Fox, don't let one muppet scare you off, give it a go at least.
Strooka, you are not a pirate, you are an Idiot.
- Pirates in E-D declare intent of piracy and allow their target the option of dumping cargo to avoid getting shot. Stand and Deliver!
- Idiots open fire on anything that moves. Then get shredded by Bounty Hunters and Police. Pew Pew, oh, I'm dead!
Go play SC then. E-D is not SC either.
Can we please try and keep this discussion civil please? Well, as civil as a discussion about psychopaths in the game can be at any rate.![]()
Have you read the Piracy proposal?
... i said it repeatidly that one must want the fight to death and the opponent, too.
... traders, bounty hunters, explorers, beware!
THIS is the top of the foodchain!...
Can we please try and keep this discussion civil please? Well, as civil as a discussion about psychopaths in the game can be at any rate.![]()
I did not call you a psychopath strooka, your thread is about psychopathic behaviour in the game.don't call me psychopath, pls then you would call nearly the whole eve community as psychopath all the SC guys, and all the FPS guys in any games.
i think, then you are in the minority and they may be in position to call you ill.
I did not call you a psychopath strooka, your thread is about psychopathic behaviour in the game.![]()
sounds good.... to what shall i change the topic, then? if it's too aggressive seemingly?
make a proposal! you know, english is not my first language!
How about - "The Art of War - Duels to the Death in ED" ?
That would be my worry also, and I think it's something that Frontier seem to be conscious of too.There is a risk that you make a game too much of a kill or be killed, COD clone in space.
Actually, and i admit to not reading the entire thread, i have an issue with this kind of set career path in a game. Not a morale, though that could be the case, but one of interest.
There is a risk that you make a game too much of a kill or be killed, COD clone in space.
I love space battles as much as the next man, but even more i love the prospect of avoiding them. If combat is less frequent, if the game promotes other forms of gameplay, then combat becomes tense and interesting.
If its shoot, die, respawn every x period of time, it just gets boring. I like FPS games, but this is not one. I love the concept here that battles do not have to be to the death, that there is profit in NOT doing so, whilst still having battles.
Surrender as an option makes the game less black and white and i salute it as a result.
Besides, Bounty Hunters already have this as their career path to a large degree.
Actually, and i admit to not reading the entire thread, i have an issue with this kind of set career path in a game. Not a morale, though that could be the case, but one of interest.
There is a risk that you make a game too much of a kill or be killed, COD clone in space.
I love space battles as much as the next man, but even more i love the prospect of avoiding them. If combat is less frequent, if the game promotes other forms of gameplay, then combat becomes tense and interesting.
If its shoot, die, respawn every x period of time, it just gets boring. I like FPS games, but this is not one. I love the concept here that battles do not have to be to the death, that there is profit in NOT doing so, whilst still having battles.
Surrender as an option makes the game less black and white and i salute it as a result.
Besides, Bounty Hunters already have this as their career path to a large degree.