Amaaaazing!! But why is there 3D depth on planets and stars? - Nevermind, I think I'm insane. . .
EDIT: I concede. Played some more and now I'm seeing things properly. I think my mind is playing tricks on me.
Firstly, I apologize if this has already been discussed. I searched a good bit and couldn't find a thread about this topic.
I want to start this on a positive note because in the end, I can live with my gripe if it doesn't change. I am incredibly amazed by this game and have been obsessing over it since my first play sessions last Friday. VR-only from the start. It is the greatest thing I've experienced with either the DK1 or DK2, even though my lowly GTX 760 3GB (lightly oc'd) only gets me 75fps about 60% of the time. (85% if I avoid big ports and RES) That took a lot of tweaking, and it would be completely unplayable if not for the great info here on this sub-forum. Thank you! Elite and its community are amazing.
On to my point... I am perfectly okay with minor lacks of realism when it comes to limited velocities, etc, but why do planets and stars that are many LS away have perceivable depth? (ie, appear differently in each eye) When in SC or parked near a star or planet, they appear to be of a measurable size to me, like in the 10m-100m diameter range. Depth shouldn't be perceivable until you're basically about to land on a planet's surface, right? Is this just me? It seems easily correctable by rendering nearby stars and planets in a separate pass/layer with SBS being a duplicated image from a single cam in the center (between eyes) position, masking out anything that's closer to the camera of course.
tldr: Exactly what the subject says. ;]
EDIT: I concede. Played some more and now I'm seeing things properly. I think my mind is playing tricks on me.
Firstly, I apologize if this has already been discussed. I searched a good bit and couldn't find a thread about this topic.
I want to start this on a positive note because in the end, I can live with my gripe if it doesn't change. I am incredibly amazed by this game and have been obsessing over it since my first play sessions last Friday. VR-only from the start. It is the greatest thing I've experienced with either the DK1 or DK2, even though my lowly GTX 760 3GB (lightly oc'd) only gets me 75fps about 60% of the time. (85% if I avoid big ports and RES) That took a lot of tweaking, and it would be completely unplayable if not for the great info here on this sub-forum. Thank you! Elite and its community are amazing.
On to my point... I am perfectly okay with minor lacks of realism when it comes to limited velocities, etc, but why do planets and stars that are many LS away have perceivable depth? (ie, appear differently in each eye) When in SC or parked near a star or planet, they appear to be of a measurable size to me, like in the 10m-100m diameter range. Depth shouldn't be perceivable until you're basically about to land on a planet's surface, right? Is this just me? It seems easily correctable by rendering nearby stars and planets in a separate pass/layer with SBS being a duplicated image from a single cam in the center (between eyes) position, masking out anything that's closer to the camera of course.
tldr: Exactly what the subject says. ;]
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