a light year is a distance
Yes I am fully aware of that, I still don't understand your point, where did I imply otherwise?
a light year is a distance
Yes, in a weird sort of way, it could actually increase immersion. Imagine it, you're on a long haul, kicking back reading a book (or surfing the web....being able to use your computer for something else while the game is running in a window without having to worry about the odd mouse movement veering you off course) when all of a sudden the ship's computer states "Attention! Unidentified ship approaching from X!"
What would be really neat is if a display in the game could be used to access a window into our own computers; browse the internet in game or, for players with super computers (haha), play a game in the game.This is fantastic idea. +1 .
You incorporated an idea the add immersion to the game. Not just for the sake of "I don't like it so change it"
I enjoy coming across ideas like this.
the SPEED of light is a SPEED. Not a distance. ls is a distance
I am slightly confused, yes, speed of light is a speed, but can also be used as an indicator for distance at a certain speed, and light speed being constant, well can easily be used as a distance measurement?
Edit: Yeah, nevermind my mind went blank there for a second.
Nobody talks about 'sight seeing' I want comet tails to be 'dangerous encounters', a 'Solar flare' interferering with ship navigation computers, etc. Things that make SC on long trips more exciting! Planning a route, evadimg dangerous phenomenons... we travel at multiple times lightspeed with energetic shields, what happens if you get hit by an ionic discharge of particles from a solar flare?So you've been barrelling along for several minutes and you are going at your top speed of several thousand C and you see a comet or whatever, are you really going to want to spend a few minutes slowing down to a stop, say "ohh, how pretty" maybe scan it for a few thousand credits and then have to go through all the acceleration again when you resume your journey? All you really achieve is making a long trip even longer, of course if scanning or scooping one of these random objects could occasionally gain you hundreds of thousands of credits then it might be more tempting to stop.
I'm sorry, it is set in 3300 and we can't program a working autopilot? This is 1285 years in the future, we have colonies and orbital stations across the galaxy, we can terraform and travel thousands of times faster than speed of light but we can't have a simple autopilot to just make sure I keep pointed at my target? The space shuttle had an automatic landing approach. I flew in helicopters in the Navy and we had an automatic hover approach, stability augmentation systems, heading hold, power hold, altitude hold. We have UAV's that fly themselves. Just look at robotics. The technology exists today.
<Snipped link because anyone who cites the Daily Mail instantly loses most of their credibility>
Until the developers give a good reason to not have a simple autopilot for SC then I will continue to argue for it. The current system is boring....
what happens if you get hit by an ionic discharge of particles from a solar flare?
I was stretching the extent of my British knowledge lol
Edit: And failed epicly once I finally got this haha
BOA CLASS CRUISER
Although marginally smaller than the Python, which it superseded, the Boa has a greater cargo capacity due to refinements in equipment design (e.g. the Renold Astrogation bloc is one fifth the size of the previous Machanalian Interspatial Wayfinder) and reduced number of necessary crew. Largely developed out of the recommendations left by Commodore Monty, a Python Captain of 40 years experience.
Dimensions - 115/60/65 ft
Cargo Capacity - 125 TC
Armaments - Ergon Laser system; Standard JK Pulse laser; IFS Seek & Hunt missiles
Maximum Velocity - 0.24 LM
Inservice Date - 3017 AD (Gerege Federation Space Works)
Maneuverability - CF 4
Crew Number - 15-28
Drive Motors - 4 C40KV Ames Drive motors. Seeklight Thrust Systems
Hull Stress Factor - T(ensmann) Yo20 C-Holding K21-31
Hyperspace Capability - Yes
I just came here to leave my feedback as well... maybe someone someday recognizes it if enough people are unhappy with the current way of traveling.
Its the only reason why i dont play Elite. I dont want to spend 90% of my playing time supercruising and concentrating on the throttle (thats for trading, havent
had a chance to try anything besides that, as without money its hard to get into fighting).
Thats it. Im not complaining, no one forces me to play Elite. Just leaving my 5 cents here.
I just came here to leave my feedback as well... maybe someone someday recognizes it if enough people are unhappy with the current way of traveling.
Its the only reason why i dont play Elite. I dont want to spend 90% of my playing time supercruising and concentrating on the throttle (thats for trading, havent
had a chance to try anything besides that, as without money its hard to get into fighting).
Thats it. Im not complaining, no one forces me to play Elite. Just leaving my 5 cents here.
What would you like instead?
Some have asked to be able to jump directly to their destination station/planet and that would kill any ability for bounty hunters and pirates to be able to interdict. Not sure about an auto-pilot for SC because you would still have to keep an eye on it in case of interdictions and you would still have your '90% of my playing time supercruising'.
Ahem, you are aware, there are AI ships that do the same? As AI pirates, AI bounty hunters, and especially AI police/authorities that act as a game mechanic to spice up smuggling?Considering you can avoid all enemy players simply by playing solo/private, i don't see what bounty hunters/pirates have to do with anything.