Yesterday, I picked an assassination mission.
I found the target, Elite Anaconda. I quicky dropped his shields down and began to drill his hull. We were basically facing, or "face tanking" each other. He also got my shields quite fast, and instantly killed my thrusters right after my shield went down... ??!
So I lost control and could only watch him slowly finish my hull... as my 140M Python with Reinforced Alloy was twitching into the void... what?
***
This is not Counterstrike. The Headshot mechanic is fun and rewarding, in that game. You respawn the next turn anyway, for free. It is not fun when you consider a 140M ship, that was meant to take hit on the hull with Reinforced Alloy.
It's not fun to risk hours worth of rebuy cost credit over a "headshot" mechanic. It makes the whole fight, after shields are down, suicidal. It defeats the purpose of armour value, armour components (and they are not cheap in credits nor weight), and hull reinforcement !!!
Please, remove the power plant or thrusters headshots. The whole module targeting is fine and rewarding, but keep it for interesting modules, like weapons, cargo hatch, life support, maybe even sensors... annoying functions to lose during a fight, and not instant death via power plant or instant disable via thrusters, no matter the post shield investment you made on your ship.
***
Quick suggestion on top of my head : when you hit the power plant, instead of blowing the whole thing up and the WHOLE ship with it, you could make it so that it only damages the power plant, and DEPRIVE the ship from SOME power. That would :
- make things more interesting for the victim : "Phew, I'm not instantly dead, but I need to re-affect power priority, quick !"
- create another coding nightmare for our favourite AI dev coder.
Same thing with the thrusters. Instead of having your ship basically being 100% crippled and not able to move whatsoever, you could make it so that the thrusters are only strongly damaged, giving a small fraction of their nominal value...
Well, I don't know, but please, remove this headshot nonsense, or at least give some proper way to protect from it (besides the shield area). I want to put hull reinforcement on top of my modules, I'd go and hammer them down myself If I could, I can handle a slighter worth heat dissipation, too... :s
I found the target, Elite Anaconda. I quicky dropped his shields down and began to drill his hull. We were basically facing, or "face tanking" each other. He also got my shields quite fast, and instantly killed my thrusters right after my shield went down... ??!
So I lost control and could only watch him slowly finish my hull... as my 140M Python with Reinforced Alloy was twitching into the void... what?
***
This is not Counterstrike. The Headshot mechanic is fun and rewarding, in that game. You respawn the next turn anyway, for free. It is not fun when you consider a 140M ship, that was meant to take hit on the hull with Reinforced Alloy.
It's not fun to risk hours worth of rebuy cost credit over a "headshot" mechanic. It makes the whole fight, after shields are down, suicidal. It defeats the purpose of armour value, armour components (and they are not cheap in credits nor weight), and hull reinforcement !!!
Please, remove the power plant or thrusters headshots. The whole module targeting is fine and rewarding, but keep it for interesting modules, like weapons, cargo hatch, life support, maybe even sensors... annoying functions to lose during a fight, and not instant death via power plant or instant disable via thrusters, no matter the post shield investment you made on your ship.
***
Quick suggestion on top of my head : when you hit the power plant, instead of blowing the whole thing up and the WHOLE ship with it, you could make it so that it only damages the power plant, and DEPRIVE the ship from SOME power. That would :
- make things more interesting for the victim : "Phew, I'm not instantly dead, but I need to re-affect power priority, quick !"
- create another coding nightmare for our favourite AI dev coder.
Same thing with the thrusters. Instead of having your ship basically being 100% crippled and not able to move whatsoever, you could make it so that the thrusters are only strongly damaged, giving a small fraction of their nominal value...
Well, I don't know, but please, remove this headshot nonsense, or at least give some proper way to protect from it (besides the shield area). I want to put hull reinforcement on top of my modules, I'd go and hammer them down myself If I could, I can handle a slighter worth heat dissipation, too... :s