What do we learn from Lugh?

Ideas Man

Banned
Ok sorry, lI was not so clear. Let's say MID end ok? (My PC is fine, everything under 2000 bucks is low end for me).
I can run ED at high res and have 45-60 fps... but the audio performance SUCKS. Fdev have to first optimize the audio engine and then he can throw anacondas at you.

Anyway I'm going out of topic.
Ah yeah the audio issues can suck, I have been lucky but do feel bad for you there.
 
I love CZs but I would like to see them go 'costless' for ship loss, basically the faction you play for covers your insurance cost. There would still be a penalty for death in that you still lose your bonds, the boring time spent in travel etc. But it would not be severe enough to put people off intense PvP.
I went back into one of the zones at Lugh last night and literally before I had exited the faction choice screen I was hit by a wing of an Anaconda, Vulture and some other laser spewing beasty. In the seconds it took to get out of the Conda's main firing arc and begin returning fire the other 2 were on me. Needless to say it didn't end well. I'm not complaining, it's what I went there for and more power to them for working so well together but even though I'd love to have spent the night in PvP there are only so many 1mil losses I can chance in a day so I moved on. Not the end of the world but the intense cost is definitely reducing the player count in those zones (esp. now with the added danger of wings to lone-wolves).
 
Unless something changed, you can get it to leave.
But it takes some firepower and time.

One of the problems about this is, yes you can get it to leave, but it comes back 1 second later fully repaired. Plus the reward is only 50,000. A few Mercs drove one off at the cost of a Python and a lot of damage. Repair / rebuy wasn't nearly covered with 50,000.

A few ideas we were thinking about for capital ships were:

1) Once destroyed, don't come back to the instance for a long time (more than 1 second, maybe even more than a few minutes, someone suggested days but I don't think that will work for instances)

2) Greatly increase the combat bond and influence for driving one away, so it's a good incentive / reward and helps the opposing faction

3) Only have capital ships spawn in Open Play. The reason for this (controversial idea) is a lot of Fed players are playing in solo unopposed, and using the capital ship to farm combat bonds by putting a few shots in the enemy NPCs and letting the capital ships finish them off. I'd prefer to nerf using the capital ships by simply adjusting the requirement for damage for getting the bonds to be increased from a few shots to a substantial percentage, say total player damage needs to be at least 50% (can be between several players).
 
Ok sorry, lI was not so clear. Let's say MID end ok? (My PC is fine, everything under 2000 bucks is low end for me).
I can run ED at high res and have 45-60 fps... but the audio performance SUCKS. Fdev have to first optimize the audio engine and then he can throw anacondas at you.

Anyway I'm going out of topic.

I've found that audio does the same thing around Cap ships - haven't noticed it anywhere else though (except one time back during 1.1x where I was playing with some ship debris, listening to the noises it made as I fired beams at various bits, causing them to fly away at ludicrous speeds - same break down/pops/scratches as the Cap ship issue). it's like there are so many different noises the entire audio engine becomes overloaded and cacks out.
 
This is a great idea and one I expect to happen, if only for PVP at the very least.


I'd wager it would draw in more people to PvP as well. It did in SWG on getting people into Deep Space for PvP. The other was the group mechanic by default due to 2 factions. Neutrals were SOL and had to either declare for a faction and go overt, or sit outside and twiddle their thumbs.
 
Speaking as the person who started the Lugh thread and writer of our storyline I say let the chips fall where they may. I want to win but that does not mean that I have the right to win. Lugh has taken on the Federation or should I more accurately say the Federation has taken on Lugh! The fact is it was never going to be a fair fight.

The most eye opening truth I have noticed about all of this are the number of players that instead of fighting on the side of 'players' and what players can actually achieve in this game they seem to prefer to stamp on our sand castle. To working your fingers to the bone on something get rewarded by players seeking a cheap thrill to dismantle it. They are freely within their right to do so but it has thought me a lesson about the nature of human beings as a whole. What is actually more interesting are the statistics that go with that. Very interesting indeed.

It is illogical to me that players offered a chance to make a real mark on the game, a real difference, something players have craved since Gamma would prefer to see to it that we fail. I personally see no reward in that but it is only my opinion.

The community will get what the community wants.

It would be bad enough just trying to fight the player feds.
But when you've got a capital ship that every tom and harry wants to abuse for credits...

Really makes me blood boil!

You can say that you can't blame the players - but you really can blame them!

It even happened in the beta (1.1) - devs asked us to test capital ships: most of players choose to side with cap ship instead of against it...
Provide an I win button and there's a good portion of players with so little integrity that they'll flip sides to use it.
 
And for even more people this will kill the game. People of your kind will leave the game anyway as soon as you get the biggest ships available. So yeah, this will basically kill the game in the long run.

So your reasoning is that letting players making profit does kill the game on the long run? Well it's basically what happens with every single game: the more you win the closer to the end you get, nothing new or nothing wrong with that.

Anyway thank you for the PO, it shows a number of interesting suggestions. The event is great overall IMHO, but the lack of flexibility feels weird: each team goes in its own "dedicated" instance (ie the one you grind without being killed) up to know. It might be interesting to create something like "subevents" on a shorter period of time like missions, at various locations updated every hour. Players would be enticed to go there ASAP and would usually meet other Commanders. Also, the game could spawn CZ automatically in region of space where a lot of Commanders are supercruising.
 
I wonder if the devs could make NPCs in other instances reflect actions of PCs elsewhere.

Say you have a *total* of 1000 pilots playing on the side of the CSG in all instances, and 2000 pilots playing on the side of feds in all instances.

-> Make all instances have roughly 1:2 ratio of CSG to Federation ships, balancing PC numbers with NPC.

Or something along those lines...
 
Speaking as the person who started the Lugh thread and writer of our storyline I say let the chips fall where they may. I want to win but that does not mean that I have the right to win. Lugh has taken on the Federation or should I more accurately say the Federation has taken on Lugh! The fact is it was never going to be a fair fight.

The most eye opening truth I have noticed about all of this are the number of players that instead of fighting on the side of 'players' and what players can actually achieve in this game they seem to prefer to stamp on our sand castle. To working your fingers to the bone on something get rewarded by players seeking a cheap thrill to dismantle it. They are freely within their right to do so but it has thought me a lesson about the nature of human beings as a whole. What is actually more interesting are the statistics that go with that. Very interesting indeed.

It is illogical to me that players offered a chance to make a real mark on the game, a real difference, something players have craved since Gamma would prefer to see to it that we fail. I personally see no reward in that but it is only my opinion.

The community will get what the community wants.

Personally, I'm a dirty feddy scum sucker, but not by choice.

I simply weighed the consequences of fighting for either side, and came to the conclusion that fighting for the Federation makes since as a long term investment. How many potential systems is the Crimsons gonna control? One, if they get lucky. How many does the Federation control right? Hundreds, possibly thousands (I didn't count because I'm not insane). Sure, if I fight for the Crimson boys, they'll like me sure, but the Federation probably isn't going to be as forgiving... I'm probably going to go down in rep with them if I fight against them (understandable so), and so knows how low it'll get! I might end up as hostile, and since my favorite RES farming site (and where all my ships are currently being kept) is in Feddy space, my life is going to be made a living hell. Also, add into the fact that they seemed to have kicked off this rebellion in a very tense time, where basically the Feds and Imps are basically giving each other death stares while their fingers are hovering over their respective 'War to end all wars' buttons and the Alliance has got to be planning something; letting any rebellious system succeed would be seen as a sign of weakness, basically means that the Feds have to send in everything they got to prove to the other big players in town that they are not to be trifled with. So, yeah, capital ships on top of the overwhelming odds. And then add in the community goals! All the Feds gotta do is blow up ships, while the Crimson boys gotta smuggle stuff (which is already difficult)... And I suck at smuggling!

So, if I fight for the Crimson I get...
+Money from combat bonds
+/-'Free' the system, and install new government
-Rep lost with the Feds
-Probably blown up by a capital ships.

If I fight for the Feds I get..
+Rep with the Feds (and their entire network of Fed controlled systems)
+Money from combat bonds
+Capital Ship support (which means more money)
+A community goal that I can actually do efficiently, and enjoy doing.
-Lose CSG rep.

So the choice is pretty easy for me.

And, if by some hail Mary pass, the Crimson manages to pull a hat-trick and snag the victory, their fleet is going to be measurably wrecked, leaving them as easy pickings for another big faction like the Empire (who, according to some, seems to be moving their big boys in that direction) to swoop in and invade. The Federation isn't going to be in any position to help, either, since they just lost a ton of resources trying to keep the system in their control, and the Alliance isn't going to be helping either since it appears to be quite a ways out from their back yard.

So, it really isn't kicking over your sandcastle, it's more or less getting better long term rewards for kicking over your sand castle.
 
I've loved Lugh. Knee deep in CSG blood and happy as a pig in muck...

I'd been grinding up slowly in res sites and other community events in my Viper and now being able to grind like this gives me a fun way to pass time while I get my fortune for other ships for other stuff later (like trading or bigger combat ships) - It's given me *options*/*stuff* and some epic space battles.

Bring it on!
 
eh? this thread seems to be missing the fun of the pew pew in the Lugh conflict zones...

TL;DR? The new chat and the Wings are being used to link up complete strangers at Lugh, so that's definitely added to the game.

In the past couple of days, because of the Lugh battle, players have really started using chat a *lot*, particularly to try and round up a strong Wing in and around Hartsfield station (in my experience generally a Fed wing).

We got an impromtu Wing together, cruised over into the combat zones, chose 'Fed' and had a great time as a Wing selecting targets.

But it wasn't fun merely because it was one sided...

In one zone we immediately got tied up with two wings of CSG and we got *hammered* - we lost one ship straight away and the other 3 of us ejected back out of the zone with me with no shields, no shield cells and 70% hull (in a vulture). In another Lugh conflict zone we were the 'dominant force' and cleared the area of CSG, so any CSG arriving then were in a high risk situation. Until... a CSG Wing SC'd in from nowhere and I absolutely got my ass handed to me. Overall yesterday evening my Vulture was destroyed twice and I escaped maybe 3 times with the ship in shreds. So I'll have to trade for a bit to recover the cash, but it was worth it.

Favorite was a single Cobra arrived (our Wing was 2 Anacondas and 2 Vultures), selected Crimson State and I shredded his Cobra while he tried to SC out of there - but when his hull damage paused at 1% it was more fun to let him go...

If you haven't tried it, my experience of the Lugh conflict zones is that you mooch around killing NPC's, doing fine, and then all hell breaks loose when opposing PvP's arrive... the PvP part is usually over pretty quickly because you work out pretty quick who's getting it handed to them and they will desperately try and SC away.
 

Ideas Man

Banned
I think what I learned from Lugh is that the Old Money tomato luggers are now boo hooing into their cheerios because combat guys are earning just as much as them.
 

Ideas Man

Banned
So you're my father now? Didn't know you are 78 already. So yeah, better we'll stop that crap now before you'll get a heart attack...
With "people of your kind" I meant those insta-gratification-kids (yeah I said kids. I'm 58, am I so wrong?). But maybe you're right and it wouldn't actually kill the game but for sure it will kill E|D's reputation of a challenging game - if that's not already too late by now. With "people like you I meant all those youngsters who fall over any new hyped game like a swarm of locusts, sucking it out in no time and then move along to the next hype.
The problem is you don't know me, I might be even more gut wrenchingly ancient than you are for all you know.
Don't dare judge me, you haven't even nearly begun to earn that right.

The younger gamers that you misjudge there would quite possibly run rings around you in game and many of my gaming pals are deep into the theory of the background sim of ED and relish the depth of the role playing experience.
You have to be very careful throwing generalisations around like that, they are rarely, if ever, correct.
 
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Ideas Man

Banned
You learned nothing.
It's not against high income from fighting but if you call this nonsense "fighting" then we must speak two different languages.
For starters: My complains are generally against the gross disparity of risk <-> reward here. There are 'real' fights out there that pay a lot less while being a lot more risky. This is just stupid! It's comparable to a safe and quick trade route giving 10x more credits than a trade route much further and more risky. Who would accept this?

edit: after reading some of your comments in that thread I quoted above I think I know very well who you are..
We just have differing views, that's ok you know.
 
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