The Art of War - Duels to the Death in ED

Can we please try and keep this discussion civil please? Well, as civil as a discussion about psychopaths in the game can be at any rate. :)
 
Fox, don't let one muppet scare you off, give it a go at least.

Strooka, you are not a pirate, you are an Idiot.
- Pirates in E-D declare intent of piracy and allow their target the option of dumping cargo to avoid getting shot. Stand and Deliver!
- Idiots open fire on anything that moves. Then get shredded by Bounty Hunters and Police. Pew Pew, oh, I'm dead!


Go play SC then. E-D is not SC either.

-1 thread not readed carefully
 
Have you read the Piracy proposal?

yes, but i have also said that deathmath will only be a minor buissnes if i want to have a bit fun besides my main buissnes of being a normal pirate, if you don't mind me and i said it repeatidly that one must want the fight to death and the opponent, too.
 
well its like reading the first word of a book and saying omg, its crap! i excuse me for being not having my ideas to 100% thought through before i post them.

it seems that half of the community will ignore each other cause the nose doesn't fit to each other.
 
Can we please try and keep this discussion civil please? Well, as civil as a discussion about psychopaths in the game can be at any rate. :)

don't call me psychopath, pls then you would call nearly the whole eve community as psychopath all the SC guys, and all the FPS guys in any games.
i think, then you are in the minority and they may be in position to call you ill.
 
don't call me psychopath, pls then you would call nearly the whole eve community as psychopath all the SC guys, and all the FPS guys in any games.
i think, then you are in the minority and they may be in position to call you ill.
I did not call you a psychopath strooka, your thread is about psychopathic behaviour in the game. ;)
 
To be honest strooka I feel that the way that the topic was raised led to some needless attrition and aggressiveness, that we all want to stay out of the forums.

Subdividing into different issues:

How will the game react to psychotic behavior? Short answer is that PK get thrown into the all players group and are fair game to all bounty hunters and NPC police, with increasing rewards granting increased attention.

Can I avoid PVP altogether? AFAIK if you set for a solo group option you only have to fear NPCs. If you go for a private group, then you must also fear your invitees :p

In the all players group you can always be attacked by another player, but also be friendly with anyone. And needlessly attacking other players will draw some attention (see first point ;))

In all cases you should fear docking at stations!

Why isn't there a "killer" career? Well, you can try to play the role. Don't expect an easy life, as the game rules and environment will strongly discourage it

What to do if all I want is a challenging fight to death with corresponding rewards? A possible solution would what I proposed before - the deployment of Dueling/Deathmatch areas, within the game rules and lore, always consensual. That depends on ED, of course. Maybe it belongs to a XP.
 
sounds good.... to what shall i change the topic, then? if it's too aggressive seemingly?

make a proposal! you know, english is not my first language!
 
Actually, and i admit to not reading the entire thread, i have an issue with this kind of set career path in a game. Not a morale, though that could be the case, but one of interest.

There is a risk that you make a game too much of a kill or be killed, COD clone in space.

I love space battles as much as the next man, but even more i love the prospect of avoiding them. If combat is less frequent, if the game promotes other forms of gameplay, then combat becomes tense and interesting.

If its shoot, die, respawn every x period of time, it just gets boring. I like FPS games, but this is not one. I love the concept here that battles do not have to be to the death, that there is profit in NOT doing so, whilst still having battles.

Surrender as an option makes the game less black and white and i salute it as a result.

Besides, Bounty Hunters already have this as their career path to a large degree.
 
There is a risk that you make a game too much of a kill or be killed, COD clone in space.
That would be my worry also, and I think it's something that Frontier seem to be conscious of too.

Look at DayZ. Back in the days when there were only 5 servers the game was amazing. There was a shared sense that life meant something in the game and most encounters with other players were usually tense stand offs until one side sloped off or both sides decided they could trust each other.

As the game got bigger (and the bandit skins were taken out) it slowly became the shallow deathmatch it is today, simply because it got to the point where you were better off shooting first and forgetting the questions altogether. It's such a shame.

I'd hate for ED to go the same way, where other players end up being seen as threats rather than potential allies or ships passing in the night, and I think that any mechanic that actively rewards killing players for no other reason will eventually lead to it going that way.
 
Actually, and i admit to not reading the entire thread, i have an issue with this kind of set career path in a game. Not a morale, though that could be the case, but one of interest.

There is a risk that you make a game too much of a kill or be killed, COD clone in space.

I love space battles as much as the next man, but even more i love the prospect of avoiding them. If combat is less frequent, if the game promotes other forms of gameplay, then combat becomes tense and interesting.

If its shoot, die, respawn every x period of time, it just gets boring. I like FPS games, but this is not one. I love the concept here that battles do not have to be to the death, that there is profit in NOT doing so, whilst still having battles.

Surrender as an option makes the game less black and white and i salute it as a result.

Besides, Bounty Hunters already have this as their career path to a large degree.

actually i plan to be a pirate and bounty hunt pirates of another faction. ship replacement would be the case, but if you would be killed, you had to pay the bounty that is set upon you. so you had to put again time in grinding after you run out of money and play more harmlessy for a while. i hope the cash4money model won't be implemented after all, cause the discussion hasn't ended yet in the ddf until now. this would torpedoize this at all.
 
Last edited:
Actually, and i admit to not reading the entire thread, i have an issue with this kind of set career path in a game. Not a morale, though that could be the case, but one of interest.

There is a risk that you make a game too much of a kill or be killed, COD clone in space.

I love space battles as much as the next man, but even more i love the prospect of avoiding them. If combat is less frequent, if the game promotes other forms of gameplay, then combat becomes tense and interesting.

If its shoot, die, respawn every x period of time, it just gets boring. I like FPS games, but this is not one. I love the concept here that battles do not have to be to the death, that there is profit in NOT doing so, whilst still having battles.

Surrender as an option makes the game less black and white and i salute it as a result.

Besides, Bounty Hunters already have this as their career path to a large degree.

ED is - if anything even more so than the original Elite was - a game that goes beyond combat. I look at the combat role in ED as salt in the food - some is needed to give taste, too much and you will spoil it.

But I do understand some players want "more salt" - more intense and regular fights, and with human players, not NPCs. But on my mind-view of the game, there is no place for uncensored (from a game mechanics POV) unregulated "world" PVP, as it would worsen the game for most people. Call me carebear for all I care :p

So, looking at it as an opportunity to enhance ED, we can find a way to introduce this career in the game without drawbacks. This could be done either by "virtualized" combats, "real" combats or both. Virtualized combats is a sort of arena game where you simulate the combat - but you don't actually use your ship, and everyone plays with the same gear - general death penalties do not apply. In "Real combat" you use your ship and death rules apply.

Both are possible, but the main points are: it is consensual and it is limited to specific areas of space, that have no other significant interest besides being the stage for such fights. It would also be legal and would provide income for the player.

And so you can have an additional career - I favor the term "Gladiator" - to make our trigger happy fellow players feel like happy kittens.
 
Last edited:
Back
Top Bottom