Well, I bought into the game on the back of that very sleek video, doing the rounds back in't day, where the pilot freezes his ship and glides into dock undetected. As such, I was disappointed when the flight-modes were changed, but I didn't have an issue with it - the game was in beta and that's the game designer's job - to make the game as fun and accessible to the market segment they want in to.
I think I've seen that. Isinona's smuggling video, was it? You can still slide into a station with flight assist off and your ship rigged for silent running to evade detection. I do that quite often myself. What has changed is that cooling your ship down to the point where the canopy freezes is a lot more difficult, especially if you want to stay in silent running at the same time.
Thing is, I don't think docking with a station undetected was very realistic in the first place, and just underlines my point that the spaceflight stuff in the game is very far from anything hard science fiction. All that stealth stuff is there because they wanted an element of submarine warfare in the game because they thought it would be cool. Not because it would be particularly realistic in a space setting.
It's the other bits of the game. ED doesn't shift the goalposts far enough. They've got a lot of publicity on the erroneous belief that there haven't been any space games in 10 years. As such, I believe, they've gotten away with a marketing coup, because this game doesn't contain 10 years worth of advancements. I don't think it will, either - it wasn't ambitious enough from the outset. I see ED as having pre-jumped, on a new, space-game bandwagon, and their aversion to risk dictated this rather simplistic update to a very old formula..
I'm not sure I get your point about the game not being ambitious. What other game out there models the entire galaxy at a 1:1 scale, with all the planetary orbits simulated, allows full freedom of movement within that scale, and has twitch-based real-time MMO gameplay on top of that?
It's something no one has done before. Many would have considered it an impossible combination of features before ED came out. In a sense, it
is impossible - which is why ED makes some compromises when it comes to the MMO nature of the multiplayer as well as to physics and the seamlessness of spatial transitions - but it still gets closer to realising this particular ideal than any other game before it.
I'm not sure who has said there haven't been
any space games in 10 years. It's just that the quality of the few games out there has been, well, whatever it has been.