Cockpit walk around problem with Oculus Rift DK2

I have read in another post that Commanders are walking around inside their cockpits and looking at stuff behind their seats. I saw a video where a man walked to the back of the cabin and looked around. I cannot seem to do that, I have the IR camera setup and it head tracks properly, I have tested it in the demos that come with the rift and I can look around 365 degrees, but in ED when I stand or turn around the seat moves with me and so I cannot seems to get up and move around. Is there something setup wrong with my Rift, or is there a graphics setting in ED that allows Rift users to get out of their seats.
Any help is appreciated, thanks in advance to all who post.
 
You're probably too close to the camera so, when you move, you're going out of it's visibility range. Head tracking on the DK2 is dependant on the camera being able to see the device.

If possible, try sitting a bit further back from the camera before standing up. You're likely to still lose tracking if you turn around as the IR points the camera tracks are only present on the front of the headset.
 
You're probably too close to the camera so, when you move, you're going out of it's visibility range. Head tracking on the DK2 is dependant on the camera being able to see the device.

If possible, try sitting a bit further back from the camera before standing up. You're likely to still lose tracking if you turn around as the IR points the camera tracks are only present on the front of the headset.

If there are only IR points on the front of the headset how in the demo can I turn all the way around in the room demo ? Also I don't think I am losing tracking, since when I turn my head after standing up the view still tracks left and right the seat just moves with me.
 
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Are you sure your DK2 camera has been setup properly. When in the DK2 desk demo (in the oculus config) can you lean into the plant placed on the desk and "poke your eye" on the leaves.
 
Not sure about that video but the points are definitely only in the front of the headset.

Try leaning forward, resetting the DK2 orientation (F12 by default) then leaning back. You should find your view going through the back of the seat. The seat isn't stuck to you as, officially, you can't actually stand up in game, yet, it's just the camera that moves with you.
 
Are you sure your DK2 camera has been setup properly. When in the DK2 desk demo (in the oculus config) can you lean into the plant placed on the desk and "poke your eye" on the leaves.

Is there any special setup ? I just put it on my monitor which is about 3 feet away and run the oculus, is there a camera setup program or something ?

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Not sure about that video but the points are definitely only in the front of the headset.

Try leaning forward, resetting the DK2 orientation (F12 by default) then leaning back. You should find your view going through the back of the seat. The seat isn't stuck to you as, officially, you can't actually stand up in game, yet, it's just the camera that moves with you.

Negative when I use the desk setup, if I move towards the plants they move away from me opposite of what you would expect
 
Is there any special setup ? I just put it on my monitor which is about 3 feet away and run the oculus, is there a camera setup program or something ?

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Negative when I use the desk setup, if I move towards the plants they move away from me opposite of what you would expect

You can display the range of the camera as a virtual pyramid in the Desk Demo, so you need to set it in a way to get the best range for your configuration and been able to stand up without your head exiting the range, probably further than actually (3 feet you said).
 
Negative when I use the desk setup, if I move towards the plants they move away from me opposite of what you would expect

Then the tracking isn't working properly. The headset does have rudimentary tracking, in that it can sense when you move your head left and right, but it has no idea if you stand up, lean forward, backwards, etc. that's what the camera and IR sensors are for. That's why, when you're turning your head you can still see the view move left and right but when you stand up the chair comes with you.
 
Negative when I use the desk setup, if I move towards the plants they move away from me opposite of what you would expect

As I suspected. Make sure the all the cameras cables are attached correctly everywhere. There is the sync cable, usb-cable, power supply and so on. Refer to your Rift setup instructions. There should be a blue led indicator on the front of the camera lit when tracking is active (only when it actually tracks inside a VR app). Also check that the USB-port you are using for the camera actually works. The tracking camera should show up in devices list of your computer.

Oh and yes, the camera has it's own drivers but they should install automatically together with the Oculus Runtime IIRC.
 
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Sir.Tj

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As I suspected. Make sure the all the cameras cables are attached correctly everywhere. There is the sync cable, usb-cable, power supply and so on. Refer to your Rift setup instructions. There should be a blue led indicator on the front of the camera lit when tracking is active (only when it actually tracks inside a VR app). Also check that the USB-port you are using for the camera actually works. The tracking camera should show up in devices list of your computer.

Yep good post. :)
 
The videos you see of people doign this, what they are doing (i do this all the time), is they turn their head all the way to the left... they reset their camera... then as you turn back to the right, you are now looking directly behind the seat. The DK2 cannot do 360 degree tracking. (it cannot even face away from the camera)
 
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The videos you see of people doign this, what they are doing (i do this all the time), is they turn their head all the way to the left... they reset their camera... then as you turn back to the right, you are now looking directly behind the seat. The DK2 cannot do 360 degree tracking. (it cannot even face away from the camera)

Not entirely true.

The DK2 uses both the camera and the sensors on the HMD for rotational information. Positional information comes just from the camera. If you move out of the camera's view then positional tracking will stop but rotational tracking will continue; albeit less accurately. In game you'll notice when this happens because the colours will de-saturate. I haven't seen any other Rift application that does this (the de-saturation) so it may be specific to Elite.

So it's quite possible to rotate 360 degrees in the DK2 (don't strangle yourself with the cable though). It's not a great experience, but it works.
 
FYI I figured out what the issue was. I plugged the camera into another USB port and now it works, I have an older machine so it has USB 1.0 and USB 2.0 ports I must have been plugged into a USB1 port and the camera didn't like it. Thanks for all the information everyone contributed.
 
you know all is well when the blue light on the camera is lit up, also the oculus configuration program shows a camera serial# and connected
 
Not entirely true.

hhmmm.. Well, in my Dk2, when I spin all the way around (same basic position in space, just turned), I lose tracking as soon as my camera can no longer see the IR coming from the headset. (just before 180degrees).

This is why the new headset has IR lights on the back of the headset as well. Maybe if you spun the headset around in a perfect circle without moving it side to side the slightest bit, the DK2 would work.. but if it is off center even a little.. and the camera loses all sight of the IR on the headset, how does it know the position of the headset? Is it still off to the side 4 inches? (this happens when you turn your head and look over your shoulder a bit)... or does it "snap" back to the "middle" but continue to show you 180s behind? My headset sorta of "greys" out and gets stuck, till I turn back around.
 
I think the point he was trying to make is that you loose positional tracking (hence the grey wash over your screen) but still retain basic head tracking. I agree with you though, if the positional is out then as far as I'm concerned head tracking has stopped working.

I do find that if I place my DK2 camera offset to one side, pointing it diagonally toward me that I can look over my shoulder and see the cockpit door without loosing full tracking. Usually not for both shoulders though. I find that positioning the camera in this way also allows greater freedom, in at least one direction, while actually walking around your cockpit. Flying a Cobra MK III I usually have my camera off center to the left (by quite a lot) this allows me to look further to my right and stand up and walk (near enough) to the empty co pilot chair while also allowing me to walk behind the main pilot chair.
 
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