Mixed reviews on Steam

I think it's a matter of game progression.

People now days are becoming more a more used to games that make you feel like a god amongst men.
Twitch shooters that favor internet connection, hosting, and people with quick reactions.
MMOs that have stemmed into casual play and are little more than PG anymore. (WoW)
MOBAs that have no end game and progression is on a per match basis.
RPGs where's you're virtually invulnerable at the start and become god by the end.

Point is, no one plays games like Elite and Eve because there's not sense of instant gratification, such as leveling up 5 times in a match, unlocking multiple new items (though they're little more than a re-skin of previous items), and constant rewards, trophies, and medals for a mediocre job.

There's not attention span anymore that would allow most of these people to play a game that's almost like having a job.
Hard work and dedication typically pays off, Knowledge and intuition allowing you to better yourself, training and practice putting you amongst the elite.

Most gamers these days don't want to play a game that takes time, they want a game where they can play god for a little while and be happy they're naturally good at something. That's the problem with society these days... Everyone wants the knowledge and skills to do what they love, but don't want to put forth the effort to gain the knowledge or learn the skills.

Everyone wants instant gratification these days.
 
Going by the quick reviews negative after an hour or so play they are struggling.

Be good if any Community players that have been playing for months have a steam account pop in and chuck in the odd post to help them out. Granted some are just stupid like 0.8 hrs play “ I cant pilot the ship, this game is rubbish” :eek:

The learning curve is hard and that’s all part of Elites charm to me. I’m old school having played the original so I’d just enjoy the sights never mind anything else.


Time Steam learned what a fantastic community we have! :D

Yawn, who cares! More cannon fodder lol

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Yawn, who cares! More cannon fodder lol

I'm sorry but I have zero time for kids who want everything easy, some things you have to work at!
 
What is there to fix? There are people who like the game and people who dont like the game.
Thats normal.

I am well aware that the game is flawed, that is not the issue here.

If the mixed reviews were a result of well thought out posts that explain the intricacies of where FD failed to deliver I would have no issue. That is objective criticism which benefits both the consumer and the development team.

The issue is that a large number of those reviews are by people who have barely played the game and whose reviews can be summed up with "Hurr! Durr! The UI is trash/ it's hard to control the ship/my game crashed".

While I do agree that not everybody who has played the game for countless hours loves it, in some cases quite the opposite, they would at least be able to explain why you should not buy it.


As it stands we have a situation where most of the users capable of giving an objective assessment of the game, be it positive or negative, are unable to do so which is ultimately, I believe, to FD's detriment.
 
I guess the game just ran out of fanboys who is willing to accept 1984-style interface. Making the learning curve unnecessary steep should bring some bad reviews, otherwise what's the purpose?

The original interface could not afford to do something more than display the absolute minimum of what was needed, something that technically should easen the burden of memorising the functionality of the somewhat limited number of components on your screen. The need/willingness to read up on that functionality beforehand, is the part that went out of style, if you ask me. ;)
 
I think it's a matter of game progression.

People now days are becoming more a more used to games that make you feel like a god amongst men.
Twitch shooters that favor internet connection, hosting, and people with quick reactions.
MMOs that have stemmed into casual play and are little more than PG anymore. (WoW)
MOBAs that have no end game and progression is on a per match basis.
RPGs where's you're virtually invulnerable at the start and become god by the end.

Point is, no one plays games like Elite and Eve because there's not sense of instant gratification, such as leveling up 5 times in a match, unlocking multiple new items (though they're little more than a re-skin of previous items), and constant rewards, trophies, and medals for a mediocre job.

There's not attention span anymore that would allow most of these people to play a game that's almost like having a job.
Hard work and dedication typically pays off, Knowledge and intuition allowing you to better yourself, training and practice putting you amongst the elite.

Most gamers these days don't want to play a game that takes time, they want a game where they can play god for a little while and be happy they're naturally good at something. That's the problem with society these days... Everyone wants the knowledge and skills to do what they love, but don't want to put forth the effort to gain the knowledge or learn the skills.

Everyone wants instant gratification these days.

TL : DR.
heh, I actually did. you are so right on the mark. Skills take time to hone, just like in meatspace. the ADHD generation, that has the attention span of a squirrel can't cope with having to focus on a problem long enough to get a solution. Its too hard i quit, its a bad game. Bah, imagine if these players had to play something like Zork, or even Commander Keen?
 
I only started playing after the 1.1 and real close to 1.2 release, I had no problems figuring everything out within a day or two. Maybe people are just stupid, and should stick to CoD?
 
Well...



Yet you doing it yourself...or do you know how old the posters are by some voodoo magic ? Why should the youngsters act any different then you do ?

Ok, I'll admit to using the term, "bunch of kids" flippantly. I probably should have said "random people".
 
Seriously guys. DO NOT pop over to steam and skew the reviews artificially. That is just bad practice. Let it play out as it will play out ! The play times on steam are irrelevant for this game, because it is not visible whether or not they have played the game before getting the steam copy. Heck , if you guys go over and write a positive review it will look the same ! It'll say "Recommended by So-and-So" after 0.5 hours played or whatever. Stop taking criticism so personal and just let statistics run its course. People don't need to be patronized. They can work out the review system by themselves on steam. And quite frankly the game DESERVES mixed reviews ! In its current form the game is far from perfect and is DEFINITELY not a game that everyone can enjoy. You have to be of a certain mindset to get into the game and that will be reflected by the reviews !
 
None of this nonsense of "pitch forward until you complete a full rotation....GOOD JOB!" (insolent fool, a hamster could do that and I wouldn't bat a gorram eye!).

Reminds me of Far cry: blood dragon's tutorial :D
 
I don't suppose the possibility of a lot of these 'reviewers' might be waiting for Star Citizen to come out and be heavily invested in that game, might have something to do with something?
 
I don't suppose the possibility of a lot of these 'reviewers' might be waiting for Star Citizen to come out and be heavily invested in that game, might have something to do with something?

That would be terribly sad and a very bad idea for fans of any game (the wing commander series thrived in a buoyant market of great space games where as Freelancer struggled at a time when space games had died). Maybe a couple of over enthusiastic fans happy to spend a few thousand backing one project might be silly enough to drop a few quid just to post a bad review.

Anyhoo, the steam page is now showing as "mostly positive" which seems oddly fitting for an Elite game :)
 
I don't suppose the possibility of a lot of these 'reviewers' might be waiting for Star Citizen to come out and be heavily invested in that game, might have something to do with something?

Perhaps, but if you know how to fly in Arena Commander...ED shouldn't present much of a learning curve from that.

I think, if you take a step back and really assess what average means in human intelligence and abstract thought, then you'll realize the truth.
 
I think those reviews are exact representation of how the general population feels about the game. People's opinion on this forum is the one that is quite distorted, distorted by the fact that only fanboys come here that are in complete denial that this game is pretty terrible at this moment and I hope the reviews on Steam would finally wake the devs up.

Mmmm really. You don't pay much attention to these forums do you? Not noticed any of the very vocal criticism, or just choosing to ignore reality in an attempt to impose your own biases on the facts? People writing reviews after an hour to say 'me no like, game hard, bad game' are laughable. Who the hell writes a review of any game after such a short period and expects credibility? Then again Steam, and the gaming world, is awash with entitled mankiddies who can't do anything unless somebody draws them instructions in crayon.

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I don't suppose the possibility of a lot of these 'reviewers' might be waiting for Star Citizen to come out and be heavily invested in that game, might have something to do with something?

There was at least one guy on the forum last night, name 'Squadron 42' slagging Elite off, so yeah. It's really pretty pathetic.
 
Well...



Yet you doing it yourself...or do you know how old the posters are by some voodoo magic ? Why should the youngsters act any different then you do ?

Perhaps it's the generation of insta-generalization, lacking the attention span to write mature replies and to accept that different people have different needs and expectations.

Feeling superior because their dates of birth lie somewhere before 1970.
 
Actually, I just kind of skimmed through the steam reviews.

It's actually not as bad as this thread makes it sound.

The reviews are probably half good, half bad, if not more in favor of good reviews. (on a thumbs up to thumbs down numbers basis)
That said, skimming through the negative posts does bring to light the concerns.

1) (and probably most crucial) Crashes - Not necessarily crashes in game, but more crashing just while trying to load the game. - We can all agree this is a concern of merit.

2) The tutorial - it doesn't really go over anything with you, but just tells you to more or less go shoot something. - We know this to be true, and many of us have done the tutorial.

3) Game progression. - Some gamers just haven't developed a sense of direction, so without a mommy there to tell them what to do, they feel lost. - I will say, I am somewhat one of these people (minus the mommy part), however, my sense of direction is the enjoyment of bounty hunting and the need to get into a Python. Once that's done, i'll probably blow crap up for a while, then maybe work on figuring out how to mine effectively (hurray for the coming loot drones!!!!!)

4) Controls - The game is optimized for joysticks and isn't really designed for KB and mouse players, though I myself play on KB and mouse, but it took a whole lot of getting used to and I still haven't developed a good key layout. I actually just ordered a gaming mouse with a good amount of buttons so that should help optimize a bit (though i'll have to re-learn my layout again). - This is definitely a concern for me and likely many players that would buy this game on steam, as we're not the type that can go blow money on a proper joystick and throttle, especially after spending 60 on the game. It's an even larger concern for people that even more fit my build, as I use a gaming laptop and don't really have anywhere to put the joystick and throttle. I sit in my recliner with an elevated cooling pad on my lap with just enough room for the PC and a mouse.
I also go wireless on peripherals, as I have kids and have to jump up quite often.


That said, all of these concerns do have solid merit, though I would argue that in the case of 3, this game is all about getting a feel and developing your own sense of progression. (More ships and more modules would likely assist in this progression endeavor, as the distance between one ship and another is a bit lengthy right now.)
It would help to have a more developed path in ships and modules, more specifically - turrets.
 
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