Seems like balance is the issue. So far all the suggestions I've seen eliminate the risk from one side or the other. Either the 'dictor has all the advantage or the 'dictee has it.
Balance is key. As it stands, the 'dictor gets some advantage as they get to pick and choose who and what to interdict. The 'dictee does not. They can try to play (and likely lose) the mini-game, or they can shut it down and attempt to run while their FSD resets. The 'dictee's advantage is that there FSD will reset faster because they shut it down so they'll be able to get back to supercruise faster if they can hold up against the 'dictor.
If the 'dictor can't be bothered to bring a fast enough ship to stay close enough to the 'dictee to keep their FSD from charging then who's fault is that?
If the 'dictee is going to play open and not equip their ship accordingly to make a speedy get away (or beat the snot out of the 'dictor), then who's fault is that?
I'm not sure how that isn't already balanced, nor can i see a way to balance it further without giving undue advantage to one or the other.
Balance is key. As it stands, the 'dictor gets some advantage as they get to pick and choose who and what to interdict. The 'dictee does not. They can try to play (and likely lose) the mini-game, or they can shut it down and attempt to run while their FSD resets. The 'dictee's advantage is that there FSD will reset faster because they shut it down so they'll be able to get back to supercruise faster if they can hold up against the 'dictor.
If the 'dictor can't be bothered to bring a fast enough ship to stay close enough to the 'dictee to keep their FSD from charging then who's fault is that?
If the 'dictee is going to play open and not equip their ship accordingly to make a speedy get away (or beat the snot out of the 'dictor), then who's fault is that?
I'm not sure how that isn't already balanced, nor can i see a way to balance it further without giving undue advantage to one or the other.