I hate supercruise

The whole issue could be improved dramatically with a slight adjustment to the speed/distance gauge.

1) the scales should be exponential, so the indicator is always visible... and actually useful
2) the bars should be below the text so they can occupy more visible space (full width of display area, instead of half)
 
Yes, in a weird sort of way, it could actually increase immersion. Imagine it, you're on a long haul, kicking back reading a book (or surfing the web....being able to use your computer for something else while the game is running in a window without having to worry about the odd mouse movement veering you off course) when all of a sudden the ship's computer states "Attention! Unidentified ship approaching from X!"

This is fantastic idea. +1 .
You incorporated an idea the add immersion to the game. Not just for the sake of "I don't like it so change it"
I enjoy coming across ideas like this.
 
This is fantastic idea. +1 .
You incorporated an idea the add immersion to the game. Not just for the sake of "I don't like it so change it"
I enjoy coming across ideas like this.
What would be really neat is if a display in the game could be used to access a window into our own computers; browse the internet in game or, for players with super computers (haha), play a game in the game.

Edit: And maybe a stereo in the cockpit so we can play our ancient music from pre-FTL Earth.
 
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the SPEED of light is a SPEED. Not a distance. ls is a distance
I am slightly confused, yes, speed of light is a speed, but can also be used as an indicator for distance at a certain speed, and light speed being constant, well can easily be used as a distance measurement?

Edit: Yeah, nevermind my mind went blank there for a second.
 
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I am slightly confused, yes, speed of light is a speed, but can also be used as an indicator for distance at a certain speed, and light speed being constant, well can easily be used as a distance measurement?

Edit: Yeah, nevermind my mind went blank there for a second.

All good man :)
 
So you've been barrelling along for several minutes and you are going at your top speed of several thousand C and you see a comet or whatever, are you really going to want to spend a few minutes slowing down to a stop, say "ohh, how pretty" maybe scan it for a few thousand credits and then have to go through all the acceleration again when you resume your journey? All you really achieve is making a long trip even longer, of course if scanning or scooping one of these random objects could occasionally gain you hundreds of thousands of credits then it might be more tempting to stop.
Nobody talks about 'sight seeing' I want comet tails to be 'dangerous encounters', a 'Solar flare' interferering with ship navigation computers, etc. Things that make SC on long trips more exciting! Planning a route, evadimg dangerous phenomenons... we travel at multiple times lightspeed with energetic shields, what happens if you get hit by an ionic discharge of particles from a solar flare?
 
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I'm sorry, it is set in 3300 and we can't program a working autopilot? This is 1285 years in the future, we have colonies and orbital stations across the galaxy, we can terraform and travel thousands of times faster than speed of light but we can't have a simple autopilot to just make sure I keep pointed at my target? The space shuttle had an automatic landing approach. I flew in helicopters in the Navy and we had an automatic hover approach, stability augmentation systems, heading hold, power hold, altitude hold. We have UAV's that fly themselves. Just look at robotics. The technology exists today.

<Snipped link because anyone who cites the Daily Mail instantly loses most of their credibility>

Until the developers give a good reason to not have a simple autopilot for SC then I will continue to argue for it. The current system is boring....

If you want to apply current systems to what's going on 1,286 years from now, there are a number of other tweaks that seem to have been lost during that millenium - auto trading, auto chaff launchers, near 100% accurate target leaading etc. FD should include all these features and the ship can fly itself, fight, evade, land, trade all without any intervention from the player.

That would be an interesting game.
 
what happens if you get hit by an ionic discharge of particles from a solar flare?

Much the same as when you fly through a prominence while fuel scooping or get hit by a highly energetic laser weapon - Not a lot unless you choose to stay there for a while.

If you can sit in a ship under 1 ls from a star with just the canopy glass and your shields as protection then the shields must be blocking a lot of radiation to prevent you getting a terminal sun-tan. It's not some super future wonder-glass in the canopy because I've been that close to a sun with a broken canopy and was not vapourised.

Regular dangerous encounters when exploring would (unless they rethink the auto-repair to work on everything and not need "ammunition") render long distance (10,000ly+) exploration almost impossible.
 
I was stretching the extent of my British knowledge lol
Edit: And failed epicly once I finally got this haha

It was actually a joke from the original Elite manual:
BOA CLASS CRUISER
Although marginally smaller than the Python, which it superseded, the Boa has a greater cargo capacity due to refinements in equipment design (e.g. the Renold Astrogation bloc is one fifth the size of the previous Machanalian Interspatial Wayfinder) and reduced number of necessary crew. Largely developed out of the recommendations left by Commodore Monty, a Python Captain of 40 years experience.

Dimensions - 115/60/65 ft
Cargo Capacity - 125 TC
Armaments - Ergon Laser system; Standard JK Pulse laser; IFS Seek & Hunt missiles
Maximum Velocity - 0.24 LM
Inservice Date - 3017 AD (Gerege Federation Space Works)
Maneuverability - CF 4
Crew Number - 15-28
Drive Motors - 4 C40KV Ames Drive motors. Seeklight Thrust Systems
Hull Stress Factor - T(ensmann) Yo20 C-Holding K21-31
Hyperspace Capability - Yes
 
I just came here to leave my feedback as well... maybe someone someday recognizes it if enough people are unhappy with the current way of traveling.

Its the only reason why i dont play Elite. I dont want to spend 90% of my playing time supercruising and concentrating on the throttle (thats for trading, havent
had a chance to try anything besides that, as without money its hard to get into fighting).

Thats it. Im not complaining, no one forces me to play Elite. Just leaving my 5 cents here.
 
I just came here to leave my feedback as well... maybe someone someday recognizes it if enough people are unhappy with the current way of traveling.

Its the only reason why i dont play Elite. I dont want to spend 90% of my playing time supercruising and concentrating on the throttle (thats for trading, havent
had a chance to try anything besides that, as without money its hard to get into fighting).

Thats it. Im not complaining, no one forces me to play Elite. Just leaving my 5 cents here.

What would you like instead?

Some have asked to be able to jump directly to their destination station/planet and that would kill any ability for bounty hunters and pirates to be able to interdict. Not sure about an auto-pilot for SC because you would still have to keep an eye on it in case of interdictions and you would still have your '90% of my playing time supercruising'.
 
I just came here to leave my feedback as well... maybe someone someday recognizes it if enough people are unhappy with the current way of traveling.

Its the only reason why i dont play Elite. I dont want to spend 90% of my playing time supercruising and concentrating on the throttle (thats for trading, havent
had a chance to try anything besides that, as without money its hard to get into fighting).

Thats it. Im not complaining, no one forces me to play Elite. Just leaving my 5 cents here.

Yeah I understand that you don't like it. I however do like it, and this is the problem.

Unless a massive majority dislike something, then it won't change and shouldn't change.

The DDF nearly all agreed the original proposed 'waypoints' system just wasn't Elite.. I was one of these people.
I not just like, I Love Supercruise and see nothing but amazing things that could be added to it..

Yes it is a bit of a grind sometimes............ have you ever played the originals... 20 mins to get to the station because some friendly pilot in a cow mass locks you for what feels like Decades??

I love this.
 
Its the same with all mmog´s... the majority determines how the game will change. Worst example i can imagine is probably wow.

Its great if you like it how it is, and im the last one that would like to spoil the fun for others because of my own preferences. I love
space games and i love Elite, i just cant play it that way and thats ok as well. Enough other things out there to eat up my free time... lol

I, for my self, would prefer some kind of auto pilot, like in eve. With, of course, disadvantages to manual flying. That way i can do other things
while cruising around and delivering goods (like studying the best trade routes or watching some tv shows, as im a tv show addict). But starring at the
screen while approaching my target for probably 80-90% of my play time (it might be different with fighting or mining) is no fun for me.

Anyway, Elite is a great game - with lots of potential. Im glad its here and i even prefer watching players on twitch. Maybe i have more luck with the other
space sim out there. :)
 
I didn't realise this thread was still running :p

Personally, the more I play, the more I come to appreciate SC. There are some really nice touches and fine details to it, the way planets and objects interact with your speed/acceleration/deceleration - in particular after flying large ships for weeks on end then suddenly changing to a very manoeuvrable small ship... you can do some crazy planet passes and gravitational slowdowns.

It's something that requires skill and time to get good at, and I very much appreciate that being in the game.

That said, there could be improvements.

IMHO intra system travel can be too slow - leaving a station next to a large planet usually means that the crawl up to 1C takes ages. I know "space is big" etc, but it's rather tedious sometimes.

Long distances within systems (as we all know) are incredibly tedious - and the economic makeup of the systems means that it's generally pointless to travel so far. Arguably, the way markets, prices and profit are set up, you should take the same time to fly anywhere, as profits do not scale with distance - even though arguably they should.

I've previously floated ideas for the "improvement" (I know, it's subjective as hell) of the HUD/graphical interface too, to make it a bit more interesting and to give more feedback on the SC "envelope": https://forums.frontier.co.uk/showthread.php?t=115605&highlight=pipe - a bit of a sci-fi trope there, but something that imho (again) would really lend a bit of authenticity to SC.

Anyhow, I really hope (and doubt they will, in all honesty) that they don't remove SC - some tweaks, maybe - but I definitely hope they don't remove it.
 
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What would you like instead?

Some have asked to be able to jump directly to their destination station/planet and that would kill any ability for bounty hunters and pirates to be able to interdict. Not sure about an auto-pilot for SC because you would still have to keep an eye on it in case of interdictions and you would still have your '90% of my playing time supercruising'.

Considering you can avoid all enemy players simply by playing solo/private, i don't see what bounty hunters/pirates have to do with anything.
 
Not that hard

Its really not that hard. I never look at the data in the lower left any more. Just set your throttle to full... watch the ETA indicator count down. When it approaches 00:10 (10 seconds) then set your throttle to 75%. You'll never overshoot.... you can technically wait until around :07 (7 seconds) but then you're cutting it close and if there is another gravitational body nearby (such as a moon) affecting you it may impact your destination (I usually wait till 7 seconds but suggesting to give yourself a few more seconds till you're comfortable.)

The only time I overshoot now is if I'm not paying attention or I intentionally do it because I want a different approach vector.

Just FYI the flight mechanics your asking for are for atmospheric flight or an arcade non-pseudo-science game. This game is trying to follow some laws of physics, while lose it is pretty interesting and educational.
 
Considering you can avoid all enemy players simply by playing solo/private, i don't see what bounty hunters/pirates have to do with anything.
Ahem, you are aware, there are AI ships that do the same? As AI pirates, AI bounty hunters, and especially AI police/authorities that act as a game mechanic to spice up smuggling?
All these AI drones use the same game mechanics, they intercept you in super cruise...
 
a lot of people seem to think that supercruise is a simple travel mechanic which it actually is not. it's much more than that. actually, i would consider the hyperspace jump a travel mechanic. supercruise is more like a core mechanic. a lot of stuff happens in supercruise. exploration, signal sources and interdictions. these are all core mechanics that just wouldn't work without supercruise.

sure, it can be tweaked but that is true for everything. anything and everything could be tweaked. but it doesn't have to. it works totally fine. potential changes are only based on subjective opinions.

speaking of them... here are my opinions: i don't like that supercruise acts dynamic all the time. your speed is always just relative to your destination and to stellar objects that are in your vicinity. you don't have actual absolute control over the speed. it gets adjusted automatically, all the time, except you've reached the minimum speed. i would like to have more direct control over the speed. even if it requires different "stages". for example: stage1: 0 - 1c, stage2: 1c-100c etc... you get the idea. so, when i'm in stage 2 and my throttle at 50%, i fly at a speed of 50c. simple as that. i don't like the automatic adjustments, because often it feels like it's random. it's not random but having no direct control over your speed makes it feel like it is.

another minor thing is the acceleration and deceleration rate that are too slow. i've recently started to use the frameshift interdictor and when you're near a planet and want to interdict a ship that's maybe 50ls away from you, it's basically impossible for you to reach it, because your acceleration is so slow.
 
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