So i thought i would put this out there, a little info about my vulture, and i how i build it.
And i see no shortage of power, like i hear from many other pilots.
I will explain the reasoning behind the modules that are fitted.
This build is for experienced pilots, or it will kill you, simple as that.
This build is to be either a bounty hunter of a pirate, and requires about 19.4mil Cr.(+10% if not bought at founders world).
These are the hard points and the utility mounts.
These are the internal compartments.
As you can see the "2" is juuuust visible.
The cargo hatch, frameshift drive, and frame shift drive interdictor are all set too priority 2 or above.
This has too be done since deploying your hard points will overload your power plant, and render your ship useless.
You have no need for any of these modules in actual combat, and it does not matter if they are rating A or rating E for your power plant, since they will be offline anyway in combat.
So you best buy them rating A if you have the credits.
Options:
An extra Gimballed Beam Laser?
You could do that, that would mean you have and extra 20 power available to play with.
20 Extra power, why would i bother with that?
I can hear your thinking that, well you have a choice here with that power.
That extra 20 power can buy you a D rated life support system.
But you have to downgrade your sensors to E rated, instead of your fitted D rated one as fitted in the screenshots.
D rated sensors use 0.310 power and D rated life support uses 0.480 power.
The incline in power for sensors from E to D is 0.040 power and for life support from E to D is 0.060 power. <== here is your "just" 0.020 power!
Also, i hate flying blind and the 4km. range on the E rated scanner is just crap
.
Why not choose the D rated life support system over the D rated sensors?
Your a small craft, your ultra nimble in flight, and you save more weight with a D rated sensor then you do with a D rated life support, making you more nimble.
Escaping with just enough atmosphere is every pilot's dream but face it, if your already shot down like that, the chances are slim your going to escape anyway, so i prefer avoid being shot at with less weight.
And 5 minutes of atmosphere does not mean you can't escape, it will just be harder
.
This means you can stay behind ANY large vessel with just 1 pip in engines.
The other remaining pips you can distribute evenly (its what i prefer against larger ships), that would mean 2,5 pips in both system and weapons.
Combat style and Weapons groups:
2 fire groups, and primary fire is used with the gimballed beam laser, this is no coincidence.
Chaff can mess up any gimballed lasers day, so you always have an extra beam laser that is not gimballed, which you can use when your target uses chaff.
Have a real good chance of hitting with both your weapons? Use both weapon groups then.
Just an E rated kill warrant scanners? that range is just awful.
That is true, but you have the engine power and manoeuvrability to compensate that, your in a vulture.
And further more if you want to pirate you can swap in the warrant scanner for limpets if you so desire.
Both power ussages are the same.
2 Large Beam Lasers ==> the heat!
Indeed, heat has to be managed carefully, as does weapons power.
Here it all comes down too keeping your cool and think twice before firing both of those baby's at the same time. Hence why this is for experienced pilots.
Stowing those large guns has too be times too, since they take a while to be stowed, it will also take a while for your frame shift drive too come back online, remember this.
And have your fired 2 large beam lasers at like an anaconda, python, or FDL? Then i hope you did notice the shields melting in just seconds, and remember one of them is gimballed.
Well here you all have it, hope this gives some of you some ideas, and if someone has a tip for i would love to hear it.
Kind regards, Duncan.
And i see no shortage of power, like i hear from many other pilots.
I will explain the reasoning behind the modules that are fitted.
This build is for experienced pilots, or it will kill you, simple as that.
This build is to be either a bounty hunter of a pirate, and requires about 19.4mil Cr.(+10% if not bought at founders world).
These are the hard points and the utility mounts.
These are the internal compartments.
As you can see the "2" is juuuust visible.
The cargo hatch, frameshift drive, and frame shift drive interdictor are all set too priority 2 or above.
This has too be done since deploying your hard points will overload your power plant, and render your ship useless.
You have no need for any of these modules in actual combat, and it does not matter if they are rating A or rating E for your power plant, since they will be offline anyway in combat.
So you best buy them rating A if you have the credits.
Options:
An extra Gimballed Beam Laser?
You could do that, that would mean you have and extra 20 power available to play with.
20 Extra power, why would i bother with that?
I can hear your thinking that, well you have a choice here with that power.
That extra 20 power can buy you a D rated life support system.
But you have to downgrade your sensors to E rated, instead of your fitted D rated one as fitted in the screenshots.
D rated sensors use 0.310 power and D rated life support uses 0.480 power.
The incline in power for sensors from E to D is 0.040 power and for life support from E to D is 0.060 power. <== here is your "just" 0.020 power!
Also, i hate flying blind and the 4km. range on the E rated scanner is just crap
Why not choose the D rated life support system over the D rated sensors?
Your a small craft, your ultra nimble in flight, and you save more weight with a D rated sensor then you do with a D rated life support, making you more nimble.
Escaping with just enough atmosphere is every pilot's dream but face it, if your already shot down like that, the chances are slim your going to escape anyway, so i prefer avoid being shot at with less weight.
And 5 minutes of atmosphere does not mean you can't escape, it will just be harder
This means you can stay behind ANY large vessel with just 1 pip in engines.
The other remaining pips you can distribute evenly (its what i prefer against larger ships), that would mean 2,5 pips in both system and weapons.
Combat style and Weapons groups:
2 fire groups, and primary fire is used with the gimballed beam laser, this is no coincidence.
Chaff can mess up any gimballed lasers day, so you always have an extra beam laser that is not gimballed, which you can use when your target uses chaff.
Have a real good chance of hitting with both your weapons? Use both weapon groups then.
Just an E rated kill warrant scanners? that range is just awful.
That is true, but you have the engine power and manoeuvrability to compensate that, your in a vulture.
And further more if you want to pirate you can swap in the warrant scanner for limpets if you so desire.
Both power ussages are the same.
2 Large Beam Lasers ==> the heat!
Indeed, heat has to be managed carefully, as does weapons power.
Here it all comes down too keeping your cool and think twice before firing both of those baby's at the same time. Hence why this is for experienced pilots.
Stowing those large guns has too be times too, since they take a while to be stowed, it will also take a while for your frame shift drive too come back online, remember this.
And have your fired 2 large beam lasers at like an anaconda, python, or FDL? Then i hope you did notice the shields melting in just seconds, and remember one of them is gimballed.
Well here you all have it, hope this gives some of you some ideas, and if someone has a tip for i would love to hear it.
Kind regards, Duncan.
Attachments
Last edited: