The Star Citizen Thread v 3.0

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Wired did a piece on Star Citizen:

http://www.wired.com/2015/03/fans-dropped-77m-guys-buggy-half-built-game/?mbid=social_fb

Edit:

I just read it, and even though it has a bit of a clickbaity title, it is quite good. It is funny reading on the RSI forums that some people are complaining about the article "hating on SC", and then being asked by people who read the whole article if they actually read it. Since it's quite a complimentary article. xD

So, remember to read the whole thing and not just the title xD

Edit 2: The image they used is pretty funny :)

http://www.wired.com/wp-content/uploads/2015/03/ff_crowdcommander_f-660x842.jpg

Well, no surprise there, even on /r/starcitizen any article that depicts anything negative about star citizen or mentions ships costs, p2w and etc imediately gets slammed as "hating on SC" when all people are doing is giving valid criticism.

Everyone always complains about how articles only concentrate on how much funding SC has gotten and how much the ships cost when in reality that is all there is to Star Citizen. The game is slated for its first PU Alpha at end of 2015 and SQ 42 mission launch of the first segment. What do they expect people to write about? Mechanics and gameplay that we have no idea how it will play or if it will even work in the PU???
 
Wired did a piece on Star Citizen:

http://www.wired.com/2015/03/fans-dropped-77m-guys-buggy-half-built-game/?mbid=social_fb

Edit:

I just read it, and even though it has a bit of a clickbaity title, it is quite good. It is funny reading on the RSI forums that some people are complaining about the article "hating on SC", and then being asked by people who read the whole article if they actually read it. Since it's quite a complimentary article. xD

So, remember to read the whole thing and not just the title xD

Edit 2: The image they used is pretty funny :)

http://www.wired.com/wp-content/uploads/2015/03/ff_crowdcommander_f-660x842.jpg

The ad is being produced by an effects shop that worked on Firefly and Battlestar Galactica, and it's edited and scored like a slick car commercial. Indeed, Cloud Imperium's in-fiction commercials are crafted to play up the unique appeal of each vehicle, whether sporty, rugged, or sensible. “The feel for this Musashi Freelancer ad is meant to be very blue-collar, like an ad for a pickup truck,” Roberts says. “It needs a gruff voice-over, like Sam Elliot's for the Dodge Ram or Denis Leary's for the F-150.” (The team asked Leary to voice the spot but balked at his $100,000 fee.)

Is that bit about a $100,000 fee for voice acting in the Freelancer ad a joke? I am fairly sure with a team of 320 people there will be the odd person who would have the natural talent at voice acting to do that for $0.

I remember the kick ass voice acting from System Shock, all done by the devs themselves.
 
It's good that you were able to step outside your comfort zone and try using a flightstick instead of a mouse. You should be commended for your efforts. But as one of the 'flight combat sim' veterans you spoke of we don't get pleasure out of the feel of flying our ships with our flightsticks. It is about competition against someone who is also skilled at flying and fighting. When you engage such a person not only does it make the event more exciting but you find more appreciation in not just your skill but the skill of your opponent. You are involved in a real competition against a worthy foe. You feel it and you know your opponent feels it. At times during the battle you even spot and realize when you made mistakes and your opponent goes through the same. In the video provided below you get sort of a sense for the experience. It is often times the best Cat and Mouse (No pun intended.) chase imaginable. In most recorded AC dogfights where the pilots are not using gimbals you can tell the difference in combat. The experience is epic and the winner as well as the loser feel a real sense of achievement. That is not what a gimbal user has earned. They are not flying and they have learned nothing from the experience. They are pointing and clicking their guns while the ship lags behind and follows. Why would losing to a player using the game as an FPS still be fun to me instead of actually flying and fighting against a pilot who is maneuvering their ship and truly competing against me?

One thing I have learned in flight combat sims is that even when you find yourself at a disadvantage you can still change the situation for the better. When your opponents are actually flying their ship you could be engaged by 3 Bandits and still stand a good chance of still escaping and surviving the fight if you are the better pilot. If you have three players point and clicking all they have to do is get there tracers on you and melt your ship within seconds of contact. They haven't flown their ship an accomplished anything through the use of skill. They just all pointed their cursor at you and walked their fire onto your ship. And of course they will boast and brag about how they just added another kill to their position on the leaderboard. But when you actually fight against someone that is actually flying their ship and has the skill to get rounds on target and keep them on target THAT is when you have achieved something, that is when you have displayed real skill, and that is when there was real fun to be had by both parties. The majority of players lack that strength and skill to truly compete. If you think I'm wrong just ask them to fly against you without gimbals and see how many use the cheesy excuse that you are just trying to be 'Elitist' or that you need to learn how to play the sim with gimbals because they are there to be used. I have even seen someone come off as completely honest and without shame, stating that they should not have to be forced to fly their ship. I guess I can try to imagine what it would feel like if flying your ship instead of your gimbals made the average 60 hours to acquire a Constellation become 150 hours or more.

Most gamers so not want to work to achieve anything worth while. They just want to get all the best weapons and best gear as quickly as possible to begin their quest for domination. To most gamers skill comes from how fast you click your mouse, how well you macro your keyboard and gamepad commands, and how fast you can acquire the largest weapon and alphastrike their target. None of these are skill to even the average flight combat sim pilot and they are all unacceptable for competition. If combat resembled any form of FPS it is being modeled wrong and CIG knows it which is why they have been ignoring the request for additional data on weapons and gimbals accuracy to be given. Too bad the program will not be fixed for the better.


AC COMBAT CAMERA SHIP Part 5 by Jack Frak
https://www.youtube.com/watch?v=46Roek7p4R8

- - - - - Additional Content Posted / Auto Merge - - - - -



How does someone agree that they are having so much fun with their flightstick that it is okay for them to be ripped in the butt by easymode gimbal players? That doesn't make any sense whatsoever.

Well said, that was insightful. I honestly get where you are coming from and see your point of view. Mouse clicking Gimbals need to be addressed for there to be any semblance of parity and like I said before CIG are and will further address the issue, not just as fast as people would have them.

But the funny thing is, I usually don't get ripped in the butt by easy mode gimbal players. I can and do hold my own in a fight with my stick in AC. The way I see it, I'm making myself a better player by going up against folks with a significant controller advantage and when that parity comes (and believe me, it will) all the better for me.
 
My first flight stick that I purchased I did so for SC, turns out it was crap for SC (along with flight sticks in general), then used it for ED and loved it. SC is not about flying your ship its about aiming your guns, makes it great for mouse, horrible for flight sticks.

So i have to disagree with you. Your response basically comes off as, "if you don't like SC's flight, then its because you don't have an open mind". So basically the same trash responses that get thrown around, being critical of SC, well you didn't do your research, don't like the direction SC is going, well you have not been following it as long, pointing out the P2W, well... hey look at all the money CIG have brought in.

Instead of making generalizations to pidgin hole every single bit of criticism perhaps for a change if the concern and criticism was actually addressed, instead of just coming up with another blanket excuse to invalidate their opinion.

Really? That's all you got from all I said? "making generalizations to Pidgeon hole every single bit of criticism", "the same trash responses that get thrown around". Seriously? *sigh*
I'm not even going to bother.
 
Really? That's all you got from all I said? "making generalizations to Pidgeon hole every single bit of criticism", "the same trash responses that get thrown around". Seriously? *sigh*
I'm not even going to bother.

Well then why did you? Yep that is all you said. Heck your response just backed up my claim, after all you again just created a post as a means to dismiss a posters opinion with out addressing what was said. The exact thing I said you had done. So well done, thanks for proving my point.
 
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Really? That's all you got from all I said? "making generalizations to Pidgeon hole every single bit of criticism", "the same trash responses that get thrown around". Seriously? *sigh*
I'm not even going to bother.

But he is right on the issue. You basically came out stating that "if you don't have an open mind you will not enjoy the game" and that "experienced flight stick people have perceived notions on how ships should feel or controls should be". I mean you are basically trying to make it look like, maybe that was not your intention, that experienced flight stick people don't have an open mind. When in fact its people like them that help balance stuff like the controls, because they got countless hours using the peripherals. I trust them more than the current people that are balancing the controls because they thought using "hat switches" to control gimbals was a good idea, until they tried it.

The facts are even in your statement, the size reduction in how mounts work does nothing for controller balance and never will. You have to base the facts that the mouse crowd is playing a completely different game than joystick players when it comes to gimbals. ESP is nothing but a fail attempt by CIG to make a Joystick work like a mouse. What they need to do is recognize that if they leave it as is, gimbal + flight control combined for mouse, there never will be any controler parady let alone balance.

They need to either separate flight from aim on mouse or give gimbals to AI control. It's simple as that.

There is a problem when majority of the leader boards show that mouse is the most dominant controller type for people to stay competitive. It's not just that the controls are imbalanced, there is TOO MUCH focus on AIM and not enough focus on FLYING. This is not FPS, its flight.
 

Jenner

I wish I was English like my hero Tj.
As to the article, I think it's not a bad piece of journalism. Yeah, it has a click-bait/flamey title but the meat of the thing is valid. Yeah, SC is a marketing success beyond all reckoning. Yeah, people are plunking down massive amounts of real money on wishes and dreams. Yeah, right now everything that's been released is buggy and incomplete.

Seems like people either love it or hate it, though, and I don't see that changing anytime soon.
 
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As to the article, I think it's not a bad piece of journalism. Yeah, it has a click-bait/flamey title but the meat of the thing is valid. Yeah, SC is a marketing success beyond all reckoning. Yeah, people are plunking down massive amounts of real money on wishes and dreams. Yeah, right now everything that's been released is buggy and incomplete.

Seems like people either love it or hate it, though, and I don't see that changing anytime soon.

Hi Jenner, didn't notice until now that you're no longer a mod? :eek:
What article are you exactly talking about, Wired's ?
 
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But he is right on the issue. You basically came out stating that "if you don't have an open mind you will not enjoy the game" and that "experienced flight stick people have perceived notions on how ships should feel or controls should be". I mean you are basically trying to make it look like, maybe that was not your intention, that experienced flight stick people don't have an open mind. When in fact its people like them that help balance stuff like the controls, because they got countless hours using the peripherals. I trust them more than the current people that are balancing the controls because they thought using "hat switches" to control gimbals was a good idea, until they tried it.

The facts are even in your statement, the size reduction in how mounts work does nothing for controller balance and never will. You have to base the facts that the mouse crowd is playing a completely different game than joystick players when it comes to gimbals. ESP is nothing but a fail attempt by CIG to make a Joystick work like a mouse. What they need to do is recognize that if they leave it as is, gimbal + flight control combined for mouse, there never will be any controler parady let alone balance.

They need to either separate flight from aim on mouse or give gimbals to AI control. It's simple as that.

There is a problem when majority of the leader boards show that mouse is the most dominant controller type for people to stay competitive. It's not just that the controls are imbalanced, there is TOO MUCH focus on AIM and not enough focus on FLYING. This is not FPS, its flight.

no he is not right, given his context. Which has big influence on the case.
My first flight stick that I purchased I did so for SC, turns out it was crap for SC (along with flight sticks in general), then used it for ED and loved it. SC is not about flying your ship its about aiming your guns, makes it great for mouse, horrible for flight sticks.

So i have to disagree with you. Your response basically comes off as, "if you don't like SC's flight, then its because you don't have an open mind". So basically the same trash responses that get thrown around, being critical of SC, well you didn't do your research, don't like the direction SC is going, well you have not been following it as long, pointing out the P2W, well... hey look at all the money CIG have brought in.

Instead of making generalizations to pidgin hole every single bit of criticism perhaps for a change if the concern and criticism was actually addressed, instead of just coming up with another blanket excuse to invalidate their opinion.
If it SC is your first joystick experience. It means you are a beginning pilot try to mastering joystick.

So in that context mayby mouse gamers aren't better, due to mouse but it might be your own pilot skills.
My pilot skills might be below average it a very long time when I was into singleplayer aircombat sims. My joystick experience is way far into the past. In Mplay BF3 & 4 a much more arcady aircombat and I suck I know lots are better then me.

It might be that mouse makes gamer from a wide skill base more into a narrow band. It more about reaction and faster aiming.
But Joystick can be still the master HID. But you need to be a hardcore veteran Pilot simmer. Coming from the current and established aircombat sims. Also lot of talent, some got a lot of flight feel.
And mouser then might won't have a chance.
Most gamers blame the game but look last to there own limitations.

If I would made a space sim. Als I am bit captain slow and 40+ I would avoid MMO and dogfighting in space. I would take a specific mix of fiction and science to fit my gameplay. And it would not be a planes in space dogfight combat.

Fighter pilot are young man highly trained with many hard training hours on a stick. The old once are the instructors and veteran pilots .
Fighter pilots are high selected people for there skills to put multy million $ jet fighter on the line or miljard $ like B2.
I won't even come close to that. I might have no chance to mouse gamer to. As I do lack the pilot skills.

How ever probably DB to so did fixed that by cripple mouse gamers.


I don't think Pilot aces with joystick, have problems with mouse gamers.
But those that do might be not good at piloting.

Mouse is extremely important. ED choose to cripple handicap it in favor of novice pilot with stick like us. But PC Mouse is the default HID to always expect gamers will have. Never joystick gamers coming to ED get avery hard time wich lead to buy sticks or rage quit forever and flame it.

No balancing isn't a easy thing.

To me both games are way of. But SC has squadron 42.

I would keep my warthog for DCS A10A simulation. Bought it for ED.

Might buy a stick specialy for BF4 to on PS3.
 
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Well then why did you? Yep that is all you said. Heck your response just backed up my claim, after all you again just created a post as a means to dismiss a posters opinion with out addressing what was said. The exact thing I said you had done. So well done, thanks for proving my point.

And you are not dismissive of a posters opinion by making statements like "the same trash responses that get thrown around"? So its ok for you to dismiss other posters opinion as long as it doesnt agree with your view of things and you turn back around and accuse others of doing the exact same thing.

I respond and address what a poster says when it's said in a mature, intelligent and insightful manner as evident in a few posts above. So well done to you and thanks.
 
no he is not right, given his context. Which has big influence on the case.

If it SC is your first joystick experience. It means you are a beginning pilot try to mastering joystick.

So in that context mayby mouse gamers aren't better, due to mouse but it might be your own pilot skills.
My pilot skills might be below average it a very long time when I was into singleplayer aircombat sims. My joystick experience is way far into the past. In Mplay BF3 & 4 a much more arcady aircombat and I suck I know lots are better then me.

It might be that mouse makes gamer from a wide skill base more into a narrow band. It more about reaction and faster aiming.
But Joystick can be still the master HID. But you need to be a hardcore veteran Pilot simmer. Coming from the current and established aircombat sims. Also lot of talent, some got a lot of flight feel.
And mouser then might won't have a chance.
Most gamers blame the game but look last to there own limitations.

If I would made a space sim. Als I am bit captain slow and 40+ I would avoid MMO and dogfighting in space. I would take a specific mix of fiction and science to fit my gameplay. And it would not be a planes in space dogfight combat.

Fighter pilot are young man highly trained with many hard training hours on a stick. The old once are the instructors and veteran pilots .
Fighter pilots are high selected people for there skills to put multy million $ jet fighter on the line or miljard $ like B2.
I won't even come close to that. I might have no chance to mouse gamer to. As I do lack the pilot skills.

How ever probably DB to so did fixed that by cripple mouse gamers.


I don't think Pilot aces with joystick, have problems with mouse gamers.
But those that do might be not good at piloting.

Mouse is extremely important. ED choose to cripple handicap it in favor of novice pilot with stick like us. But PC Mouse is the default HID to always expect gamers will have. Never joystick gamers coming to ED get avery hard time wich lead to buy sticks or rage quit forever and flame it.

No balancing isn't a easy thing.

To me both games are way of. But SC has squadron 42.

I would keep my warthog for DCS A10A simulation. Bought it for ED.

Might buy a stick specialy for BF4 to on PS3.

Maybe you should look at the SC leaderboards first before generalizing his skills or even commenting on the joystick/mouse debate. ED did not criple anything with the mouse implementation it's how a vjoy works and there are many pilots who use the mouse controls. Countless flight games use vjoy for mouse to balance it with joystick. It's more natural to use a stick than a mouse for flight anyway maybe thats why mouse feels weird for flight?

Unless we are talking arcade implementations of mouse such as in War Thunder or Freelancer? You have played War Thunder correct?

Anyway back on topic, found this real good gem of a post https://forums.robertsspaceindustri...mplicated-problem-the-game-is-too-fast#latest it summarizes a lot of issues currently with the dynamics of flying in Star Citizen.
 
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Mouse is extremely important. ED choose to cripple handicap it in favor of novice pilot with stick like us..

Mouse and keyboard works great in ED (it is what I use). Joystick is slightly better at pitch/roll and mouse is slightly better at pitch/yaw.

You can even control pitch/yaw/roll on the mouse at the same time with a toggle.

ED truly has balanced controls.
 
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And you are not dismissive of a posters opinion by making statements like "the same trash responses that get thrown around"? So its ok for you to dismiss other posters opinion as long as it doesnt agree with your view of things and you turn back around and accuse others of doing the exact same thing.

I respond and address what a poster says when it's said in a mature, intelligent and insightful manner as evident in a few posts above. So well done to you and thanks.

LOL when did I say that? Oh right, yet another attempt by you to dismiss another posters opinion instead of addressing it. The only "opinion" you had was to make a generalization in a sad attempt to dismisses their criticism, by saying that they "don't have an open mind". Heck I didn't even dismiss it, I addressed it by stating that your generalization didn't apply. Heck this is yet another post from you that attempts to attack the poster in order to dismiss what they say. You even throw in personal attacks at the end of your post.

The funny part is that you hold other posters to higher standards than your own, "mature, intelligent and insightful". But oh well, again thanks for proving my original point.
 
no he is not right, given his context. Which has big influence on the case.

If it SC is your first joystick experience. It means you are a beginning pilot try to mastering joystick.

So in that context mayby mouse gamers aren't better, due to mouse but it might be your own pilot skills.
My pilot skills might be below average it a very long time when I was into singleplayer aircombat sims. My joystick experience is way far into the past. In Mplay BF3 & 4 a much more arcady aircombat and I suck I know lots are better then me.

It might be that mouse makes gamer from a wide skill base more into a narrow band. It more about reaction and faster aiming.
But Joystick can be still the master HID. But you need to be a hardcore veteran Pilot simmer. Coming from the current and established aircombat sims. Also lot of talent, some got a lot of flight feel.
And mouser then might won't have a chance.
Most gamers blame the game but look last to there own limitations.

If I would made a space sim. Als I am bit captain slow and 40+ I would avoid MMO and dogfighting in space. I would take a specific mix of fiction and science to fit my gameplay. And it would not be a planes in space dogfight combat.

Fighter pilot are young man highly trained with many hard training hours on a stick. The old once are the instructors and veteran pilots .
Fighter pilots are high selected people for there skills to put multy million $ jet fighter on the line or miljard $ like B2.
I won't even come close to that. I might have no chance to mouse gamer to. As I do lack the pilot skills.

How ever probably DB to so did fixed that by cripple mouse gamers.


I don't think Pilot aces with joystick, have problems with mouse gamers.
But those that do might be not good at piloting.

Mouse is extremely important. ED choose to cripple handicap it in favor of novice pilot with stick like us. But PC Mouse is the default HID to always expect gamers will have. Never joystick gamers coming to ED get avery hard time wich lead to buy sticks or rage quit forever and flame it.

No balancing isn't a easy thing.

To me both games are way of. But SC has squadron 42.

I would keep my warthog for DCS A10A simulation. Bought it for ED.

Might buy a stick specialy for BF4 to on PS3.

So let me get this straight, long time joystick users find AC crap because they don't have an open mind, and beginner joystick users find AC crap because they don't have experience? Ya no, I have hundreds of hours now using a joystick and still find AC crap to fly with one. Even before I got the joystick I had hundreds of hours in flight and space sims. When I first started AC it felt like crap, handled like crap, moved like crap. Mostly I attributed it to new at a flight stick, but when lots and lots of others also said it was crap, I started to wonder. So I loaded up other flight and space ship games, and while I was still bad, I could tell that it was just because I was new and that there was a direct relation to my skill and what was happening in the game, something that SC did not have. So I picked up ED because of how bad CIG had handled its self, then up'ed my backing to PB when AC came out and it was just such a mess, and this was after CR talked endlessly about how polished it would be. So started ED and I sucked hard, but the difference was that I could easily tell that it was my flying skills that sucked, it was night and day with what AC provided, and over time I got better and better.


Mouse flight is not crippled in ED it is simply a vJoystick the way it should be. It is CIG's over buff of the mouse that is AC's problem, among many other things. CIG is clearly going for an arcade game with fast twitch aim based gameplay, heck even CR said they are going for Asteroid 3d feel.
 
And you are not dismissive of a posters opinion by making statements like "the same trash responses that get thrown around"? So its ok for you to dismiss other posters opinion as long as it doesnt agree with your view of things and you turn back around and accuse others of doing the exact same thing.

I respond and address what a poster says when it's said in a mature, intelligent and insightful manner as evident in a few posts above. So well done to you and thanks.

LOL when did I say that?

My first flight stick that I purchased I did so for SC, turns out it was crap for SC (along with flight sticks in general), then used it for ED and loved it. SC is not about flying your ship its about aiming your guns, makes it great for mouse, horrible for flight sticks.

So i have to disagree with you. Your response basically comes off as, "if you don't like SC's flight, then its because you don't have an open mind". So basically the same trash responses that get thrown around, being critical of SC, well you didn't do your research, don't like the direction SC is going, well you have not been following it as long, pointing out the P2W, well... hey look at all the money CIG have brought in.

Instead of making generalizations to pidgin hole every single bit of criticism perhaps for a change if the concern and criticism was actually addressed, instead of just coming up with another blanket excuse to invalidate their opinion.

You seem to have a rather poor short term memory 1500
 
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Slopey

Volunteer Moderator
As above. 1500/Shaderkul et all - stop the sniping at each other please. There's no need for it - it's descending into playing the player, not the ball....
 
"continued multiplayer instability expected this week" this is the message from the CIG on the offical opening page....which is a bit ridiculous as I never experiance a MP stability so far in any SC/AC version at all....
 
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