Idea of Scale

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We are not really talking about the player's height here though. It's more of the eyes height above a seated point (torso and neck height), which can also be very different from person to person and would affect how scale is perceived. Mind you, it's easy to adjust to once you are aware of the difference but it can take people by surprise and lead some to assume that the scale is wrong from their perspectives.

The issue is not only eye height above seat but floor height of ship vs reality. The seat is very high in the ships, hence ship floor will not match reality. Your brain will scale down world as it knows where floor really is. Bar stools have been suggested
 
The issue is not only eye height above seat but floor height of ship vs reality. The seat is very high in the ships, hence ship floor will not match reality. Your brain will scale down world as it knows where floor really is. Bar stools have been suggested

Would be interesting to know what settings everyone uses -

Eye cups - A
Eye relief - full out
Player height 6' 2"
Eye to neck 80.5
Vertical 75.0
IPD 55 (measured 67)

Everything looks correctly scaled, ship size/seat/body size etc, that is when seated or standing up. If I adjust IPD higher, everything becomes small, the avatars hands & body is like a child, and the seat size does not match my real seat.

Asseto corsa - IPD of 67, interior of the car looks normal, 55 everything is too big
 
We don't obviously. Essentially everyone is playing as a certain sized avatar in a space seat. I guess that can cause some issues but then again unless you have the exact same seat as our cockpits then I guess there will always be issues even if your eye height was correct. There is some ability to set the neutral point of the eyes in oculus by trial and error though. I wonder if that helps.

Thanks for your time Mike! Been a while since we got some Dev talk in the VR subforum.
Could you throw us a bone or two and say if 1.3 will have some VR specific changes? What about VIVE/HTC integration?
I know we VR user are a minority but Elite is an amazing game in VR and the one that i use most of the time for public demo with my DK2. I already converted a lot of people in buying the game and the VR head set.

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Would be interesting to know what settings everyone uses -

Eye cups - A
Eye relief - full out
Player height 6' 2"
Eye to neck 80.5
Vertical 75.0
IPD 55 (measured 67)

Everything looks correctly scaled, ship size/seat/body size etc, that is when seated or standing up. If I adjust IPD higher, everything becomes small, the avatars hands & body is like a child, and the seat size does not match my real seat.

Asseto corsa - IPD of 67, interior of the car looks normal, 55 everything is too big

70IPD and 1 meter 80 cm height, i'm using custom modified DK2 (lens separation of 70 + vr gear interceptor to change the image separation distance) and in game my IPD is 70 too, all look normal sized, never had problem of scale. Tried lower IPD and all looked off for me.
 
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Eyes cup B
Eye reliefs fully out
Player eight 5' 11''
Eyes corner to middle of ear 60.5
Vertical 105.0
IPD 68.0 set via tool (actual oculist measured 68.5).

Body appears smallish (but then I am somewhat "err heavier"), ships appears scaled correctly.
 
Thanks for your time Mike! Been a while since we got some Dev talk in the VR subforum.
Could you throw us a bone or two and say if 1.3 will have some VR specific changes? What about VIVE/HTC integration?
I know we VR user are a minority but Elite is an amazing game in VR and the one that i use most of the time for public demo with my DK2. I already converted a lot of people in buying the game and the VR head set.

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70IPD, i'm using custom modified DK2 (lens separation of 70 + vr gear interceptor to change the image separation distance) and in game my IPD is 70 too, all look normal sized, never had problem of scale. Tried lower IPD and all looked off for me.

Well this is exactly what I was trying to explain to Anciptal.. Has to be a lot more to it than simply going with what the tool suggests. I was flying with CMDR Elooder last week, he used my settings and had the same result as me. Others on this forum and elsewhere need a lower IPD for things to look normal, yet you and many others are fine with the suggested IPD.

Just to clarify, when you look at the Avatars hands, they are the same size as your hands? Are you a big guy?
 
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In real world stereo, at least, that's not true. I've played with experimental footage of a Rugby match taken in a large stadium, using two large cameras bolted to scaffolding poles (I know, right).. That gave you an IPD of a few meters, and as a side effect, made the big scary players look like Subbuteo figures. It took viewers ages to work out what was bothering them.

I was assuming an IPD within reason. Meters apart with subjects hundreds meters away is quite different than cm scale IPD with planets hundreds of thousands of km away.

Our models are built with a consistent scaling relative to each other so 1 metre in our game should equate to 1 metre in real life and thus oculus providing they're set up correctly. There was no reason to fudge scaling like they do in FPSes.

Cool. Just to make sure, the IPD is now taken from the Oculus Config, and not in the Elite XML file, like before. I use Elite Display Switcher, and notice the XML setting is still there, but don't know if it gets overwritten, so I always set both to be the same.
 
So if you have it setup as best a possible as described above and you look at your right arm in the game. It is the same size as in real life.
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Point I am trying to get is if you hold your real joystick on your computer desk. Your hand is maybe only 24" from your eyes to your hand.

If you were to look at your hand on the joystick when using the rift is it the same distance and scale.
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When you look at a planet generated on the left hand side HUD display, what size or diameter is it when viewed through the rift?
 
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Well this is exactly what I was trying to explain to Anciptal.. Has to be a lot more to it than simply going with what the tool suggests. I was flying with CMDR Elooder last week, he used my settings and had the same result as me. Others on this forum and elsewhere need a lower IPD for things to look normal, yet you and many others are fine with the suggested IPD.

Just to clarify, when you look at the Avatars hands, they are the same size as your hands? Are you a big guy?

They seems to look like my real hands, i'm not a "big guy", only torso look slightly smaller in game than IRL
 
A cups
64 ipd
2 notches from the end (everyone says 2-3 notches is ideal)
neck to eye (only mattered on the dk1) (so i read..)
5'10 200lbs

everything looks about right to me, i "reset" my view when i enter the cockpit by leaning back a bit so that my head is where it should be on the avatars shoulders.

maybe the character is just about my size, but arm length, shoulders, hand position, feet position feels correct from an immersive perspective.

ive never thought, man this guy is tiny...
 
When you look at a planet generated on the left hand side HUD display, what size or diameter is it when viewed through the rift?

About the size of a basket ball I think, in my Cobra cockpit. It is pretty far away, so it might be slightly bigger than that, though.

To your other questions, my avatar is pretty much the same size as I am in real life, I am a pretty skinny guy. I read on Oculus forums back when I got my DK2 that it might make the scale look better if you set your height to less than your real height, so I did that. I think I set it to 170cm even though I am 182cm (6") tall. Don't know if this had any effect, though, as I haven't bothered to experiment when it works fine as it is.
 
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So if you have it setup as best a possible as described above and you look at your right arm in the game. It is the same size as in real life.

Not quite. The hand in the game has a certain size, as does yours- the in-game avatar is a fixed size (currently), and players aren't, collectively. However, it doesn't need to be precise for the eerie "presence" effect. Something along these lines happens, and your brain papers over the cracks:

http://scienceblogs.com/mixingmemory/2006/09/30/is-that-my-hand-or-yours-mirro/

There's your killer immersion, right there.

(Yeah, I know, you want to know how big the HUD elements are, but a bit of distraction is good for you)
 
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You guys will argue about anything.

I'm not going to flip my noodle just because my pilot in-game is a little shorter than I am IRL. Once upon a time I was short too, and it didn't give me any problems then either.
 
No... that is how it works for me and many others, search the net... Have you tried lowering the IPD? So many complained about the pilots body not looking right. Even the Oculus devs suggest using 55 in ED.. My info came straight from browsing the Oculus forum

For other apps I use the suggested IPD. This is not some info I randomly came up with, suggested IPD does not work correctly with ED, the difference is huge between 55 and suggested IPD

That's 100% right. For ED to appear at the proper scale, I need to set the IPD to the minimal 55 value, and even then it's still a little off. I tried setting it to lower values by tweaking the Oculus config files, but I didn't find any difference below 55 (even going down to 40 to be sure).

What Ancipital didn't consider before belittling you is that maybe ED simply doesn't properly apply the IPD value it gets from Oculus config. Maybe it's not exactly that, but there is definitely something wrong since other apps are displayed at the correct scale with your real IPD value and not ED (at least for certain people).

I'm not on my gaming PC right now so I can't give my exact oculus settings, but I'm 1m69, my IPD is 67.something, eye relief is completely out, and the eye to neck and other value are left to their default setting (or whatever setting they automatically adjust to when I set my height).
 
That's 100% right. For ED to appear at the proper scale, I need to set the IPD to the minimal 55 value, and even then it's still a little off. I tried setting it to lower values by tweaking the Oculus config files, but I didn't find any difference below 55 (even going down to 40 to be sure).

The point is that people are trying to make their "in-game body" look the same size as their corporeal form. For most people, they will not be the same. Fiddling your IPD until your body size looks "right" only makes two things that are different sizes look the same. It doesn't mean you have set your VR gear up properly- just made two things that are different sizes look the same, by misconfiguration of your equipment. It's the opposite of right- and will make your screen plane and infinity plane potentially misbehave, as well as throwing everything else off. However, this isn't the main reason to avoid doing this. For health reasons, it is important to set your IPD as accurately as possible- unless you're a fan of headaches, transient heterophorias or muscle imbalances in your eyes. There's a reason why the Oculus splash screen warns you to calibrate it to the user.
 
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As Mike Evans said, everything is to scale relative to each other in the game. So if you get one thing to scale, the rest will be. Right now, setting my IPD to 55, my virtual body still looks too small (although not as ridiculously bad as it was at 67), my virtual Hotas also looks too small, my seat looks too small, the door behind me looks like I couldn't walk through it (and I'm not tall), other ships look smaller than they should be... you get the idea. I'm not playing with a loudness button, I'm just trying to make things appear the correct size. At my normal 67 IPD, the scale was WAY off, I simply didn't want to play like this because it felt like I was looking at the inside of a toy spaceship from really close. Maybe it's working fine for you, but understand that it doesn't mean it works properly for everyone else.
 
As Mike Evans said, everything is to scale relative to each other in the game. So if you get one thing to scale, the rest will be. Right now, setting my IPD to 55, my virtual body still looks too small (although not as ridiculously bad as it was at 67), my virtual Hotas also looks too small, my seat looks too small, the door behind me looks like I couldn't walk through it (and I'm not tall), other ships look smaller than they should be... you get the idea. I'm not playing with a loudness button, I'm just trying to make things appear the correct size. At my normal 67 IPD, the scale was WAY off, I simply didn't want to play like this because it felt like I was looking at the inside of a toy spaceship from really close. Maybe it's working fine for you, but understand that it doesn't mean it works properly for everyone else.

He's never going to get it, no point trying to explain it to him... He is under the impression that we are all seeing the same thing. Been playing ED with an IPD of 55 for over a month now, everything looks & feels correct, but Mr IPD expert seems to know what's better for some of us.

And you bring up a good point.. At 55 it still looks wrong 'to you' Others have tried an IPD of 53, recommended on the official forum. You will need to edit some files to get it to work, I'll try and find the post. 55 was the ideal setting for me and others
 
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I found a .json file in the Oculus settings folder and modified it to lower than 55, but didn't see any difference, it seems it really can't go lower than 55, or maybe I need to change it in another file.
 
I found a .json file in the Oculus settings folder and modified it to lower than 55, but didn't see any difference, it seems it really can't go lower than 55, or maybe I need to change it in another file.

Yes that is the file, although you have to run the tool first, then modify the file. Am trying to find the instructions from the Oculus forum.


EDIT - This is from the original post.. As mentioned above - But it seems you already tried this in another topic..

PROBLEM SOLVED - this is awesome. Thanks for the suggestion bluenote!
I was able to fix my scale issues by editing the ProfileDB.json file and lowering the IPD parameters below what the config utility allows (53 mm instead of my true value of 58). Note that it also required changing the EyeToNoseDist to equal 1/2 the IPD value, otherwise it doesn't work.
The desk demo (seated) now appears correct and also my avatar in Elite: Dangerous is properly sized and space stations and planets seem more immense.

CODE: SELECT ALL
"vals": {
"Gender": "Male",
"PlayerHeight": 1.700000,
"EyeHeight": 1.596672,
"IPD": 0.053000,
"NeckEyeDistance": [0.080500, 0.075000],
"EyeToNoseDist": [0.026500, 0.026500]


If anyone wants to try this, the file is located in a hidden directory:
C:\Users\xxxx\AppData\Local\Oculus\ProfileDB.json
 
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