLI in the works will come to the 900 Series and won't limited to new hardware. It's why I'm holding out for CV1 and not jumping on DK2. I don't have the budget to buy it twice.
I'm a sucker so I got DK1, DK2 and Gear VR, it's an affliction I tell you!
Everything I have read says it will be out for the 9xx cards, so keep the faith man, I am :)
 
I've learned that there is not enough risk in these scenarios.

Each station and outpost needs a heavy military presence around it for whichever side owns it. When you choose a side you should take an immediate rep hit for the side you didn't choose, and incrementally more as you kill their ships. You should go hostile with whichever side you aren't on very quickly, and it should stop you from being able to go anywhere near anything they control.

There are lots of great suggestions for changing mechanics in this thread, but the items here could be implemented relatively easily and would make the path you choose meaningful. I think that this would add a lot more weight to the game.
 
I'm hoping the VR SLI in the works will come to the 900 Series and won't limited to new hardware. It's why I'm holding out for CV1 and not jumping on DK2. I don't have the budget to buy it twice.

I'm just waiting for them to drop down to 16nm next year, then I'll buy a new single card. The performance increase should be considerable given that they're skipping an entire node, and what they've managed on 28nm is amazing given how long they've been stuck with it.

My only concern is that CV1 comes out before they drop to the next node, but given the way they're going at the moment I'm not sure that'll be a problem :D

You can Interdict and rob the players who are runnings runs to Khaka and Lugh as part of those community goals.

Not if they're in solo mode, or they log off, and you won't make much money from it either way.

That pretty much just leaves role players doing this.

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I've learned that there is not enough risk in these scenarios.

Each station and outpost needs a heavy military presence around it for whichever side owns it. When you choose a side you should take an immediate rep hit for the side you didn't choose, and incrementally more as you kill their ships. You should go hostile with whichever side you aren't on very quickly, and it should stop you from being able to go anywhere near anything they control.

There are lots of great suggestions for changing mechanics in this thread, but the items here could be implemented relatively easily and would make the path you choose meaningful. I think that this would add a lot more weight to the game.

I'd be fine with this if you just went red with Lugh for equality, rather than the entire federation :D
 
I'd be fine with this if you just went red with Lugh for equality, rather than the entire federation :D

Nope whole Federation. Far more interesting: stand up for the little guy and the big guy doesn't like you any more. Picking between two little guys is just boring; you can hop away a couple of systems and never have to worry about it again.
 
I think what I learned from Lugh is that the Old Money tomato luggers are now boo hooing into their cheerios because combat guys are earning just as much as them.

As a (mostly)trader who's been here since premium beta I probably count as an "old money tomato lugger" but I got nothing to cry about. I chose to take the profits from my trading and blow it on rebuys for the ships I lost in combat and had a blast. I recently had to withdraw from combat at Lugh for a while to grind some credits and make sure that another vulture loss wouldn't leave me without enough credits to cover the rebuy on my asp, but I'll be back :)
 
Speaking as the person who started the Lugh thread and writer of our storyline I say let the chips fall where they may. I want to win but that does not mean that I have the right to win. Lugh has taken on the Federation or should I more accurately say the Federation has taken on Lugh! The fact is it was never going to be a fair fight.

The most eye opening truth I have noticed about all of this are the number of players that instead of fighting on the side of 'players' and what players can actually achieve in this game they seem to prefer to stamp on our sand castle. To working your fingers to the bone on something get rewarded by players seeking a cheap thrill to dismantle it. They are freely within their right to do so but it has thought me a lesson about the nature of human beings as a whole. What is actually more interesting are the statistics that go with that. Very interesting indeed.

It is illogical to me that players offered a chance to make a real mark on the game, a real difference, something players have craved since Gamma would prefer to see to it that we fail. I personally see no reward in that but it is only my opinion.

The community will get what the community wants.



I dont think people want to ruin it for you out of spite. Im fighting for feds as they are my home system its like a call to arms for earth. N i think a lot of people will think the same and back our home.

Unless you mean something else and people came to spite the plan before the war?

But it has been great and you ahould be proud to be written in the lore whatever the outcome. Its the furet governmental war of elite!!!
 
True victory agaisnt major power are very rare in History, only times in small nation can generally beat a major power, is when they've had the backing of another major power.

Finland comes to mind. The Crimson state needs a couple of Simo Hayha's.

The whole might of the Roman Empire came to a grinding halt when they got to what is now Scotland. They had to build and man two coast-to-coast walls in a vain attempt to keep us from selling them whisky and troubling their livestock :D
 
I took a little detour to try my luck at Lugh. What I learned the hard way is that friendly fire is really hard (for me, that is) to avoid when there's one massive wall of a ship and added to that crazy npc:s flying inbetween me and the target (even tough it's just couple of 100 meters gap). Maybe friendly fire should be less punishable during large combat events? Or, maybe, my skills are pretty flawed as I managed to be killed that way 3 times. Otherwise, I had lots of fun, until I had to call it for today due to my economical losses.
 
So, if I fight for the Crimson I get...
+Money from combat bonds
+/-'Free' the system, and install new government
-Rep lost with the Feds
-Probably blown up by a capital ships.

If I fight for the Feds I get..
+Rep with the Feds (and their entire network of Fed controlled systems)
+Money from combat bonds
+Capital Ship support (which means more money)
+A community goal that I can actually do efficiently, and enjoy doing.
-Lose CSG rep.

So the choice is pretty easy for me.

This, I believe, are arguments which most will also come up with.

Thus, if you do not realize that the Lugh faction is basically a "Player" one - which is true for the probably 90+% part of the playerbase which does not read forums - it is almost assured that you pick the Feds.

The good news here is that humans who stomp on sandcastles might be in the minority after all ;).
 
The whole might of the Roman Empire came to a grinding halt when they got to what is now Scotland. They had to build and man two coast-to-coast walls in a vain attempt to keep us from selling them whisky and troubling their livestock :D

There's a theme here, something about cold climates and ready access to booze.
 
One of the best events maybe for mobius/solo players. Haven't met so many combat loggers as in Lugh.


That surprises me. Ive lost count of my commander kills and not a single person has logged on me since the conflict started.


The Lugh conflict + Wings is the best thing to happen in Elite, long may it continue in all its glory !!!!
 
That surprises me. Ive lost count of my commander kills and not a single person has logged on me since the conflict started.


The Lugh conflict + Wings is the best thing to happen in Elite, long may it continue in all its glory !!!!
Try killing anything other than vulture/cobras and you will see.
 
Ive only been in the conflict zones so all my engagements have been combat ships.

I havent done any piracy so i dont know what the score is on the haulers.
Who is talking about piracy? I mean mass shield boosters pythons, fdls combat logging in combat zones...
 
Seems to me like the CZ-in-open issue could be improved, at least, by requiring players to declare a side before they enter the CZ, not after. Then the game could balance instances. Currently they end up with all the players on one side or the other, NPCs die in seconds, any player who picks the wrong side has to run or die in seconds. If the game knew what side you were going to pick in advance, it could avoid that: if you're alone then put you in an instance where there are other players on your preferred side (maybe where there are wings with free slots, too?), and make sure no instance gets so overwhelmed with players on one side that it runs out of NPCs and players on the other side have no chance.
 
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I don't know why people still think you lose rep for fighting in combat zones. Spend an hour in one and it's really obvious that you don't.
 
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