Lets test this persistent universe and see if FD are true to their word.

Since we're up to page 101 and possibly nearing the post limit on this thread, could he next one you make have a better title mentioning Lugh etc.

Just so it's easier to find :)
 
Civil war is over, federation at 30% influence, CSG at 40%

As far as i see, my work here is done.
Good luck guys! And thanks for the money.
 
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Civil war is over, federation at 30% influence, CSG at 40%

As far as i see, my work here is done.
Good luck guys! And thanks for the money.

That's good news! Good luck Calomiriel!

But what states are pending - do we need to do anything to stop any unwanted states taking hold?
 
Hi all :D So what next for Lugh, do we need to defend our position? Can we take the remaining stations? I made a few credits out of the community goals and feel like wandering off into the black for a bit - now I can afford an Asp!
 
Hi all :D So what next for Lugh, do we need to defend our position? Can we take the remaining stations? I made a few credits out of the community goals and feel like wandering off into the black for a bit - now I can afford an Asp!

Get through all the negative states that were pending earlier, build CSG influence back over 70 and then take the remaining stations one by one though civil wars, I would say.
 
Get through all the negative states that were pending earlier, build CSG influence back over 70 and then take the remaining stations one by one though civil wars, I would say.

Now this gets interesting. Civil Wars are initiated by matching Influence with another faction or hitting 70% to fight over the controlling station. CSG already has the controlling station, so the only other way we know of starting a Civil War would be to increase the Influence of the lesser minor factions up to match CSG.

This is dangerous, as we don't know if the fight will be over the CSG owned station, the non-CSG owned station, or both. So it may allow CSG to lose control of a station. Michael Brookes previously stated Civil Wars would be fought over the smaller station first, but he also said it would be over the most valuable station. We've seen it fought over the most valuable (controlling station) in HR 7327. So guessing the latter.

If this is the case, CSG could loose Hartfield if they go to Civil War with another minor faction. Alternatively, CSG could bolster their Influence by trade and missions to make them immune to Civil Wars with any of the other factions.

Of course FDev injected community goals could change all this. And so can Power Play.
 
Since we're up to page 101 and possibly nearing the post limit on this thread, could he next one you make have a better title mentioning Lugh etc.

Just so it's easier to find :)



Thx for your effort again the trade goal was very important for us to win this war !
 
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check galnet ppl strange results

I just did : the results aren't strange at all. These articles simply put a bit more flesh on the bones of the story that was told over the past two weeks though GalNet and the descriptions of the community goals and their rewards. As a proof, compare it to the chronology of the War for Lugh that I posted a few days ago already :

Chronological sequence of the events of Lugh, from the perspective of a relatively active CSG supporter.

- The war starts, 1 combat CG and 1 trade CG are available for both factions. Descriptions clearly states that the combat goals will allow to launch attacks on the enemy stations while the trading goals will impact the capacity of the ground troups to take / defend contested stations. A second Federal capital ship is supposed to arrive in the system in roughly a week.

- CSG divides it's assets between trading and fighting in CZs while Federation supporters only push their combat goal. CSG completes the trading goal relatively quickly, allowing its stations to resist to federal attacks for a bit.

- The Federal combat CG reaches tier 8 while CSG's is roughly at tier 6. This triggers the attack on Seega Port, a CSG-owned station. 2 new CG appear for CSG : a second trade goal, to further reinforce their owned-stations and a "piracy" goal, to steel military intel about the weaknesses of Hartsfield Market's defenses (this is the station that determines the system's ownership).

- CSG pushes the piracy goal and the combat goal, sacrificing Seega Port in the process. Federation's combat CG reaches its 9th and final tier. This combination of events result in the very quick fall of Seega Port.

- CSG's piracy goal reaches tier 2, revealing several weaknesses in the internal defenses of Hartsfield Market. Almost simultaneously, CSG's combat goal reaches tier 8 allowing an attack on Hartsfield Market to begin, and Read Gateway is attacked by the Federal marines. The arrival of the second capital ship is delayed after it accidentally fired on its home station. A new community goal is created to allow it to be repaired.

- CSG supporters push their second trading goal massively while most Federal players seem to either continue fighting in CZs and their own trading goal is still advancing very slowly. As a result, the attack on Read Gateway is a failure and the attack on Hertsfield Market effectively begins, with an edge for CSG forces thanks to the weaknesses previously revealed by the stolen military intel .

- CSG completes it's second trading goal while the Federation's is still advancing slowly. Several Galnet articles hint that the station will fall into CSG's hands if there is not a massive push on said trading goal.

- CSG's piracy goal expires before reaching tier 3. CSG's supporters divide into two groups : those pushing the combat goal towards its final tier and those disrupting the advancement of the Federal trading goal. Hartsfield Market is taken by CSG, who are now in control of the system. CZs change places, the Federal Capital ship is not there anymore, the status "War" is replaced by "Civil war". 4 stations remain under Federal control.

See ? It's basically exactly what today's GalNet articles are telling us. One more proof that all the information needed to understand this war was out there, waiting for those who knew where to look ;)
 
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I don't think there's any need to worry about the other stations. The goal was independence, not to annihiliate all federation supporters (right?)
I see that CSG is critical for boom, outbreak, civil unrest, and lockdown. I guess they'll need medicines for the outbreak, but what should we trade or do for the other states?
 
I just did : the results aren't strange at all. These articles simply put a bit more flesh on the bones of the story that was told over the past two weeks though GalNet and the descriptions of the community goals and their rewards. As a proof, compare it to the chronology of the War for Lugh that I posted a few days ago already :



See ? It's basically exactly what today's GalNet articles are telling us. One more proof that all the information needed to understand this war was out there, waiting for those who knew where to look ;)

the thing is what happen to the system on map is fed system still
 
I don't think there's any need to worry about the other stations. The goal was independence, not to annihiliate all federation supporters (right?)
I see that CSG is critical for boom, outbreak, civil unrest, and lockdown. I guess they'll need medicines for the outbreak, but what should we trade or do for the other states?

You can drive down Civil Unrest and Lock Down by increasing security. That means bounty hunting.
 
You can drive down Civil Unrest and Lock Down by increasing security. That means bounty hunting.

Damn! CSG asked me for booze - I landed the weekend and civil unrest went up...

AAAAAARRRRRRGGGGGGHH

IT'S A MINEFIELD!

OK bounty hunting it is from here on in- the party is over (Though what to do with the spare 186tons of beer that I left in my hold before I logged off!?)
 
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