Open PvE

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Has no-one mentioned the Morbious group yet? I tends to crop in threads about ... well everything :) There is your open PVE. PvP'ers are a different breed best not poke them by making them actually have to think about the ir behavour.

Simon
 
Hi All,

here are PvP players that just will not let that happen. Look at the thread about the graphics card. Its a competition to win something and look its gone PvP.
You can currently do Open PvE, just ignore rare runs and community goals ... oooh and the start area.

Simon

Well, you have a competition that asks you to find something and an aspect of that is stealing that something by blockading the station you have to deliver it to rather than search out the station it's sold in. You know one, not the other. Going out of open effectively removes the majority of risk involved in the contest just like it removes the majority of risk from any other aspect in the game. It would be different if the game adapted NPC's to take the roles of human players (and modified the difficulty in combat) but it doesn't. Players who play just in open are playing a different game than the players not in it, despite how FD wants you to believe there's no difference in difficulty and thus continue to allow mode jumping and shared events.


That being said, yes, it's easy avoiding players in open. Go 100ly away from sol and lave and you probably wont see any for months.
 
Just make two separate open play groups, one for the PVE crowd with no 'friendly fire' and one for people who want a true multiplayer experience. No communication between the two, no save transfer between the two, and be done with all the whining already.
 
Has no-one mentioned the Morbious group yet? I tends to crop in threads about ... well everything :) There is your open PVE. PvP'ers are a different breed best not poke them by making them actually have to think about the ir behavour.

Simon

Yup. Check the original post again ;)

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Just make two separate open play groups, one for the PVE crowd with no 'friendly fire' and one for people who want a true multiplayer experience. No communication between the two, no save transfer between the two, and be done with all the whining already.

Where do I sign up?
 
Hello Mr Darth Ender,

It is about 70Ly from Lave lol - but your point is well made.

There is a difference between open and the other 2 modes - I did Khaka in a type-6 only in open. I can see that! Solo and PvE groups are a great training ground for newbies, we have no scripted start quests. There is sme instance matching scaling, but that was new in 1.1 and needs a lot more work.. They are needee modes for 6 months time.

Simon

Well, you have a competition that asks you to find something and an aspect of that is stealing that something by blockading the station you have to deliver it to rather than search out the station it's sold in. You know one, not the other. Going out of open effectively removes the majority of risk involved in the contest just like it removes the majority of risk from any other aspect in the game. It would be different if the game adapted NPC's to take the roles of human players (and modified the difficulty in combat) but it doesn't. Players who play just in open are playing a different game than the players not in it, despite how FD wants you to believe there's no difference in difficulty and thus continue to allow mode jumping and shared events.


That being said, yes, it's easy avoiding players in open. Go 100ly away from sol and lave and you probably wont see any for months.
 
Disagree - further fragmentation of the playerbase is a bad thing. PvE players can join PvE groups or play solo. Not to mention I think devs have some balancing to do with the modes as they are, without adding new ones.
 
Disagree - further fragmentation of the playerbase is a bad thing. PvE players can join PvE groups or play solo. Not to mention I think devs have some balancing to do with the modes as they are, without adding new ones.

I think open PvE would undo fragmentation by reconciling all the little solo and private groups into one mode. Maybe that's naive, but I don't see it being any worse. Möbius has 5000 players. If möbius turned into an official mode overnight then it wouldn't magically increase fragmentation. We would just have a 4th option on the launch screen.
 
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I think open PvE would undo fragmentation by reconciling all the little solo and private groups into one mode. Maybe that's naive, but I don't see it being any worse. Möbius has 5000 players. If möbius turned into an official mode overnight then it wouldn't magically increase fragmentation. We would just have a 4th option on the launch screen.

And you would exacerbate the existing problems with Solo and Open. Only with PvE Open, you would remove the one disadvantage Solo players have, and that's difficulty in tackling group content. So if everything else stays the same, even more people would be switching back and forth between PvE/PvP Open to gain an advantage.

Not to mention coding time needed to make it impossible for players to grief/kill each other. You'd need to disable player-player damage, including ramming. And if you disable collision damage, you enable the kind of griefing that's called "bowling", where you use large ships to bounce smaller ones around, preventing them from docking, passing through starport egress slots etc.

I just think FD have better things to do. The game has a much greater need of *content*, of features and depth, than game modes. We have plenty of those as it is.
 
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And you would exacerbate the existing problems with Solo and Open. Only with PvE Open, you would remove the one disadvantage Solo players have, and that's difficulty in tackling group content. So if everything else stays the same, even more people would be switching back and forth between PvE/PvP Open to gain an advantage.

That's why I also argue against mode switching... just not in this thread. It's a mostly independent debate I'm happy to have elsewhere.

Not to mention coding time needed to make it impossible for players to grief/kill each other. You'd need to disable player-player damage, including ramming. And if you disable collision damage, you enable the kind of griefing that's called "bowling", where you use large ships to bounce smaller ones around, preventing them from docking, passing through starport egress slots etc.

Given the present legal system, these behaviours are borderline exploits and are unacceptable in any mode. FD handle this already with shadow bans. [-- edit -- but, it would be nice if they could deal with some of this in code].
 
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Given the present legal system, these behaviours are borderline exploits and are unacceptable in any mode. FD handle this already with shadow bans.

No, they don't. Nobody has been shadowbanned. You can ram and block as much as you want. As long as you don't exploit glitches. In Open that's quite dangerous because you can always be attacked and suffer damage from collisions as well. Remove those features and you turn the whole game into a giant exploit. That's why MMOs which do have PvE/PvP flags or modes/areas, usually disable avatar clipping.

Which means ships would be able to pass through each other.

This game is not designed for that kind of stuff. Which is why they gave dedicated PvE players their optional modes in the first place.
 
PvE Dedicated Open please.
No Mode switching, it just creates more headaches mixing PvP players with PvE players.

Just a Dedicated PvE Open server please.

There are a plenty of us who want it.
 
No, they don't. Nobody has been shadowbanned. You can ram and block as much as you want. As long as you don't exploit glitches. In Open that's quite dangerous because you can always be attacked and suffer damage from collisions as well. Remove those features and you turn the whole game into a giant exploit. That's why MMOs which do have PvE/PvP flags or modes/areas, usually disable avatar clipping.

Which means ships would be able to pass through each other.

This game is not designed for that kind of stuff. Which is why they gave dedicated PvE players their optional modes in the first place.

read the OP quote from Kickstarter again:

Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.

Players in big ships ramming players in little ships so that they can kill without getting a wanted flag might be considered by some as antisocial -- especially in a PvE mode. There are existing mechanisms to deal with this.
 
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Personally, I think that dedicated PvE sucks because it is so artificial. There has to be some sort of in-game 'magic' to stop you firing on real players.

Anyway, Mobius is already, or is fast becoming, a dedicated PvE mode. Sure there is nothing to stop players ignoring the rules and going on a killing rampage, but they would presumably quickly get their membership revoked. So at least what you would get is an occasional psychopath, rather than large numbers of folks murdering others for the LOLs like there seem to be in some areas of open.

I still think that separate modes should be a very last resort, and should certainly not be attempted until FD have actually bothered to implement the stuff they designed (see the DDA) to mitigate the issues. The first of those is serious consequences for murder. They were also planning to put formal support for 'proper' piracy' (with formal 'stand and deliver' that the game recognises has happened), which is a much less serious crime than murder. At the moment if you refuse to drop and try to run, most pirates will murder you anyway, and the consequences are laughable. If they implement what they planned, the pirate would have to seriously think whether the consequences were worth it.

The other thing FD need to do is implement the transponder, so that players who do not want to be instantly identified as PC, and preferentially attacked by the pew-pew crew can look like NPCs.

Once those things are all in place, and had time to settle down, then having a formal PvE environment will make sense only if those changes had not 'worked'. By then, of course, Mobius will be even bigger.
 
read the OP quote from Kickstarter again:



Players in big ships ramming players in little ships so that they can kill without getting a wanted flag might be considered by some as antisocial.

I wish people would stop it with quoting Kickstarter already. A lot of it was just unrealistic spin. What's "antisocial behavior"? Real life courts have problems with that, and you expect a game company to handle hundreds of thousands of players fairly, on a day-to-day basis? Who would be the judge? The jury? How would you prevent fraudulent claims, or mob mentality? Game companies just don't do that. It's expensive, accomplishes little and just aggravates the playerbase. They have better things to do than handle thousands of cases of first world problems and ruffled e-feathers.

And by the way, that quote probably refers to players being banned from private groups, which is what they're for. Not Open mode.
 
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I respect your opinion. Just one point to clarify: Mobius (the group) is great, and will continue to be great until Mobius (the player) stops playing (for any of a variety of reasons). Group administration right now is a one man job. There is no delegation. And no ways to transfer group ownership. In the Mobius forum, Mobius (the player) reported having spent something like 41 hours of his life just clicking the accept button (it takes something like 30 seconds each time, and there are 5000 players). Talk about grinding ;) -- It just doesn't scale.
 
I respect your opinion. Just one point to clarify: Mobius (the group) is great, and will continue to be great until Mobius (the player) stops playing (for any of a variety of reasons). Group administration right now is a one man job. There is no delegation. In the Mobius forum, Mobius (the player) reported having spent something like 41 hours of his life just clicking the accept button (it takes something like 30 seconds each time, and there are 5000 players). It just doesn't scale.

Then I imagine giving groups better admin functions would be a less time intensive job than trying to slap a PvE mode onto a inherently free-PvP game.
 
And by the way, that quote probably refers to players being banned from private groups, which is what they're for. Not Open mode.

I agree that the word "groups" is ambiguous in this context, but it was first used to describe "All" -- which we now call Open.

Players will begin in the groupAll” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.

So yes, I agree that it is ambiguous.
 
I'm actually for an open pve flag. Only 1.5% of players are in mobius, even if more went to open pve it would mean a lot less arguments and everyone can get on and do what they're all here to do which is what FD promised and that's play the game their own way.

Unfortunately as described in my earlier posts I don't think it's possible to do properly or FD would have already done it by now. It doesn't mean stop trying to get FD to do it but if it's such a small minority wanting pve only then I don't think it's worth FD's time when they could be adding more content to the game instead.
 
I'm actually for an open pve flag. Only 1.5% of players are in mobius, even if more went to open pve it would mean a lot less arguments and everyone can get on and do what they're all here to do which is what FD promised and that's play the game their own way.

Unfortunately as described in my earlier posts I don't think it's possible to do properly or FD would have already done it by now. It doesn't mean stop trying to get FD to do it but if it's such a small minority wanting pve only then I don't think it's worth FD's time when they could be adding more content to the game instead.

If only 1.5% of the community feels this way, then yes I completely agree.

Though I suspect the number is higher. Here's my evidence:

This forum has had 41,046 members listed on this forum's members page (https://forums.frontier.co.uk/memberlist.php)
Mobius is primarily advertised on the forums.
Mobius has roughly 5000 members currently.

That suggests a lower bound of about 12% of the community is interested rather than 1.5%.

Caveat: Mobius may also be discussed on Reddit and the communities overlap, so the numbers do get a little messy. Also, not all forum members still play (the same is true for Mobius players)

Anyways, I'm guessing that the number of people interested is closer to 50,000 rather than 5000 (based on a player population of 500k)


FD know for sure. They can look at their logs and compute the player populations in a single SQL query most likely.

-- edit --

Ok, I tried to add a poll to this thread, but it's too late. I wanted something like:

"Please rate your agreement with the following statement: "I would be interested in an Open PvE mode (like Open but without PvP)?"

"Strongly Agree"
"Agree"
"Neither Agree nor Disagree"
"Disagree"
"Strongly Disagree"

(standard 5-point Likert Scale)

Maybe I'll run a poll at some future date when this thread drops away to obscurity. No sense in having 2 threads on the same topic
 
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