[Suggestion]How to fix Interdiction Submitting-> Instantly jumping.

Seems like balance is the issue. So far all the suggestions I've seen eliminate the risk from one side or the other. Either the 'dictor has all the advantage or the 'dictee has it.

Balance is key. As it stands, the 'dictor gets some advantage as they get to pick and choose who and what to interdict. The 'dictee does not. They can try to play (and likely lose) the mini-game, or they can shut it down and attempt to run while their FSD resets. The 'dictee's advantage is that there FSD will reset faster because they shut it down so they'll be able to get back to supercruise faster if they can hold up against the 'dictor.

If the 'dictor can't be bothered to bring a fast enough ship to stay close enough to the 'dictee to keep their FSD from charging then who's fault is that?

If the 'dictee is going to play open and not equip their ship accordingly to make a speedy get away (or beat the snot out of the 'dictor), then who's fault is that?

I'm not sure how that isn't already balanced, nor can i see a way to balance it further without giving undue advantage to one or the other.
 
I totally agree that the submit-jump tactic is currently too good. My concern is that if they made escaping harder then individuals attacked by wing of pirates would stand no chance at all.

Maybe an increase in all FSD cool downs in a radius around the drop point of the interdiction however this increase drops off if other ships jump in as well.

Regards,
Yarsunas
 
Hmm... I'm still running around in a general-purpose Cobra and - so far - haven't encountered anything I can't sub & run from. At some point, I plan to buy a trading ship. If it becomes impossible or too difficult to sub & run, it won't be worth playing the open game for trading - it'll be too easy and profitable for other players to hang around mugging people. Why bother doing a twenty-jump rare run if you know you're going to get stomped at the end? What would be the point?
 
Submitting should result in the same cooldown as failing.
That would just make the advantage even greater for the Interdictor. The whole mechanic right now skews heveling to the agressor the only balancing to this mechanic to the victim is the option to submit and hope they can jump away fast enough. Also when dealing with solo mode it would wreck any balance as the AI will attack you no matter what. There's no reasoning to it at all you can't explain that you have no cargo. There are two parts of the game you need to consider with this mechanic.
 
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