Newcomer / Intro Ship integrity?

Although not a newcomer, i still feel like one at times.

Just had a run-in with the target of one of my missions, a fella named Aga Khan. Not knowing this would be a fully loaded anaconda in the hands of a psycopath, i got my ass handed to me in but a minute.
I DID manage to escape though!
With 1% hull left, shields down, a cracked but not broken canopy and an "incoming missile alert" my FSD kicked in just as I prepared for the long escape pod journey at hand.


As mentioned, my hull was at 1% health (though i feel something is wrong since im absolutely sure he got several hits in on me after i hit 1% and still i didnt blow) my canopy was cracked but not compromised, and my various modules was damaged (ranging between 50-100) and aside from a few "malfunction" messages during the engagement, everything worked just fine upon arriving at the station.
I entered and quickly "repair all" and everything was fine.
But if i enter the repair tab there is still an option I could take, named Ship Integrity. It was down a few percent and cost me 30cr to fix it.



Long post for quick question, but what IS "Ship integrity" what does it do and why isnt it repaired when I "repair all"?

Btw, if anyone kills Aga Kahn, please let me know so I can dance and cheer!
 
Although not a newcomer, i still feel like one at times.

Just had a run-in with the target of one of my missions, a fella named Aga Khan. Not knowing this would be a fully loaded anaconda in the hands of a psycopath, i got my ass handed to me in but a minute.
I DID manage to escape though!
With 1% hull left, shields down, a cracked but not broken canopy and an "incoming missile alert" my FSD kicked in just as I prepared for the long escape pod journey at hand.


As mentioned, my hull was at 1% health (though i feel something is wrong since im absolutely sure he got several hits in on me after i hit 1% and still i didnt blow) my canopy was cracked but not compromised, and my various modules was damaged (ranging between 50-100) and aside from a few "malfunction" messages during the engagement, everything worked just fine upon arriving at the station.
I entered and quickly "repair all" and everything was fine.
But if i enter the repair tab there is still an option I could take, named Ship Integrity. It was down a few percent and cost me 30cr to fix it.



Long post for quick question, but what IS "Ship integrity" what does it do and why isnt it repaired when I "repair all"?

Btw, if anyone kills Aga Kahn, please let me know so I can dance and cheer!

Ship integrity is basicly wear and tear from normal use of the ship. As you use the ship the ship integrity starts to go down. To my understanding its supposed to effect the modules themselves by causing random failures and such if not maintained. It will also affect the paint job of the ship and how NPCs react to you. This stat is separate from normal damage taken from combat. I also believe that it affects how easy your ship takes damage when in a fight but I may be wrong. A ship with more integrity damage for example will take damage faster then a ship that is 100% and pristine.
 
Ship integrity is basicly wear and tear from normal use of the ship. As you use the ship the ship integrity starts to go down. To my understanding its supposed to effect the modules themselves by causing random failures and such if not maintained. It will also affect the paint job of the ship and how NPCs react to you. This stat is separate from normal damage taken from combat. I also believe that it affects how easy your ship takes damage when in a fight but I may be wrong. A ship with more integrity damage for example will take damage faster then a ship that is 100% and pristine.

Aaah okay, tnx.

So its the aging and abuse of the ship. Seems fair then, I guess when fixing battle damage you just do whatever to get the parts holding together again :)

Fixing integrity is like a complete overhaul, exchanging overly worn out parts and fixing all else to mint condition!
 
Aye - ship integrity is basically wear and tear as Greyshadow said. It doesn't affect ship modules at the moment (this may be coming, not sure) but it does reduce your hull strength, by up to 30% if not repaired. Probably as well to fix it before going after Aga Khan again. :)
 
Make sure to fix ship integrity often! I ignored it because it was near 100% (like 98 or 99%). However, if you let it drop, then it gets WAY more expensive to fix. It went from 30cr to 500cr just for falling below 97% or so!

It seems the cost to fix ship integrity does not scale linearly but rather exponentially. So make sure you fix it often. If you don't keep an eye on it, you could end up paying tens of thousands of credits to fix it.
 
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I can vouché for that. My Type-6 currently is at 89% integrity rating and the cost is a whopping 26,183 credits for full repair.
Testing to see what happens at 100% and if it is just cheaper to do what some say and down grade all your modules, fly out and self-destruct, get a new ship and refit it.
Or fix the integrity by repairing it.

If the self-destruct option is cheaper then the integrity repair is not working as intended and ought to be revisited and seen to to make it more viable option to use, even at 100%, then self-immolation.
Kind of counter productive that.

It feels like the self-destruct money making insurance payout scam they had in Eve Online a long while back where people would buy a ship, insure it, undock and self-destruct and actually make more money
then the insurance cost along with the ship itself. Oh well, will have to wait and see how this goes.

Edit

P.s. Your paint-job work is now under the "repair all" area and is way cheaper then it used to be back in Gamma.

edit part 2

I also plan on taking a look at just selling all the internals or down grading them and then buying a new similar ship while selling the old one. The difference should not be all that much.

Edit part 3

I have gotten another point of integrity off and it seems to double the integrity cost. I'll know more surely once the next percentage goes.

Edit part 4

Looks like the Ship Integrity cost is also station friendliness derived. I just docked to a station that is very friendly to me and the price dropped to mere 29,000 credits from the 57,000 it was at another place. Will be curious to see how cheap it comes when I dock with an allied station.

Edit part 5

The Integrity is at 84% and has barely reached 39,000 credits in cost. Either something somewhere changed or the integrity cost is scaled in ways only the FD knows for sure. Been hard to get the integrity to drop. Which I think might be a good thing. Not sure yet. Will have to wait and see.

Edit part 6

The Type-6 started grinding off at around 83% to 82% and wouldn't drop easily below that short of being shot up near death. Stayed at around 40k to 50k credit rep bill for the integrity.

Got the Asp, integrity dropped in a week of use to 79% and rep bill went to about 120k credits or near by there. Of course I did do a lot more in-system traveling and scanning some unknown systems so that I might have had something to do with the increased wear and tear integrity loss on the Asp.
 
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You can only see it on the repair screen

It is caused by ls traveled in frame shift, not heat, speed, jumping, damage or anything else

The cost is based on the cost of your ship At Loading. So you could sell your kit. Exit and restart for cheaper fix. However it really isn't very much unless you taxi out to Hutton very often (this last bit may have been fixed recently, but I don't remember it being listed)
 
You can only see it on the repair screen

It is caused by ls traveled in frame shift, not heat, speed, jumping, damage or anything else

The cost is based on the cost of your ship At Loading. So you could sell your kit. Exit and restart for cheaper fix. However it really isn't very much unless you taxi out to Hutton very often (this last bit may have been fixed recently, but I don't remember it being listed)

The only change that ship integrity repairs cost that I saw in 1.2 was that it became more expensive than it was previously, but only at stations where your rep with the local faction is less than Allied. At Allied it's roughly where it was in 1.1.
 
Hello commanders,

I am wondering this "ship integrity" as well, since I've started exploring unknown parts of space with no nearby repairs.

I have following questions and I appreciate if anyone can give me a confirmed answer(s) to any of these questions:

  1. Can low ship integrity break modules?
  2. If ship integrity reaches zero, will the ship fall apart?
  3. How do you explorers manage your ship integrity? Hull reinforcement and repair modules?
  4. How does the integrity affect hull condition?


Thanks!

-v
 
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1. Never seen it. Might have been introduced in 1.2, but I am going to say NO
2. No
3. I do not bother considering it (integrity). Its irrelevant
4. When you are at 0% integrity, your hull is about 30% weaker.
 
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Hello commanders,

I am wondering this "ship integrity" as well, since I've started exploring unknown parts of space with no nearby repairs.

I have following questions and I appreciate if anyone can give me a confirmed answer(s) to any of these questions:

  1. Can low ship integrity break modules?
  2. If ship integrity reaches zero, will the ship fall apart?
  3. How do you explorers manage your ship integrity? Hull reinforcement and repair modules?
  4. How does the integrity affect hull condition?


Thanks!

-v

I am a explorer and these are good questions for something I can not see unless I am docked at a station.
This topic covering some questions:
https://forums.frontier.co.uk/showthread.php?t=130382

Also wonder if shields have anything to do with ship integrity?

My last around trip of 2000ls+ took 25% off ship integrity, I am coming back from a trip of 7000ls+ so will update this reply with information.
01/04/2014 Current trip 8000ls+ and still only 25% off ship integrity.
 
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I take a big AFMU with me. Only 1 is needed, the limiting factor will always be your hull and powerplant which cannot be fixed.
If you are going for a VERY long trip, then reserve the AFMU for Thrusters and FSD. If they fraz, you will get an emergancy stop and even more damage. If another unit starts to fail, then fix it if you like.

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I am a explorer and these are good questions for something I can not see unless I am docked at a station.
This topic covering some questions:
https://forums.frontier.co.uk/showthread.php?t=130382

Also wonder if shields have anything to do with ship integrity?

My last around trip of 2000ls+ took 25% off ship integrity, I am coming back from a trip of 7000ls+ so will update this reply with information.

Distance jumped has no effect on it, just FS travel. If you just scanned and jumped, your integrity will still be in the 90s. If you flew out to every 300,000ls planet, it will be 0%
 
Thanks D & L,

your replies made me feel safer. At the moment I am doing rather short trips as I've found nice uncharted area relatively near to the core systems, so I don't probably have to worry about ship integrity much (according to your responses). I guess it will become problem once one is doing exploration for a week or so (of course depends on how much time and distance you spend flying in SC).

By the way, does anyone know whether the SC speed affects the rate the hull is disintegrating? For instance, if I fly slow and carefully, will it wear the hull less than cruising at full speed?

-v

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Also wonder if shields have anything to do with ship integrity?

My last around trip of 2000ls+ took 25% off ship integrity, I am coming back from a trip of 7000ls+ so will update this reply with information.


I look forward to read your experience based observations once available. Please let me know, once you do :)

-v
 
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I had not realised this myself so useful thread for those who explore. Given the effect it potentially has on the ship the integrity percentage should be visable somewhere in the cockpit.
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Taking it a step further I would like to see an option where you could select critial systems to display their current status where the hull and shield % is currently shown. For example you could have 1, 2 or 4 ship systems shown on each. The systems could be selected from the right hand cockpit screem via simple toggle switches. On the cockpit display you could for example have hull and integrity on the left and shields, FSD, powerplant, thrusters selected onthe right. 1, 2 or 4 images would be displayed showing the systems along with a smaller text % and health bar for each. This would be extremely helpful for long range exploration or for combat to monitor your systems.
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Should only be a few thousand lines of code so FD whats keeping you....
 
By the way, does anyone know whether the SC speed affects the rate the hull is disintegrating? For instance, if I fly slow and carefully, will it wear the hull less than cruising at full speed?

-v

I do know, and it has no effect. There was a brave soul who did lots and lots of scientific experimentation to get to the bottom of exactly what Integrity was all about. He tested EVERY possible variable and component, and it is just distance traveled.
If you could find anything in these daft forums, I would direct you to his thread so you could +1 him.
 
I had not realised this myself so useful thread for those who explore. Given the effect it potentially has on the ship the integrity percentage should be visable somewhere in the cockpit.

Disagree.

From an exploration perspective: ship integrity just doesn't matter. Yes, having it at 0% means your hull will take a little extra damage if you have an accident, but if you're traveling far enough for Ship Integrity to matter then you have to be careful anyway. So it's best that you put it out of your mind. What are you going to do about it anyway? Scrap your goal because some largely meaningless number has gone down to 0?
 
I do know, and it has no effect. There was a brave soul who did lots and lots of scientific experimentation to get to the bottom of exactly what Integrity was all about. He tested EVERY possible variable and component, and it is just distance traveled.
If you could find anything in these daft forums, I would direct you to his thread so you could +1 him.

Either way, I would give it to you if I could (cooldown) or to him if you could point me there. But anyway, thank you for this information. I would love to find that useful thread... Maybe it has also information about different armor composites considering durability in exploration?

-v
 
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From an exploration perspective: ship integrity just doesn't matter. Yes, having it at 0% means your hull will take a little extra damage if you have an accident, but if you're traveling far enough for Ship Integrity to matter then you have to be careful anyway. So it's best that you put it out of your mind. What are you going to do about it anyway? Scrap your goal because some largely meaningless number has gone down to 0?

Exactly. I've been out for weeks on extended deep space flights, and my ship's integrity has been down to 0 for probably half the trip. All things considered, you can just ignore it.

A pity really, I'd much prefer it if it was something to really worry about. IMHO the devs should have made it much tougher, with far more serious consequences, right from the start of the game. It would add a lot of spice if module failures and breakdowns started to happen after about 50% wear and tear, with total failure of some systems almost guaranteed after 0%.
 
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