The Star Citizen Thread v 3.0

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Promotional Shows, ship /game commercials / trailers, free-play-weeks and massive coverage from gaming to mainstream media pretty much every single-week got them a snowballing effect in hype that normally only big franchise's / publisher's get...
Now, people creating accounts just for the sake of increasing the number of backers? TinFoilHat much hehe?
 

jcrg99

Banned
Haven't seen this leaderboard yet (shows how interested I am).
Good one http://i54.photobucket.com/albums/g96/2ifbyC/Emoticons/thumbsup.gif

Another curious fact is that this leaderboard includes all the history from the beginning, since AC was released.

And I don't know, but in case you remember when they released AC, they released the access to multiplayer "staggered". Giving access to the registered account #1 to #100 one week, next week then to #1000, next #10k, and so on...

When they jumped from acc #50k to #200k (something like that), their servers crashed.

And they gave the excuse because this massive number of individuals/players were added...

But, when you look now to their leaderboards, you know that AC never had more than that number of players, 11 to 15k if you count all maps (and between 11-15k, different users of a same individual, that wouldn't play at the same time with both, but would play with all his acc because had different ships on them).

And just recently, when they released a new patch, their servers became unstable for weeks, for what they claimed to be the guilty of more people playing, when in fact, looking to the leaderboards you would see that it did not grow at all, in any relevant number that could lead to crashes that were justified by such reason (well... here considering that they would have built a server/cloud scheme prepared for 850k at least right? clearly not).

Maybe they got 5k of the usual folks playing at the same time with the AC new patch released, and that was already enough to crash the whole thing and making it unstable for weeks.
 

jcrg99

Banned
Promotional Shows, ship /game commercials / trailers, free-play-weeks and massive coverage from gaming to mainstream media pretty much every single-week got them a snowballing effect in hype that normally only big franchise's / publisher's get...
Now, people creating accounts just for the sake of increasing the number of backers? TinFoilHat much hehe?

Yet... they do not grow in number of players and only ends milking their current backers more and more with such commercials and shows. It was really interesting to see, when they put a $20 dollar package in a promotion meant to attract new players and that was bought in its massive majority, not by new players, but by the own backers... and their community manager brought that poor excuse that "they bought to gift their friends" and throw a number to claim that "new players came", but did not mention that those "new players" could be in fact just new accounts of some current backers.

No doubt they have serious die hard fans with a lot of money and passion invested during a long time now. They are capable to spent thousands of dollars in a couple of JPEG's, and its well know, but for some reason you would consider "impossible" that they would spend a few minutes in their days to create accounts, or when buying another ship, buying in another new acc, just to make the game to appear more popular than it is, after tons of messages of Roberts saying that "they were his marketing team". Naive much?
 
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As I said, that is a pattern that would affect a very tiny group of people when comparing with the thousands and thousands that are supposedly added to their population daily, if you believe in those counters.

People who pledged earlier (in general) as its your case, would have pledged to make the game to be realized. Who came later, with a game already available and/or even buying an alpha access, separated of the usual package, wouldn't have this trend of "I refuse to give it a single try. No! Never! I just want to try the free flight and solo stuff. I do not have a single curiosity to see how it works in my connection! I don't want even to try the coop with my friends!"... Hehehe... Sorry... That does not sound even a trend for original backers. More like exceptional cases.

100 whales or die hard fans creating 10 accounts each one by day, sounds much more believable, than believe that 840k people have your mindset. If they have 10 to 15k (since those people usually repeats in the other maps less popular), and considering people with rig issues, or your mindset avoiding them to give it a single try, you can make a better assumption thinking about 100k-150k players in total, maybe, not 850k, or 668k with alpha access.

You never know without proper statistics. So everything being said is just guessing for the most part. Basing everything on a leaderboard that most people do not seem to care about is a bit stupid in my opinion. I think most people just buy the cheapest package available and then say "that's that" and wait until the real release. Which I believe is more believable than your "100 whales or die hard fans creating 10 accounts each". I also guess many of the accounts made are also due to promotions that Ragnarokas mentioned, and thus probably empty with no game attached to it.
 
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jcrg99

Banned
You never know without proper statistics. So everything being said is just guessing for the most part. Basing everything on a leaderboard that most people do not seem to care about is a bit stupid in my opinion. I think most people just buy the cheapest package available and then say "that's that" and wait until the real release. Which I believe is more believable than your "100 whales or die hard fans creating 10 accounts each". I also guess many of the accounts made are also due to promotions that Ragnarokas mentioned.

You do not have to care with the leaderboard to be part of the leaderboard. Just give it a single try in the map and you will be there, not even need to complete the match (filter by flight time and you will see people without such record, meaning that just login and logoff for some reason, possibly connection issues, but at least... they did the obvious... tried one time).

You believe that ALL 640k+ (considering the people with Alpha access, according the counter) bought the game and did not give a single try in any of those maps because... exceptional reasons, (everyone buys a MMO but hates multiplayer)... or that refused to play even the Coop map with their friends... and only 10-15k had such interest to give it a single try, where half tried just for a few minutes... (in case of the coop map, even less.. 9450 in total right now) and only half play it regularly... (5k maybe 7k in the most popular moments of the most popular map... and just a few playing regularly... enough to break their servers by the way, meaning that they are very serious in the matter of saving money here - which sounds smart considering their poor reality of active players and far of a population of 850k)
but 100 folks who spent thousands and thousands of dollars in the game individually, wouldn't think ever in the possibility to create accounts and accounts to make the game to appear more popular than it actually is, after Roberts asking them, repeatedly, to "spread the word" and do whatever they can to call attention of the public and press for the game, since CR would not spend dollars in expensive ads so soon... Right.

That's an odd logic of yours. I would be extremely surprised if you were right.

"I also guess many of the accounts made are also due to promotions that Ragnarokas mentioned."

I also believe that its an additional factor. Many people just registered, never pledged (it was even confirmed by Roberts long ago). That only makes the work of those die hard fans easier. :D
But still they have a number which shows 650k about, with Alpha access. With many multiples accounts of the same individuals been created after years, you start to have an idea that in reality, Star Citizen does not have in its population not even half of the number of individuals which Elite: Dangerous has today.
 
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Another curious fact is that this leaderboard includes all the history from the beginning, since AC was released.

And I don't know, but in case you remember when they released AC, they released the access to multiplayer "staggered". Giving access to the registered account #1 to #100 one week, next week then to #1000, next #10k, and so on...

When they jumped from acc #50k to #200k (something like that), their servers crashed.

And they gave the excuse because this massive number of individuals/players were added...

But, when you look now to their leaderboards, you know that AC never had more than that number of players, 11 to 15k if you count all maps (and between 11-15k, different users of a same individual, that wouldn't play at the same time with both, but would play with all his acc because had different ships on them).

And just recently, when they released a new patch, their servers became unstable for weeks, for what they claimed to be the guilty of more people playing, when in fact, looking to the leaderboards you would see that it did not grow at all, in any relevant number that could lead to crashes that were justified by such reason (well... here considering that they would have built a server/cloud scheme prepared for 850k at least right? clearly not).

Maybe they got 5k of the usual folks playing at the same time with the AC new patch released, and that was already enough to crash the whole thing and making it unstable for weeks.


Of course I remember their release of AC in stages.
But to be honest, I wouldn't bother with server instability just yet, at least until they release the first iteration of PU (alpha, beta, whatever).
It is then when things will need to be near-finished and when any serious problems should be taken seriously...
Multiplayer was always problematic, even big titles struggle with it (ie. Battlefield series), let alone a new studio and a new game like SC.
 
You do not have to care with the leaderboard to be part of the leaderboard. Just give it a single try in the map and you will be there, not even need to complete the match (filter by flight time and you will see people without such record, meaning that just login and logoff for some reason, possibly connection issues, but at least... they did the obvious... tried one time).

You believe that ALL 640k+ (considering the people with Alpha access, according the counter) bought the game and did not give a single try in any of those maps because... exceptional reasons, (everyone buys a MMO but hates multiplayer)... or that refused to play even the Coop map with their friends... and only 10-15k had such interest to give it a single try, where half tried just for a few minutes... (in case of the coop map, even less.. 9450 in total right now) and only half play it regularly... (5k maybe 7k in the most popular moments of the most popular map... and just a few playing regularly... enough to break their servers by the way, meaning that they are very serious in the matter of saving money here - which sounds smart considering their poor reality of active players and far of a population of 850k)
but 100 folks who spent thousands and thousands of dollars in the game individually, wouldn't think ever in the possibility to create accounts and accounts to make the game to appear more popular than it actually is, after Roberts asking them, repeatedly, to "spread the word" and do whatever they can to call attention of the public and press for the game, since CR would not spend dollars in expensive ads so soon... Right.

That's an odd logic of yours. I would be extremely surprised if you were right.

Not sure what you mean by your first paragraph, do you mean everybody that plays AC gets automatically listed on the leaderboard? If so, why cannot I find myself, or any of my friends? I'm pretty sure they do not count solo plays.. (or freeflight coop). If you meant something else, sorry.

To your second paragraph, you forget one crucial thing, the game is not complete, not by miles yet. Which is probably why most of the 640k players you listed have not played. People probably did buy SC for the MMO experience, but not for the arena commander experience. They are two very different things. Also, yes I'm pretty sure many friends play coop together, but I bet its mostly the one that is not tracked, which is in my opinion the most fun one, the coop free flight. Once every game mode (solo as well) is tracked properly we'll probably see the real numbers.

Most people play games to play them, not to test them. The ones that want to test them, does so but the overwhelming majority just wants to play something that is complete and will therefore wait even though alpha or maybe even beta modules are out. Like I said before though, there are no statistics out there to back my claim, or yours. So the only thing we can go by at the moment is what CR says, and if you do not believe him, well, then you just gotta wait until proper statistics come out...
 
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jcrg99

Banned
Not sure what you mean by your first paragraph, do you mean everybody that plays AC gets automatically listed on the leaderboard? If so, why cannot I find myself, or any of my friends? I'm pretty sure they do not count solo plays.. (or freeflight coop). If you meant something else, sorry.

Anyone who tried at least one successful connection, a SINGLE TRY, staying connected for a few seconds in any multiplayer mode will appear there. Free-flight and solo are not counted.
Vandull coop is.

I think that imagining that ALL 640k would not give a SINGLE TRY, EVER, in any of those multiplayer modes, after many of them buying the game long after the game available and fully funded, is the same level of excuse that this guy tried to give to his girlfriend:

https://www.youtube.com/watch?v=Q0Lg_ISGGW4

Depending of the level of passion involved, definitely his girlfriend would see as not absurd such scenario/explanation.
:D
 
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Version 1.1.1 is now available in the PTU: https://forums.robertsspaceindustries.com/discussion/249553/1-1-1-now-on-public-test-universe

zntydd.jpg
 
SC reminds me of Waterworld.

Waterworld wasn't a bad film by most standards. Interesting story (future earth where world is covered by 99.9% water though some people believe DryLand is real). Cool villian (Dennis Hopper captaining a derelict oil tanker that is eventually revealed to have been the Exxon Valdez!). Decent scenery and effects and ideas (though I think more than 1 scene should been devoted to the amazing/monstrosity sea creatures that would inhabit a world covered with water). But.....

It went way past its projected release date. And kept going over budget. It became the butt of late night TV show host jokes. "Waterworld is under water!!". And when it finally DID get released, it cost 175 MILLION dollars to make! (The most expensive movie ever made at that time, 1995.)

So now people (and critics) finally get to see this hyped up, over budget and past release-date movie. And it turns out it was just an average/decent movie but that simply wasn't enough after all the fuss it had created, and all the money it cost to make. It was deemed a flop/failure.

Waterworld simply never lived down the stigma: "That's ALL we got from the most expensive movie ever made?!??"

I see the same thing happening with SC. It will probably be an overall decent game. But considering it will likely arrive past its due date (I don't really expect a complete game until 2017) and exceed 100 million (and maybe even tie Waterworlds 175 million budget!), there will be a never ending supply of people saying "THIS is ALL we got from a xxx million dollar game?!?"

If it had been developed quietly and funded normally (ie, by the dev company themselves, NOT the players) I can imagine the reviews now:
PCGamer: Star Citizen, 6.5/10
Pros:
*Great graphics on a high end system. Really shows off your 34" 3440 x 1440 or large 4K screen (providing you have two flagship NVidia cards in SLI)
*Fast paced ship to ship combat in small ships is exciting and frantic
*interesting play style options with larger ships and different professions
*More social and helpful group of players than EvE Online.
Cons:
*Fast paced ship to ship combat will feel very "arcade-y" and "Call of Duty In Space" to seasoned flight sim players.
*First Person Shooter combat feels "half baked". It offers no realism like the Arma series and lacks the substantial "combat" feel and variety of tactics/weapons/attachments/fire modes/lush environments available in sandbox FPS games like Far Cry 4. It resembles a 1990's corridor type confined shooter and is best avoided. While space maybe beautiful outside, the halls and corridors of a star ship aren't.
Overall:
*Fun space flight game that can be enjoyed by a wide variety of players, only needs a mouse to control everything.
*Pick it up when it goes on a weekend "sale" on Steam.

BUT...Like waterworld, it was NOT developed quietly and cost a HUGE amount of money. So I think critics will be much harsher on what turns out to be a slightly above average game.

Good points, as someone who doesn't succumb to hype too often (I use my own brain) I actually liked Waterworld for what it was...and Cable Guy too!

Don't fully agree with some of your review comments though...are people REALLY expecting the FPS combat to be like Arma??

But all that criticism is also levelled at Elite right now. It's a good game, I really like it. Has massive potential...but right now is lacking. Personally I'd give it 7 out of 10 tops, maybe 6.5. If they overhaul the mission structure, further tweak the "career" paths and fully implement First person and Planetary landings the score will go up from me.

I think it's a reasonable assumption to make that CiG will put in as much effort as FD post release so even if SC is released with issues (as Elite was) they will be fixed/nerfed/buffed to wild cries of happiness/howls of anger. JUST like Elite.
 
Been reading this thread through for the past few days and wow...wanted info on Star Citizen but it's mainly a hate fest of biblical proportions. I'm a backer of Project CARS (look it up) and that too get's awful stick from some quarters. Especially when it was early in the project and then did a rewrite of the tyre model which was no small task yet the haters didn't take anything into account and just said the handling sucked with no meaningful real world experience to back it up.

I didn't back E: D I'm not backing Star Citizen. I bought E: D and it's really good so far, massive potential and impressive technically, but many aspects are disappointing for me. I'm looking forward to what Star Citizen will bring to the table to stop FD resting on it's laurels (I REALLY want FPS and planetary landings to come out to flesh out the game more).

But what amazes me the most about this thread is the complaining. And the complete misinterpretation of the meaning of the word "truth" when it's just really "opinions".

I can't say that some of the worries about the handling of the craft aren't worrying...but what mainly worries me is people slagging SC off regarding "realism"....excuse me? How much experience of flying space craft do we all have here?!!!! Neither game is fully a "simulation" of space flight so why all the complaining from Elite fans? As an outsider it's not a good advert for Elite fans. Yes the SC fans are bigging up the game (well the ones who like the direction it's taking). I do understand that some SC fans who do NOT like the direction (there's aspects of Project CARS that I'm not enamoured with) but thems the breaks, deal with it. Don't ruin a thread that should have information on the game. I have the brains to sift out the fanboy comments I don't need overly negative comments to counteract them. All it does is make you look petty to me.

I can understand people not liking the choices CiG are making regarding the handling characteristics, but personally I'm not too happy with the yaw nerf of Elite. I can understand the reasoning to avoid turretting, but It's gone too far IMO and makes the combat "ponderous", whereas SCs looks too far the other way (so basically I think I won't like SCs combat either). But I'm enjoying Elite for what it does (I'm mainly exploring) and many aspects of SC look very intrigueing and it will be brilliant if they pull it off.

Bottom line is in my OPINION neither game has it right for me personally. Both seem to espouse wanting to have the WW2 feeling of combat....but compared to the Xwing series and Freespace series Elite is lacking and SC looks like it'll miss the mark too. I find this disappointing. But Ultimately it's GOOD SC is going a different route to Elite. It's all about choice and different experiences. And Also, HOTAS was developed for Atmosperic flight primarily (dunno about Space shuttle controls!) so to EXPECT it to be the ideal control choice in a "SPACE" combat game is daft IMO. WE have NO idea what will be the ideal control choice for space combat...so complaining that one shouldn't be better than the other makes no sense at all. (especially when words like "simulation" and "realism" are used in those arguments!)

IMO the cost of things right now is irrelevant as it's not a released game so the funds are backing funds. Of course if on release the same systems are in place (i'm not saying it won't, I just have no real idea, like EVERYONE else I don't have a crystal ball) but that would be very disappointing and lose the game a lot of support IMO.

Do I think CiG are biting off more than they can reasonable chew?....at the moment yes. Am I worried about p2W, at the moment yes. Do I need countless comments about it here? No I most certainly do NOT!

Well..LOL I suppose that's all a bit Off topic about the game. So I'll stop there. I know it won't make a jot of difference, but It's a faff to read the same "opinions" usually followed by various uses of the word "truth" in a negative post. When all I want to do is get info on Star Citizen.

Criticise the game, by all means...but THINK how someone sitting on the fence thinks. It's getting to the point where a lot of posts are coming across as "blah blah blah I hate SC" and when that happens even the "reasonable" points get lost amongst all the angst and hate!

So the vanguard is another air-plane in space. Look at all those pointless wing flaps, its not like players are ever going to fly them in atmosphere, and even if you did it would just drop like a rock in real physics. I really wish CIG would create some space ships.

I mean case in point right here!! Well then EVERY space craft should be a cube then as that's the most efficient use of space for humanoids to work in if the craft is only going to operate in a vacuum. <sarcasm> That would make a visually exciting game wouldn't it? Hells teeth man, It's a GAME with a style...pointless complaining right there.

When did I say it was ok to dismiss other posters opinion as long as it doesn't agree with my view of things? Oh right I didn't. Because it is not ok, nor is it ok to dismiss another posters opinion by personal attacks and other outside influences such as calling the poster, Hater, Fanboy, Mad, ignorant, not following enough, or didn't pay enough. All things that are very commonly used in this forum in order to dismiss criticism.

If I'm totally honest....I skip over most of your posts as they just come across as the "blah blah blah I hate SC" sort. If you have decent things to say and decent criticisms say them properly and I'll read them rather than skip over them.
 
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Chairman Episode 59. Let's discuss backer will have to pay for 2 and 3 episode of Squadron 42 :)
DLC anyone? 50 missions SQ42, my ass.
7 missions :)
By the way first episode will be as cool as Call of Duty. Oh my god.
Opinions, gents? I think CR's words not smell good. Glad I have not backed SC with 45$.
By watching this video I've realised HOW CR mumbling and almost swallow those not pleasant phrases.
The most fun part YT coments full of "yay chris"
Disapointed completely, lost hope for SC totally. Flight model is much worse then Freespace :(

Thanks mr. Braben, the genre is not dead and compromised.

P.S. I'm an ED fanboy, got Mercenary edition :)
 
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And so is Elites IMO.
Hmm. Freespace is a GREAT game game, it is still kicking ass if you consider FS open project and Hardlight productions and all campaigns and mods ;)
It has tons of pure pleasure gameplay, it is simply the best mission based space game ever.
But the Elite is so *almost* perfect space sim regarding simulation aspect. I mean not realism. The flight model is simply enjoyable and also it's a legacy. (Zx. Spectrum player here)

As for SC flight model, even Freespace had roll during yaw, because roll is cool :)
You have to admit, cryengine is best for FPS.
 
Chairman Episode 59. Let's discuss backer will have to pay for 2 and 3 episode of Squadron 42 :)
DLC anyone? 50 missions SQ42, my ass.
7 missions :)
By the way first episode will be as cool as Call of Duty. Oh my god.
Opinions, gents? I think CR's words not smell good. Glad I have not backed SC with 45$.
By watching this video I've realised HOW CR mumbling and almost swallow those not pleasant phrases.
The most fun part YT coments full of "yay chris"
Disapointed completely, lost hope for SC totally. Flight model is much worse then Freespace :(

Thanks mr. Braben, the genre is not dead and compromised.

P.S. I'm an ED fanboy, got Mercenary edition :)

Nope, 21 chapters (ca. 70 missions) in Episode 1.
 
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Nope, 7 chapters (70 missions) in Episode 1.

Oh, thank you for the clarification. I don't know exactly what mission means in term of WC. I've played only WC saga ( 50 missions AFAIR) It took more than 20 hours though.
O'k we'll see. But no backing or preorder untill HOTAS users are happy, damn you Chris !!!
Still not cool selling DLC made by backers money.
 
This thread is so strange, the amount of misinformation running around wildly is staggering, the game is difficult to get in as it is, no need for people to help.

Anyway, people with Oculus is the experience as good as the one from this guy's video?

[video=youtube;gzqhBIlL5XI]https://www.youtube.com/watch?v=gzqhBIlL5XI[/video]

Edit: Just noticed is using some kind of add-on, vorpx, room simulator?
 
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