Hi All,
here are PvP players that just will not let that happen. Look at the thread about the graphics card. Its a competition to win something and look its gone PvP.
You can currently do Open PvE, just ignore rare runs and community goals ... oooh and the start area.
Simon
The risk is already gone with mode switching.
Has no-one mentioned the Morbious group yet? I tends to crop in threads about ... well everythingThere is your open PVE. PvP'ers are a different breed best not poke them by making them actually have to think about the ir behavour.
Simon
Just make two separate open play groups, one for the PVE crowd with no 'friendly fire' and one for people who want a true multiplayer experience. No communication between the two, no save transfer between the two, and be done with all the whining already.
Well, you have a competition that asks you to find something and an aspect of that is stealing that something by blockading the station you have to deliver it to rather than search out the station it's sold in. You know one, not the other. Going out of open effectively removes the majority of risk involved in the contest just like it removes the majority of risk from any other aspect in the game. It would be different if the game adapted NPC's to take the roles of human players (and modified the difficulty in combat) but it doesn't. Players who play just in open are playing a different game than the players not in it, despite how FD wants you to believe there's no difference in difficulty and thus continue to allow mode jumping and shared events.
That being said, yes, it's easy avoiding players in open. Go 100ly away from sol and lave and you probably wont see any for months.
Disagree - further fragmentation of the playerbase is a bad thing. PvE players can join PvE groups or play solo. Not to mention I think devs have some balancing to do with the modes as they are, without adding new ones.
I think open PvE would undo fragmentation by reconciling all the little solo and private groups into one mode. Maybe that's naive, but I don't see it being any worse. Möbius has 5000 players. If möbius turned into an official mode overnight then it wouldn't magically increase fragmentation. We would just have a 4th option on the launch screen.
And you would exacerbate the existing problems with Solo and Open. Only with PvE Open, you would remove the one disadvantage Solo players have, and that's difficulty in tackling group content. So if everything else stays the same, even more people would be switching back and forth between PvE/PvP Open to gain an advantage.
Not to mention coding time needed to make it impossible for players to grief/kill each other. You'd need to disable player-player damage, including ramming. And if you disable collision damage, you enable the kind of griefing that's called "bowling", where you use large ships to bounce smaller ones around, preventing them from docking, passing through starport egress slots etc.
Given the present legal system, these behaviours are borderline exploits and are unacceptable in any mode. FD handle this already with shadow bans.
No, they don't. Nobody has been shadowbanned. You can ram and block as much as you want. As long as you don't exploit glitches. In Open that's quite dangerous because you can always be attacked and suffer damage from collisions as well. Remove those features and you turn the whole game into a giant exploit. That's why MMOs which do have PvE/PvP flags or modes/areas, usually disable avatar clipping.
Which means ships would be able to pass through each other.
This game is not designed for that kind of stuff. Which is why they gave dedicated PvE players their optional modes in the first place.
Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.
read the OP quote from Kickstarter again:
Players in big ships ramming players in little ships so that they can kill without getting a wanted flag might be considered by some as antisocial.
Stuff...
I respect your opinion. Just one point to clarify: Mobius (the group) is great, and will continue to be great until Mobius (the player) stops playing (for any of a variety of reasons). Group administration right now is a one man job. There is no delegation. In the Mobius forum, Mobius (the player) reported having spent something like 41 hours of his life just clicking the accept button (it takes something like 30 seconds each time, and there are 5000 players). It just doesn't scale.
And by the way, that quote probably refers to players being banned from private groups, which is what they're for. Not Open mode.
Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.
I'm actually for an open pve flag. Only 1.5% of players are in mobius, even if more went to open pve it would mean a lot less arguments and everyone can get on and do what they're all here to do which is what FD promised and that's play the game their own way.
Unfortunately as described in my earlier posts I don't think it's possible to do properly or FD would have already done it by now. It doesn't mean stop trying to get FD to do it but if it's such a small minority wanting pve only then I don't think it's worth FD's time when they could be adding more content to the game instead.