I'm similar to most people in this thread, jump in, honk, scan, system map, head for anything remotely interesting, however, there's one thing I do which I've only ever seen a couple of people talk about.
The Fastest Route Between Two Points In A System.... Is NOT A Straight Line.
When I'm moving about intra-system, I NEVER go in a straight line. I'll always "surf the gravitational potential". In general this means my route is longer distance wise, but can be MUCH shorter time wise. It works like this:
1 - Your maximum speed is dependant on the sum of the gravitational pulls at your current location
2 - The fastest way to increase speed is to fly directly away from the current local gravitational centre
3 - when moving between planetary bodies, if you get out to the radius of the body you're aiming for first, then surf the circumference, you're going much faster then when you go direct.
now obviously, when dealing with multiple gravitational sources as you are in any given system, the best you can do is an approximation, but as a rule of thumb, moving between planetary bodies, put your current body and star behind you, with your target at right angles to your velocity vector until you're comfortably up to speed, curving towards your target, slowly at first while you build speed, then faster as you reach local maximum velocity.
I've been practicing this for a while now, and whilst I have no direct evidence that it's faster to get around the system, it feels faster, is more interactive, and therefore, more fun. IMO. YMMV.
The Fastest Route Between Two Points In A System.... Is NOT A Straight Line.
When I'm moving about intra-system, I NEVER go in a straight line. I'll always "surf the gravitational potential". In general this means my route is longer distance wise, but can be MUCH shorter time wise. It works like this:
1 - Your maximum speed is dependant on the sum of the gravitational pulls at your current location
2 - The fastest way to increase speed is to fly directly away from the current local gravitational centre
3 - when moving between planetary bodies, if you get out to the radius of the body you're aiming for first, then surf the circumference, you're going much faster then when you go direct.
now obviously, when dealing with multiple gravitational sources as you are in any given system, the best you can do is an approximation, but as a rule of thumb, moving between planetary bodies, put your current body and star behind you, with your target at right angles to your velocity vector until you're comfortably up to speed, curving towards your target, slowly at first while you build speed, then faster as you reach local maximum velocity.
I've been practicing this for a while now, and whilst I have no direct evidence that it's faster to get around the system, it feels faster, is more interactive, and therefore, more fun. IMO. YMMV.